Released Updated Car Carrier Trailer

Discussion in 'Props' started by RenAzuma66, Nov 29, 2021.

  1. eddysumitra

    eddysumitra
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    Can I use the updated MAN TGS/TGX?
    --- Post updated ---
    Can I use the updated MAN TGS/TGX?
     
  2. DarkShadow1550

    DarkShadow1550
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    is this mod updated to v0.31.3?
     
  3. RenAzuma66

    RenAzuma66
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    RenAzuma66, but in small text
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    Should still be perfectly functional. Please do report if there are any bugs
     
  4. Loser2817

    Loser2817
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    The trailer sits a bit too high for the airbag suspensions. Maybe you should make the trailer legs a bit shorter.
     
  5. RenAzuma66

    RenAzuma66
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    You can just raise the airbag ones to match the height, the leaf sprung ones are also doable but tricky. I'll revisit it when I have time
     
  6. Loser2817

    Loser2817
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    We shouldn't have to do that all the time. Not all of us are that patient :\

    In another topic, you still got the 0.30 version of this? I managed to salvage the 0.30 T-Series and would like to use this trailer with it again without having to resort to cheap nodegrabber tricks.
     
  7. Loser2817

    Loser2817
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    I think I waited too long to suggest this: there should be a lower variant of this trailer. There's no way to properly use it on WCUSA's refinery without constantly hitting either the road signs or the tunnel entrance/exit roofs.
     
    • Agree Agree x 1
  8. RenAzuma66

    RenAzuma66
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    I just want to remind that this trailer was for private use only until I got an abundance of requests to release it and which I did after I got permission from the two prior developers and I've updated it myself just to maintain usability. I never had the intention of this turning into an actual project (and still don't) so I won't be adding any other features than the ones I have on the last update. So unless something game-breaking happens again, this won't be updated

    Also, I don't have an old version of the mod.
     
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  9. Loser2817

    Loser2817
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    :(

    Hopefully someone has it.
     
  10. JoshD

    JoshD
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    I have a copy I downloaded in August, just got done removing the T-Series data in the old materials file so it shouldn't break anything. I can upload it if it's all good.
     
  11. RenAzuma66

    RenAzuma66
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    I just updated the main post with a selectable pre-0.30 kingpin and it's own config along with slightly better aligned landing gear. Lately being distanced from the game and it's mods, it went over my head just how many mods it will no longer work with so I'm glad to have finally added the option. Big thanks for @JoshD for still having an old version around
     
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  12. Davina

    Davina
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    How many B50s will fit on it?
     
  13. RenAzuma66

    RenAzuma66
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    Possibly more than 2
     
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  14. Davina

    Davina
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    Actually it's not as you can't get any on there as the front track straddlers the ramp. So 0. Unless anyone's got any better ideas.
     
  15. Loser2817

    Loser2817
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    Just teleport the B50s into the trailers. Not the cleanest way, but it'll do.
     
  16. Davina

    Davina
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    I'll offer that advice to the transporter drivers at work, see how well that goes down.
     
  17. Loser2817

    Loser2817
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    I can already smell the melted PCs generated by the "Truckload of Bocks" challenge XD
     
    • Agree Agree x 1
  18. Davina

    Davina
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    I managed to spawn 47, which was entire estimated production in the 1960s, on GM2 without any problems. But then I do now have 64GB RAM.
     
  19. Loser2817

    Loser2817
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    15 entities total is all I can manage with 8GB of RAM :(
     
  20. type_sht

    type_sht
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    works in 2024 after big semi update

    wish it was more adjustable but still tuff
     
    • Agree Agree x 1
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