I thought it was the one that literally didn't even have an interior. And however much it was, (I don't remember really any of the prices of these mods because I do not care) my point was the quality is meh for something that's being sold. And I'd sure hope it's still being updated.
My only problem with this is that there wold be a lot mor tonycartonys making meh quality mods and charging usd $6 for them
There would ideally be rigorous testing and very high standards for mods on there. Modders would likely be encouraged to set prices very low because of the significantly greater exposure they'd receive from being on an official BeamNG repository, and therefore the greater number of purchases they'd receive.
I think this is a pretty good idea I just have one question (and I'm not sure if it's been asked before but I did try and look for it) would you be able to share mods with people that you trust, like what if i wanted to give a mod to my GF? would I be able to do so or would I have to buy it again for her?
You buy a car and let her drive it. You buy a book and give it to her to read. Nothing wrong with that
i just mean under this system how would i go about giving it to her, could i give her the zip or would she have to use my steam account or some other idea lol
Fortunately, Beam doesn't use it, and I'd wager a guess they'd rather use forum accounts for this (so that the three Humble Bundle users can still use the repo fully). I believe it would also make it easier for devs to manage purchases, as you'd have your purchased mods tied to your BeamNG account, without relying on third party, just like on Gumroad or Ko-fi. And I believe you can make an account with your Steam account here, if that's your preference. > 12 years ago > study doesn't mention games > sources gone from the internet > available snippets prove that the study was flawed from the beginning Lmao. But yeah, it was obvious back in 2011 – remember what made CDPR and GOG famous?
Digital restriction management on a DRM-free game is a backward move Just wait for third-party decryptions
Realistically prices could be much lower because of all the extra exposure that paid mods will receive if supported in an official capacity. We could see mods that are $5 and high quality could go for line $2 at that point. Better for the playerbase, and the mod devs will likely still turn a greater profit.
I think it should be more that mods with more quality and/or content have a higher cap. they would be put into groups, so first group is up to 3$, second is up to 5$ so on and so fourth. approvers would test each mod and using some sort of grading system could find the group the mod fits in. this way mods with ridiculous amounts of content like maps or huge amounts of modifications can be given the money they deserve. additionally, just like bmac or gumroad you would still be able choose to pay more if you wanted to, perhaps the rest only going to the modder and not counting toward the small fee taken. albeit, most of the really good mods out there are below 5 usd but this way it'd be fairer and future proof. I'd say that'd work well but if anyone has anything they want to challenge or add to this please do
I may be pretty biased, as I come from a modding community that strongly discourages paid mods (RoR), but bear with me. I'm totally fine with paid mods existing, but I'm not really the biggest fan of having to pay for digital assets. If this whole idea were to be accepted. I'd like them to be on a separate tab, like how there's installed mods, the normal repo, and automation, so that people can easily find mods that would be higher quality than most others. However, I still would like if these talented mod creators (the ones that usually charge money for mods[i'm lookin at you lucas]) could still release mods that are still good, but not high enough quality to be paid, or at the very least, release demos of all paid mods, the CCF being a stupidly massive exception that even I think should be paid. For those worrying "oh b-b-but what iff the mods are too expensive????", just ignore anything above a certain price threshold, it's not like paid mods are taxes that you have to pay for. Also, I can kind of understand why these people want money for their work, because modding RoR is ever so slightly similar to Beam, but based on the docs for both games, I can only imagine how hard it must be to make a decent quality anything for this game. Overall though, I'd say that I'm leaning on the side of no paid mods on the repo, but we all have different opinions, so feel free to disagree (hey, that rhymed)