Hello Mr. Wilkinson, I might have come across a bug or something, I'm currently using the CFF2 with the fast back top and i has the 3 extra gauges on the car, right now, unless its supposed to do this, its currently doing this as of 1:08 pm CST ps. added a extra screenshot so you can see how high its gotten so far.
Just found this out by loading the 'Drivable Chassis' config, that the info screen loads all mode screens at the same time when the 'Drive Modes' part is empty. This applies to every other config as well. enlarged:
this is not a bug realated thing. I just want to say that this is the best mod i have ever driven in beamng
Any word on optimizing this mod? just ran a test race in a server with 8 people and half the grid complained of FPS-related lag. additionally, the ABS is non-functional using race electronics, and the rear toe slider is reversed compared to how it actually adjusts the rear alignment. Sliding the bar towards the "toe in" extremes actually makes the rear wheels toe out.
To improve FPS, you could deactivate the park assist: there's a button on the left of the steering wheel! They work from 0 to 25 km/h, which should help you improve the experience. Hope this helps! There's no ABS in racing, so I think that's accurate!
Might be a nitpick but I saw it and thought may as well report it, the hoses don't lineup when using the Nomi radiator. Obscure but may as well
The warning label under the hood says for ECCF 170 and 220 but those versions dont exist. Literally unplayable
currently creating 1.0.8- what the hell was i doing here i didnt even move the bracket and i missed a vertice
I don't know if you take update suggestions but how about an actual reverse camera. I'm already good with reversing in the CCF but even there is just that black square. Please don't take it personally. It's a incredibly modelled mod and as someone who has a backup camera on their car I can say how much more useful it is for me and in BeamNG sense when reversing away from the cops in a high speed chase.