So, maybe some people notice how BeamNG's visual side isn't really up to par, well many reasons for that but one of them is that the graphical capabilities it has right now aren't really used as much as they could like, photomode, which allows you to tweak stuff like SSAO and Bloom, too bad the settings don't stay... or SUNSKY which can be tweaked to look good, too bad you have to do it manually for each level... well, i have a solution for it, and not only it, sorta NO RESHADE NEEDED, MOD USES FULLY NATIVE ENGINE FUNCTIONS SHOULD WORK WITH EVERY LEVEL INSTALL IN THE SAME PLACE AS ANY OTHER MOD once you load a level, press the "=" hotkey and adjust TimeOfDay settings to fully take effect pretty much an automated LUA code that sets Level's SUNSKY settings + some PostFX settings on level load even added custom gradient maps for sunsky to use, makes the picture more clean and even IMO it also has support for setting your own Color Correction map, but it's set to none by default, so pick your own i tried setting clouds aswell but they aren't as static to the level as sunsky is so i can't make it work everywhere some settings aren't being loaded for some reason (i did this mod on a whim with no API knowledge) so i added a hotkey PRESS "=" TO UPDATE/RELOAD SETTINGS nothing revolutionary under the hood, literally a value set/update it has a .json file preset dump, so you can tweak the settings to your liking (located under DOCUMENTS/BEAMNG/"game version"/Settings/sdtweakspreset.json) after you load a level once If you have issues after uninstalling, open photomode to revert PostFX settings back it's pretty much an experimental thing, if the code makes you shiver, it's ok, you can fix everything if you want some init functions borrowed from car_killer's graphic settings mod, so some credits go to them obv GET ON REPO and ofc, some pics
everything is adjustable in the preset file, you can increase amount of SSAO samples, decrease shadow smoothness etc. Beamng itself uses old PSSM shadows which are grainy by themselves + lack of AntiAliasing makes it even worse, but that's outside of my ability to fix
...this js broke my graphics when i deleted it. it seems that its only like this in wcusa --- Post updated ---