I mean with the engine sound in general. I was using the app to show what was going on. The sound that I was referring to is when I accelerate, how the load gain/mix doesn't sound right
If you don't have sound cutting out with 256, then 512 won't make any difference. It mainly depends on how many AI vehicles you're running.
Well if you set the off load gain to 1, like on load gain then they are both at the same perceived volume. They will sound strange because the overall EQ of on load sounds compared to off load sounds is different. Indeed sometimes if off load has more high frequency content it can sound louder than on load. I'm not sure why you would want off load volume to be set to 1 however,
Maybe it was just my ears then --- Post updated --- Is it or will it ever be possible to have eq adjustments while accelerating? (E.G. having for example, lowShelfGain increase or decrease with throttle input or certain rpm ranges within a certain range of values, such as 10 -25)Because I have EQed the V8_cross_exhaust to have a nice deep idle, but when accelerating it sounds too muffled and really doesn't sound as good as the idle. (Kind of like the attack filter of an envelope
Couple of related questions that have come up while fiddling with turbocharger audio... - Do we know why custom non-FMOD BOV sounds seem to play from a different position to vanilla BOV sounds? I hear them louder and wtihout muffling on interior cam than I do on bonnet cam. Possibly metadata that FMOD sounds have that the alternatives don't? - If the above question is a more tricky one, is it possible to manually specify whether or not a sound should be interior muffled when called? This would be a decent workaround if possible.
It depends on the supercharger. Some don't make a sound off load, some do. We don't have any distinction between the two currently.
This is a nice idea. I wouldn't want to use up any more DSP doing this, but we could potentially come up with some rules which define additional jbeam parameters for the current EQ's to do this. I shall at it on the list for discussion.
No, absolutely no idea. I shall ask a programmer when I'm back working. Answer to no.2 is a definite no. We don't discern between internal and external in any hard coded way, and we won't be.. Raycasting will be able to do this in real time when we get it.
All good, was just musing about hacking it anyway - if I was really desperate to get something quick and dirty out I think I'd just create muffled versions and switch between them on the fly. Hopefully the first one can be resolved, will subscribe to the thread in the meantime
Will BeamNG ever receive sound muffling for the entire interior? It's quite odd when I move the Relative camera into the passenger seat, and it sounds like I'm outside.
The current solution is a hack that assumes 1m around the driver (or rider) seat means "inside", that's it. A proper solution would probably be based on audio-raycasting, which we do not support and has no ETA.
These are purely sound banks. We should probably offer some solution which allows you to chose between either type of supercharger, whether you hear off load or not.
hi there. is it just me or the hood closing sound of the bruckell bastion is played back twice? i have just deep cleaned the cache. thanks!