How do I fix the textures?

Discussion in 'Content Creation' started by CarGSD, Jan 6, 2024.

  1. CarGSD

    CarGSD
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    upload_2024-1-6_9-28-37.png

    I am trying to fix the textures on the Hestia, can someone help on that?
     
  2. SSRG

    SSRG
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    Did you play around with the .dae file?
    In Blender, before exporting, you need to apply autosmooth to every mesh in the range of 45-60 degrees (I’d say 55 bc this is a pretty round car).
    It’s easy in newer versions, since you can select everything, right click, and press “Shade Auto Smooth”. In older versions of Blender, you need to go to the tab on the right with the green triangle, then to “Normals”, then with everything selected, tick Autosmooth, right click the tickbox, and press copy to selected. Then input an angle range, right click that, and once again, copy to selected.
     
  3. CarGSD

    CarGSD
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    Yes, cuz I am trying to make a parts mod.
     
  4. SSRG

    SSRG
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    Added instruction to the post where I asked the question :D
     
  5. CarGSD

    CarGSD
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    It makes it even worse in my case.
     
  6. SSRG

    SSRG
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    Huh. That shouldn’t happen. Maybe set it to something lower, like 45?
     
  7. CarGSD

    CarGSD
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    upload_2024-1-6_9-39-13.png
    Here's what it looks like.
    --- Post updated ---
    Bear in mind, I am a beginner..
     
  8. SSRG

    SSRG
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    That’s good!
    Now, when you export it again, in-game it should be better.
     
  9. CarGSD

    CarGSD
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    Nope. Problem remains.
    --- Post updated ---
    :mad:
    --- Post updated ---
    upload_2024-1-6_9-59-46.png
    *sigh* Now it looks like this..
     
  10. JlnPrssnr

    JlnPrssnr
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    Don't export the body with your mod. Also rename its 3d object in your project so it is not used ingame by default
     
    • Agree Agree x 1
  11. SSRG

    SSRG
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    But it was good?!
    You have to do this every time you import the .dae
     
  12. Docroswagge

    Docroswagge
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    Original Hestia creator here

    The Hestia model is made of quad-poly + weighted normal, but when it is exported to dae, it is automatically exported triangulate-poly resulting in such shading problems

    The way to solve the problem is simple, you can turn off this Triangulate option when exporting to dae
    upload_2024-1-7_0-54-6.png

    And when you add your own parts, you don't have to export all the models
     
    • Like Like x 1
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