Although there wasn't much for me to contribute to the 205 mod back when it was initially released (unlike the Defender and 4Runner mods), there is one I can take part in right now: a working analog clock. The Bluebuck has one, thanks to a Lua code that allows it to take the time from the user's operating system and relay it over to the game, similar to the digital clock functionality. A few other vehicle mods do the same, by the way. If needed, I can assist you in getting the analog clock working on the 205 mod. It's relatively simple to implement like other gauge needles, and requires no more than a day's work to get that completely done. In fact, I can provide my changes here when I am finished, and you can implement them in a future update. And to conclude, what I can say is that the 2024 content updates have made this mod even better so far. The only issue I found so far is the Base and Rallye's steel wheels are not centered and rotating correctly. And as mentioned before, I am content with just the 3-door hatchback body style; no need for the T16 or any other body styles
Oh, the analog clocks would definitely a great touch and detail, I would love that help for sure! Never thought about the Bluebuck one...as always, the community helps grow things, happened before, and with this is definitely having a promising future ahead. Thanks for reporting about the wheels too, I thought they were 'fixed' by now (found some issues before related to that) but will double check to ensure they are right for good. --- Post updated --- I don't think so...not only it would mean 4 mods to mantain, but also had the most work ahead, since no engine/trunk was modeled for it and would need those first of all, I already started doing the door sills, but I realized I was getting too far out of my scope...would love to see it finished of course, I like Renaults a lot too.
Well, just like the others, keep adding and improving stuff as much as possible. More trims/configs are planned, again, for the 3-Door only, and in the way, as much bugfixing as found.
I'm happy to report that the analog clocks are fully functional! This even includes the second hand for the XLD clock available as an option for the higher-end gauge cluster; I modified the clock Lua code from the Bluebuck to make that happen. I did my best to prevent as much of the clock needles from clipping with their corresponding gauge clusters, which took up most of my time of implementing them. I've attached my changes to this post below. Do keep in mind that I separated the .dae model for the clock bits from the main model to keep the compressed file size down, but you are welcome to incorporate the bits and pieces to the main .dae model for the next update. The interior JBeam file was edited to include the clock needles set as props. As for the Base (which also includes the Indiana derivatives) and Rallye steel wheels, they are slightly offset so that the rotation would not be centered. It's somewhat noticeable on both the front and rear, but still worth pointing out nonetheless. Also worth mentioning is the black center cap on all of them rotate just fine. The rest of the wheel options are free from this minor problem. This was tested on the latest version of the mod at the time of writing this message. That's pretty much it though. The 205 may be a forbidden fruit for me in the real world, but I do appreciate its unique quirks and charms nonetheless
Thank you very much! That was awesome, seeing the full clock with all the needles work in real time was so great to see! I included the dae file into the main one in order to keep everything under one file, just to remember they are there I already fixed for good the wheels rotation, I only need to redo the offset since it was changed, I need to go now but will finish that later today, and then publish a hotfix with all the changes here
Hotfix released! Added analog clocks functionality (thanks to @baarry5444 ) Fixed wheel rotation being off-centered in some rims Switched skin textures from png to dds (thanks to @Madiolo ) Automatic Logic updated (Thanks to @AdamZ5 ) Updated Rally config thumbnail
That's a good question to ask. The thing is, the vehicle mods that have a working clock feature, whether it'd be digital or analog, rely on getting the real-world time from the user's operating system. To name a few examples, LucasBE's Cherrier Picnic and JorgePinto's Toyota 4Runner and Peugeot 205 do just that. The same applies to vanilla content, such as the analog clock on the Bluebuck and the digital clock display on the Bruckell Bastion, Cherrier Vivace and Tograc, Civetta Scintilla, and ETK 800 Series and K-Series. Having said that, it is possible to display the in-game time and the real-world time, and even switch between the two. They have been done in the form of User Interface mods on the repository. With that said, those make use of JavaScript, whereas analog clock props and digital clock displays on vehicles implement Lua and HTML, respectively. While further coding can theoretically be done on the corresponding programming languages to have both time options for vehicles, it would also create additional complexity to maintain. Nonetheless, the idea isn't ruled out completely. If the aforementioned vanilla content supports an option of choosing between in-game time and real-world time to display in the near future, then mods can benefit from that as well. At the very least, having a working clock is better than a static one!
It's all good fam, hell if there is any way that I can send some money your way as a token of gratitude that would be good. Take your time and keep doing what you're doing, it's looking good so far. Also yeah the T16 can be avoided, the 3-door bodyshells were extremely different after Heuliez was done with them.
Thanks! Fixed for the next update And talking about next update...I can tell you it's going to be a big one. The team has grown even more, and more things are going on. Here's a small teaser of one of the biggest things being cooked
ad a beater variant with hole filler spots whwre it got dented like 40% of the cars in my grandmothers town OT: 200th post
Thank you! When I asked for help, the last thing I imagined was having a team with a Discord server, this is next level! Another taste of things to come, and there is plenty more to see when the update arrives! Shouldn't happen. Since I'm running a beta version of the next update, I cannot asure the last public release didn't had that bug, but still, shouldn't happen...
Ah, that'd be because he's the mod author. Of course he'd have access to the beta version of his own mod.