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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Beware of trailing commas. They make .json sections not read at all. Every line must have a comma after it, except the last line. If the last line has a comma, the whole section won't read. Example color section (note the commas):

    Code:
        "colors":{
            "Pearl White": "1 1 1 0.6",
            "Charcoal": "0.25 0.25 0.25 0.6",
            "Silver": "0.65 0.65 0.65 0.6",
            "Cream": "1 0.9 0.8 0.6",
            "Light Brown": "0.6 0.45 0.35 0.6",
            "Deep Earth": "0.3 0.2 0.12 0.6",
            "Jet Black": "0 0 0 0.6",
            "Burgundy": "0.5 0 0 0.6",
            "Forest Green": "0.1 0.35 0.2 0.6",
            "Seafoam Green": "0.2 0.6 0.5 0.6",
            "Sea Blue": "0.2 0.3 0.55 0.6",
            "Deep Blue": "0.1 0.2 0.5 0.6",
            "Fire Red": "1 0 0 0.6",
            "Flame Orange": "1 0.3 0 0.6",
            "Chrome": "0.5 0.5 0.5 0.0"
        }
    
    By the way: car looks great :)
     
  2. Bakasan

    Bakasan
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    Joined:
    Dec 3, 2013
    Messages:
    1,486
    Here's a good place to check for Toyota paint colours:
    http://www.toyotareference.com/corolla/1968-1970
    It has the colours available for the car, as well as the year that each colour was offered. I'm not sure whether these colours applied to all models though (i.e if they are all available for the KE17).
     
  3. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
    Messages:
    790
    Haha, you nailed the problem right there. Much thanks.



    Funny that you mention that site, I'm actually the one who sent in the info found on there for 68-70 Corolla. I tracked down some old crusty Dupont charts years ago when looking for a color match on my project car. I've been doing google image search a lot lately just to figure out what was Sprinter specific because the books never said anything.
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    Feel like making a map. Already generated a mountain-like heightmap. Currently on the roads planning part. The general idea is to make an european-ish map.


    (imported from here)

    Using CryEngine Sandbox 2 (Comes with Crysis) to create the roads. It has a fantastic Road Tool that levels terrain to the road spline. I used it for making Mt.Shell too.
     
    • Like Like x 1
  5. aljowen

    aljowen
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    Joined:
    Oct 21, 2012
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    1,677
    Do you use that purely for deforming the heightmap and then paint the roads on in Torque3d or do you export the road co ordinates from cry engine. Or do you just export the 3d model from cry engine. So many questions :p
     
  6. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    I use it just for the heightmap. Once I've got all the paths done, I will export the Heightmap from Cryengine and then go on.
     
  7. Razer-11

    Razer-11
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    Joined:
    Feb 12, 2014
    Messages:
    88
    Progress.
    Body shell is almost done, I just need to finish the bumpers and then I can move onto the inner part of the vehicle.
    WIP_Render_Centerliner_001.jpg WIP_Render_Centerliner_002.jpg
    (front and rear bumper are heavy WIP)
     
  8. Jalkku

    Jalkku
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    Joined:
    Sep 2, 2012
    Messages:
    223
    I made this little video of the rc jet. It flies now rather decently and has somewhat realistic jet engine replica, which means no thrusters :)



    Yes, the video is in realtime, it's a bit quick :| There's music instead of in-game sounds because i had forgot my mic on and it made some rather thrusters white noise.
     
    #3808 Jalkku, Nov 30, 2014
    Last edited by a moderator: Oct 21, 2015
  9. Dummiesman

    Dummiesman
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    Sep 17, 2013
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    4,696
    *cough* topgear *cough*

    (imported from here)
     
    • Like Like x 1
  10. FreeFall

    FreeFall
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    Aug 5, 2013
    Messages:
    37
    I really gotta find some proper pictures to get this front chassis part right..

    kz9AkyW.png
     
  11. Atomix

    Atomix
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    Joined:
    Dec 15, 2012
    Messages:
    1,349
    this could help for the suspension parts

    googled "lada 2107 suspension" in rusian
    really nice model so far
     
  12. RedBolide

    RedBolide
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    Joined:
    Apr 22, 2013
    Messages:
    362
    Ok so here's the story. I've been building the Caprice wagon in the Prerace version instead of the Experimental version so I can use the parts selector. While testing, I came across some of my REALLY old projects. One of them was a 1970 Chevelle from Forza that I stopped working on because the mesh wasn't working. I tried using dummy materials to see if it would fix some of the problem, and it worked perfectly. So, long story short, I spent 3-4 hours fixing some of the old issues and adding new stuff. I'm pretty happy with it. It's a really simple conversion that looks pretty damn good.
    Stuff to do: add Chevy emblem to stock config, fix front bumper Jbeam, fix roof Jbeam, add simple UVs for body, make color selector work

    screenshot_00008.png
    screenshot_00009.png
    screenshot_00006.png
    screenshot_00007.png
     
    • Like Like x 1
  13. FreeFall

    FreeFall
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    Aug 5, 2013
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    Thanks! I've started looking for other terms in Russian as well for the lada, instantly got great reference!

    dQfH6rO.png
     
    #3814 FreeFall, Dec 1, 2014
    Last edited: Dec 1, 2014
  14. Aboroath

    Aboroath
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    Aug 25, 2013
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    3,804
    This is awesome. So you make the roads IN Cryengine and then export?
     
  15. luchvk

    luchvk
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    Joined:
    Aug 23, 2013
    Messages:
    252
    A little project that I decided to do today. :)

    2014-12-02_00001.jpg
     
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  16. SoHigh00

    SoHigh00
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    Joined:
    Nov 11, 2013
    Messages:
    506
    Some progress with the Del Sol :)
    Windshield and proper pillars are finished. I'll have to redo those headlights...Or am I the only one who thinks they are ugly?
    cas.JPG
    I have also been working on the b16a2 motor :) There is still al lot to be modeled and tweaked, especially the valve-and the cambelt cover and lots of the details will be made with the help of normal maps :D Can't wait for that.
    qwe.JPG
    I've made an album with the wip of the engine if you are interested ;)
    http://imgur.com/a/sARvF

    Oh polycount: 32k
     
    • Like Like x 1
  17. Bakasan

    Bakasan
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    Dec 3, 2013
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    Wonderful!

    The headlights are almost perfect, you just need to elongate the inner corners of the main headlights ever so slightly, and make the curve along the bottom one gradual curve (it's a bit too pointy at the moment).

    The small headlights are fine, you just need to make the edge a bit flatter, so that the light surround does not drop off so harshly.

    Hopefully you can see what I mean in this image:

    (imported from here)

    Everything else is excellent, the shading is practically perfect. The poly count is good too, you could easily afford to double it for the finished car without any issues.


    Also, some XX...
    1981 Toyota Celica XX 2800GT [MA61] n.png
     
    • Like Like x 1
  18. SoHigh00

    SoHigh00
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    Joined:
    Nov 11, 2013
    Messages:
    506
    As always I really appreciate your feedback Bakasan :) You are totally right about both of the headlights...I knew something looked off but I didn't know what it was...well now not anymore ^^

    The Celica is shaping up really well. I am really happy that this forum has a japanese car enthusiast who knows what he is doing ^^ Classic japanese cars are sadly missing in most car games.
     
  19. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
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    KEVA
    [webm=]http://www.beamng.com/attachment.php?attachmentid=47553&stc=1&d=1417619787[/webm]

    Someday...
    5NBMlcq.png
    (Frame from a series of KEVA Simulations in Blender that I'm still rendering overnight)
     

    Attached Files:

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