Released Gambler523 (includes story mode and 173 total scenarios) 2.2

173 scenarios w\story and plenty; offroad trails, hillclimbs, rally stages, gymkhana, & race tracks!

  1. 23Terrabytes

    23Terrabytes
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    Joined:
    Aug 1, 2022
    Messages:
    195
    23Terrabytes updated Gambler523 with a new update entry:

    0.31 update fixes

    0.31 Update
    • fixed building in Industrial Park
    • fixed scenarios using old T-Series configs
    • minor terrain adjustments
    • darkened distance fog color
    Known Issues:
    ALL Target Jump scenarios have been broken by 0.31 This includes all vanilla game Target Jump scenarios not just the ones in this map. This is an issue with the game itself not this map mod. I have left all Target Jumps in the map in hopes that a future game hotfix or update will get them back in working order.
     
    #21 23Terrabytes, Dec 18, 2023
    Last edited: Dec 18, 2023
  2. TheMinerBoy56

    TheMinerBoy56
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    Joined:
    Dec 19, 2020
    Messages:
    25
    Hey, so there's this weird issue I noticed in 0.31 and 0.30 with some modded maps made before version 0.30 where if you have them installed, they can cause AI traffic police chases involving the player to break on all maps. I believe this map is one such map, unfortunately. Is there a way to fix this? Btw, you can test for this issue by loading into your map (Or any other map while your map is installed), using the radial menu to spawn AI traffic police, ramming one of the police cars, and speeding away. You should notice that some of the police cars will stop respawning during a chase and that occasionally, they won't start to chase at all. Switching to the glitched cars that don't start chasing at all (By enabling "Allow switching to traffic vehicles" in the gameplay settings) will cause an error to pop up on the top left of the screen.
     
    #22 TheMinerBoy56, Dec 25, 2023
    Last edited: Dec 28, 2023
  3. 23Terrabytes

    23Terrabytes
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    Sorry to see that happening. But I have no idea why the police have issues with map mods installed. There is nothing in my maps files that have anything to do with police or traffic spawning. The only thing is there are decalroads (which ALL maps use, vanilla and mods) and there is an option to allow traffic to drive on them or not, a literal drivability:1 or drivability:0 I do have AI enable on my decalroads but so do ALL default game maps. So if using decalroads and setting drivability:1 on them were the issue then it would also be caused by ALL default game maps as well, not just map mods.
     
  4. Medus1n0

    Medus1n0
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    Joined:
    Jan 2, 2024
    Messages:
    1
    Happy New Year!

    And thanks very much for your work. I have a problem while trying to play your mod, the scenarios doesnt work :( I did try reinstalling the mod and disabling all of the other mods with no success. What can I do next?

    Edit: if anyone is wondering, you have to set the mission as a destination on the map, this makes the scenarios "appear"
     
    #24 Medus1n0, Jan 2, 2024
    Last edited: Jan 3, 2024
  5. TheMinerBoy56

    TheMinerBoy56
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    Joined:
    Dec 19, 2020
    Messages:
    25
    o
     
    #25 TheMinerBoy56, Jan 9, 2024
    Last edited: Apr 22, 2024
  6. afx420

    afx420
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    Joined:
    Dec 5, 2023
    Messages:
    26
    excuse me, i am completely overwhelmed by what i am looking at, could i perhaps just simply use this for rallying, as in a freeroam?
     
  7. TheMinerBoy56

    TheMinerBoy56
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    Joined:
    Dec 19, 2020
    Messages:
    25
    That should be perfectly fine.
     
  8. TheMinerBoy56

    TheMinerBoy56
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    Joined:
    Dec 19, 2020
    Messages:
    25
    Alright, so something the devs did with the AI on 0.32 seems to have fixed this issue and all related issues for all maps.
     
    #28 TheMinerBoy56, Feb 16, 2024
    Last edited: Apr 22, 2024
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