Experimental Making a mod from a 3D model

Discussion in 'Air' started by Dennis V, Jan 15, 2024.

  1. Dennis V

    Dennis V
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    Hello aviation geeks! I came across these extremely detailed 3D models for sale of various aircrafts like the Airbus A220 the 737 and others. They include a complete and very detailed interior of the aircraft. My question is can these 3D models be turned into running vehicles in Beamng? What work would it take and is it worth the effort? Feel free to give me some advice.
     
  2. alainmugica1

    alainmugica1
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    Yes, its possible. Almost all dummiesman's plane mods are from Hellijah. Its a good plane modeller on Sketchfab, if u want to make a plane mod, you can use any of his models, like this Il 76 or his 737 just look at his acc at sketchfab there are big and small planes
     
  3. _Mustafa_RX7_

    _Mustafa_RX7_
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    i think its too hard to run with a 3d model in that detail and why did he put an a320 wingtip on an a220
     
    #3 _Mustafa_RX7_, Jan 17, 2024
    Last edited: Jan 17, 2024
  4. uncommoncreations

    uncommoncreations
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    Based on my own personal experience you absolutely can do this, and it is how I make basically all my content from. It does however take a lot of steps and moving parts to get a decent working "product". By the time you are done w/ a model you've processed it and changed it so much that it almost feels like you made an entire new model from scratch. Thus you first want to assess the model first and make sure things like polygon count and how it is split up (in blender for instance). It's easy to buy a model that looks great when rendered, but may not function well or look great once you convert it over.

    I usually open the model in blender first, and see how it is split up, the usage rights you are given for the model, and how complex the model is in terms of being able to make jbeam file(s) to link to the components.

    Planes are very difficult (imo at least), as why you don't see loads of working models for bng. Creating models that will simply just have the numbers to lift off the ground without becoming unstable has (again at least for me) has been something relatively difficult to do successfully (and you will almost definitely need some custom Lua Scripting and knowledge of physics, combined with a sense of the bng physics engine /limitations and how to work with these limits).

    I could put a basic tutorial on prepping models if that's something people would be interested in. It's something I've thought of doing for a while now. (though I am pretty tied at the moment with my new full time job, still looking to help this community all I can :) )
     
  5. superplays14

    superplays14
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    personally, i would use the jbeam blender plugin to make the modeling easier
     
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