So you have said twice. What is the engine code then? Engine bay pics? The 240 never had a petrol 5 cylinder from factory. We are starting to go off topic of the thread though.
Hello! I Hope the author of the mod will read this post. When I crashed this Volvo mod into the wall at 46kp/h in 100 overlap, Similar speed and protocol as that of the NHTSA-tested version of Volvo 240 which I'll put PDF of, I Noticed that the front structure of this volvo 240 here might be too hard:;(∩´﹏`∩);: While in the actual test with 1991 Volvo 240, the front structure of the car appeared to have absorbed the collision energy by crushing in to where the front wheels would be, In this mod version, the vehicle didn't appear to be as crushed as the original 240(T ^ T) And my suggestion is that : I Hope you'd not mind to fine-tune these points! I'll put the references below, And I just want to say Thank you for taking your time reading my post! (This NHTSA documentation also contains some pictures of the Postcrash-engine bay and Postcrash-underbody! hope it helps too!) Edit : I'm currently researching internal body structures of the volvos to maybe try making my own body structure, so please feel free to ask me anything about body structure! and i'll try to elaborate as much as i can! Anyway, Feel free to ask me anything related to volvo's crash safety! If needed, I'll try to get another documentation with different protocols(e.g, side impact) of 240 from database if asked!
One interesting thing about the 240, is that the US model got some strengthening, that the cars from the Swedish market didn´t get. Mainly for rear end collisions If I remember correctly.
Hi! Sorry for the late reply! Thank you so much for showing me that! I have noticed the crashes seem a bit...off. I am going to see what I can do about it. The only issue is that since BeamNG cars use basically a lowpoly collision box to deform the cars, it can sometimes be hard to get the crashes just right. I'll see what I can do though! Happy new year!
Hello again! I'm very sorry, but I have both Bad news, and Good news about the post I posted earlier ( ̄▽ ̄ The bad news is that i might have wasted your precious time because of me doing this, and The good news is that you might not need to do complex Jbeaming because of my earlier post! First of all, I've fine-tuned the beamSpring and Deform value of the entire front of the vehicle! from fenders to the hood, body structure and the subframe, and corrected some nodes of the subframe on suitable places so that the vehicle can be crushed much further and easier, and less severe energy transfer to the cabin! here's some of the example at 90kph : (Unmodded wagon variant) Before : And After! : Notice how the cabin of both cars look completely different even at the same speed and scenario?Σ( ̄。 ̄ノ)ノ and how front of the sedan variant is crushed in further? Also, Though not perfect, here's how earlier side-by-side picture look like now! I'll paste here the file so that everyone can enjoy this! And please clear original version files before install! volvo240_BETA.zip
Thank you so much for doing this! I really appreciate the effort you put into making the collision look so good! The sad truth is, I haven't had much time to work on the 240 lately, thanks to school and various other IRL things. Any help like this is greatly appreciated! If you are ok with it, I'd like to use your fixed version as the download for both the Discord server and here. I'll give you full credit of course!
Hello! I have an update about the post I uploaded earlier o(^_^)o Because I have ADHD and quite difficult to stay away from one thing once I start to focus, I just kept on trying what can I do! And after around 15 days full of designing the new type of structure, I made this volvo able to do the Sliding move Volvo "does" in small overlap in real life! (it's still glitchy because it likes to wobble (ㆀ˘・з・˘) but it's an easy fix so you shouldn't see that happening once i completed!) 0127.mp4 (Almost forgot, this is surprisingly lore accurate even for this model Σ(゚д゚lll)as you can see with this 1986 480 ES!) Also, The part I mentioned can be seen at 0:53!
I found another video on YouTube with a Volvo 240 series crash test, it looks like this crash test was at a higher speed, I'll just attach a link to the video, maybe it will be useful
Alright. So big update on the direction of this mod. I have decided to take upon myself the remodeling of the entire mod so that we have a much more accurate model. This also allows me to make the model somewhat modular so that I can have the 242, 244, 245, along with all the facelifts that came in the 240. My old model was from 2019 and lets be honest, its quite poor and not very accurate. After the model is complete, we will be starting from scratch on the mod work with custom Jbeams and file structures, no more mesh slap. We have found out that we are capable of making a mod with our first attempt, so we are confident we can take that one step further. In addition to this news, I have decided to set up a Patreon for this mod for whoever wants to donate and support the work. Unfortunately, living is not cost free, so in order to support myself, I have to work on projects that will provide me income. That doesn't mean I wont be working on this mod, it just means that it will not be my priority. The more money made on Patreon through this mod, the more time I can spend working on it. So what does that mean for you? well, the more donations I receive, the quicker this mod gets done and released to the public. Paying members receive regular updates, wip, and behind the scenes work on the mod. The link can be found here: https://patreon.com/Volvo240Mod?utm...gn=creatorshare_creator&utm_content=join_link Or if you want to directly donate, you can donate via paypal here: https://paypal.me/AdamWiese?country.x=US&locale.x=en_US While I am here, let me show you some of the progress I have made on the new model! Rather than using inaccurate blueprints, I opted to model it using perspective images via a program called Autodesk image modeler. This means we get a model which is dimensionally and visually accurate to the real-life vehicle. Anyways, I hope everyone enjoyed this update!