I just made an entire track from scratch using Blender for the first time. It's a local track I often visit, and it was a manageable project because it's not very big. While it might not be the absolute best track ever in beamng, it does capture the main features that exist in real life. With the experience I gained from making this track, I'm planning to create similar small tracks around the United States. If you have any ideas or tracks you'd like me to make, feel free to share them here, and I'll do my best to bring them to life.
Red Cedar Speedway is nearing completion, after this I may do one more dirt track before making some asphalt ovals
Yo that's awesome!! I tried making Kalamazoo Speedway like 2 years ago in blender, but I didn't get much farther than the basic track and walls. Really cool to see some local tracks coming to Beam!
Surprise upload! Imported 34 Raceway into the game, a 3/8 mile dirt oval. While I still have future plans to create new tracks from scratch for BeamNG, in the meantime, anticipate more imported content for now.
They are on 2fast. Main Mod: https://2fast.racing/forums/resources/dirt-late-model-modified-over-100-skins-available.117/ Skins: https://2fast.racing/forums/resources/dirt-late-model-modified-skin-pack-adds-100-skins.116/
nice mod, but on 34 race way the track texture it missing. is this a problem on my end? if it is how do I fix it? It is also asphalt not dirt.
All dirt tracks spit out Lua errors, Knoxville doesn't load at all, and 35 track texture is missing - all after clean install and cache clear. Why can we not get solid support for dirt track racing on this game lol