Hirochi CCF Rework Bug Reporting Rework 1.1.6.1

The ground-up rework of a small roadster with big ambitions. Now includes an interactive screen!

  1. JlnPrssnr

    JlnPrssnr
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    Oh, sorry. I thought it would be paid
     
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  2. Theo Wilkinson

    Theo Wilkinson
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    have we got any updates on this?
     
  3. Theo Wilkinson

    Theo Wilkinson
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  4. synsol

    synsol
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    QA Lead
    BeamNG Team

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    sorry, we are still working on it !
     
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  5. NootYes

    NootYes
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    this is normal? when i went into the wall it stoped automatically but then it went straight to the wall going in reverse and crashed. I dont know why but it make it always
    (i didnt touch the letter s in the keyboard)
     

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  6. Darkmedia_04

    Darkmedia_04
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    its an known bug if your gearbox is in arcade mode
     
  7. rnd2k

    rnd2k
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    I'bably stupid but how you open the roof ? I release one of the clamps next to the sunvisior than press U and nothing
     
  8. Theo Wilkinson

    Theo Wilkinson
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    you pull it down with nodegrabber
    U is for the unreleased RF only
     
  9. THom6502

    THom6502
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    Go outside the car, press ctrl, and grab an orange blob, and pull the roof backwards.
     
  10. SSRG

    SSRG
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    You don’t have to go outside the car, you can stay in cockpit view. Oh, and you hold Ctrl.
    “Orange blob” is the best way to describe the nodes thought, so congrats on that :D
     
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  11. Theo Wilkinson

    Theo Wilkinson
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    here's an update on what's been fixed for 1.0.1
    this all wouldve been spread between many updates, so the changelog has 48 points and counting....:
      • fixed eCCF not having a working esc
      • fixed auto lights not enabling low beams (zeit)
      • fixed getvehobbs causing issues on lua reload (zeit)
      • updated auto headlight logic (zeit)
      • fixed most aftermarket skin UVs
      • renamed S20 engine block to a more apt name
      • added an adjustable transmission
      • fixed end of all 3 bonnets' UVs
      • added aftermarket skins to literally everything
      • added all skins to vela textures (vela_main and vela_RF)
      • fixed screen not showing steam name (zeit)
      • added 5kg and 10kg nitro options
      • made the emotors more efficient
      • fixed conflict between CCF-BB and the pre-rework equivalent
      • fixed missing offroadster boot mesh
      • fixed flipped uv on seatbelt plug
      • fixed alignment of speedo in gauges
      • made nomi radiator fit intakes
      • adjusted brakes to prevent ABS overuse, and added cup brakes
      • remade all cups from the press to hopefully make them all identical
      • fixed problematic door hinge breakgroups
      • renamed all CCF side RF controls to full Retractable Fastback names
      • fixed ceiling light functionality with doors (inn0cent)
      • MAJOR rear subframe geometry edits, to add toe adjustment and generally to improve performance (mesh-geometry mismatches are a result but i cant really do anything about that) (me and dennis-w)
      • selecta sport tires downgraded (default tires)
      • added official 17x8 tire slots (zeit)
      • tuned toe on all 4 aftermarket configs and redid the rear suspension to fit the offroadster
      • added swaybars to the offroadster
      • fixed non-functional adaptive country swaybars
      • added Trail mode back, which is the same as Crawl but doesnt disconnect the swaybars
      • fixed odd offset on country arctic tyres
      • AEB now works fully with traffic, there was an issue with vehicle pooling before
      • new thumbnails
      • fixed intcarpet off textures' normal strength
      • increased FFB strength at speed
      • generally increased chassis stiffness
      • adjusted clutch durability for each kind and added heavy duty clutches to all countries and the offroadster
      • added eCCF eco gauge for comfort mode (me and zeit)
      • added Crawl mode warning message
      • aligned the speedo (why did anyone report this)
      • went through all the configs and updated the descriptions where appropriate
      • done some jbeam editing in attempt to not make it stupidly strong in crashes- this didnt go very far
      • adjusted weight and spring factor to lower weight safely by 20-40 kilos
      • made the suspension overall easier to deform
      • added deform and breakgroup to chassis brace to allow it to not explode
      • added extra beams to rear diff to stop explosion when removing rear subframe
      • made radiator break properly
      • put headlights on global translation and moved them to precisely where the projectors are
    this is likely everything for 1.0.1, but it could be weeks until the repo is fixed so i can't know.
     
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  12. Bot_imppa

    Bot_imppa
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    wow big list
     
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  13. GT_Drifter_421

    GT_Drifter_421
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    Great mod but could you add an option to turn the traction controll all the way off because somtimes the TC can be anyoying but overall great mod.
     
  14. Theo Wilkinson

    Theo Wilkinson
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    DSE off does that
     
  15. DaddelZeit

    DaddelZeit
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    The TCS Off drive mode does turn the TCS off entirely. DSE Off disables the TCS and ESC.
     
  16. Otto von Biscuit

    Otto von Biscuit
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    Is the RF variant still planned, or has it been cancelled?
     
  17. SSRG

    SSRG
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    Well, are mods being approved?

    A bunch of moderators and devs are still on their breaks, plus they got a TON of mods to approve, so it’s going to take a while.
     
  18. Otto von Biscuit

    Otto von Biscuit
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    I'm aware that mod approval is halted due to backend issues - I'm just curious whether the RF Variant will ever be made, or whether it has been "cut" since the official Repo Post does not mention anything about it - or I missed it.

    Why the fuck do people in this community always leap to making assumptions and being hostile?
     
  19. SSRG

    SSRG
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    Sorry if I got a bit angery-ish there :p

    The RF will be in the Procyon Vela, which will release this year, presumably this month too. (not actually sure if it’s just waiting to be approved or if there’s still stuff that needs to be done, probably the latter)

    Again sorry if I sounded hostile, didn’t mean to. And if I did, it was wrong to do so.
     
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