WIP help needed

Discussion in 'Content Creation' started by Mryeet01, Jan 12, 2024.

  1. Mryeet01

    Mryeet01
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    Jan 12, 2024
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    hi i need some help on creating a 1995 holden commodore because idk how to mod and the guide I'm following doesn't get through my head
     
  2. JlnPrssnr

    JlnPrssnr
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    Do you already have the 3D model ready?
     
  3. RealVector

    RealVector
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    May 19, 2023
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    Ok, I'm here. What I would recommend you is the following:

    1: Start with a skin mod to get familiar with basic folder structures.
    2: Make a license plate mod to get familiar with coding and troubleshooting in BeamNG.
    3: Make a custom vehicle part to get familiar with 3D-modelling and using 3D models in-game.
    4: Modify an existing map (or start one from scratch if you REALLY want to) to get more familiar with Lua and in-game tools.
    5: Slowly start making an own vehicle based off a vehicle already in the game.

    Creating an entire new vehicle mod for BeamNG is a long and hard progress, especially if you don't have any major experience in modding, so to avoid frustration and demotivation, I recommend starting with easier things to learn the BeamNG modding basics. :D
     
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  4. Mryeet01

    Mryeet01
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    no there is zero models to go off of
     
  5. ossy21

    ossy21
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    As mentioned, it is more work to build a custom mod than I think anyone would ever expect, but it is do-able if you want to take the time to learn. Designing cars has been an interest of mine since I was a kid, and with my basic level (one class in how to code in Java and one 3D modelling class 21 years ago), I eventually got good at creating content for BeamNG. Starting small and learning how things work, as recommended above, is the best way to do it. A Holden Commodore is similar to the in-game Bastion, so after learning how to modify things in the game, you could probably start to adapt the Bastion to be like a Commedore in many ways.
     
  6. charge_1

    charge_1
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    Nov 11, 2020
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    Maybe you can try making a car through Automation? While they may look and crash a bit weird in BeamNG, it could be a good starting point. If you want to make it even better you can edit it with file editing to add stuff like configs and proper information.
     
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