Currently working on some racing skins for the D-Series in preparation for the release of an upcoming race truck mod, but I was disheartened to find that the bed cover texture mirrors the left half over the right half for some reason. How can I fix this problem?
You could fix this yourself by editing the mesh's UV Map in Blender to un-mirror it. It would require making a new duplicate "fixed" part so as not to overwrite the original and you'd need to include the new part in the mod with the skins. It's fairly straight forward and I could do it myself, if you want you could send me a PM and I'll take a look at it. *Edit Until the BeamNG devs fix the UV Map themselves of course, then you wouldn't need the "fixed" part anymore.