WIP Beta released Fairhaven, USA a Need for Speed Most Wanted 2012 Port

Discussion in 'Terrains, Levels, Maps' started by Car_Killer, Jan 21, 2024.

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  1. SkyeDoge

    SkyeDoge
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    its only on the top half of the tunnel so you will only notice in tall vehicles but it is lower than the low clearance signs
     
  2. RedSmokeFZW YT

    RedSmokeFZW YT
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    Perhaps this explains why it's just TopKick box trucks on the roads
     
  3. Krissoge

    Krissoge
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    Ok, im wondering. How exactly does the crasch cam work? I assume it takes a damage number and if it exceeds it, it triggers, and for rolling it checks if the car is on the roof.
    I think additionally it should also crash the car if the driveshaft brakes.
     
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  4. Cookiehead

    Cookiehead
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    Lots of mods (like the Bruckell VRV mod) have a weak driveshaft, it breaks easily when you have a powerful build. Won't be good if you accelerate and get a crash animation shown.
     
  5. Matt_890s

    Matt_890s
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    That ChatGPT modding propaganda one is something else lol.
     
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  6. bussin.buses

    bussin.buses
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    You’d still need to reset your car, so it would, in theory, make at least some sense.
     
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  7. Krissoge

    Krissoge
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    Ah, i didnt think of that haha. Yea that makes sense
     
  8. fredman60

    fredman60
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    Will need for speed payback map be next?
     
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  9. Gamerultimefr

    Gamerultimefr
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    Je ne sais pas pourquoi, mais je ne peux pas l’installer, il n’y a aucun endroit pour l’installer. Est-ce que sa le fait a vous aussi ?
     
  10. Nino Dufour

    Nino Dufour
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    Oui pareille ce n'est pas assez réaliste. C'est trop arcade
     
  11. Octv

    Octv
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    I dunno if that's just my problem, but oversteer and understeer assistance just doesn't work on this map (playing on gamepad). And i think its only on some surfaces? (and of course road is one of them). Sometimes one of the tyres touches the concrete roadside (on bridge for example) and it suddenly kicks in, but as soon as all 4 tyres back on the road, it doesn't work again.
     
  12. Shocken97

    Shocken97
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    Does anyone else have an issue about the force feedback not working on this map?
     
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  13. amrenonv

    amrenonv
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    Well i just found out you can open the fairhaven zip file in the repo mods folder of beamng drive and easily delete the imput maps remap of the keybindings from the mod itself if it conflicts with your current keybindings custom which in my case it did... and now i can rock crawl and place all the rocks i want down on this map without the loss of my transfer case gearing keybinds and manual trans keybinds and trucking too.... and flying... Within the zip file itself without unzipping it. yay
     
  14. Cookiehead

    Cookiehead
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    Or you could just go to the controls settings and change the keybind like I did.
     
  15. M D Gourley

    M D Gourley
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    Brilliant work Car Killer and to all involved and look forward to future updates:D

    Loaded up the T- Series and noticed the odd overhanging sign is a little to low and can not get the truck in the Tunnels, if that's what they are called.

    Screenshots attached.

    0BeamNGFAIRHAVENTSeriesCrashcopy.jpg 0aBeamNGFAIRHAVENTSeriesCrashcopy.jpg 0bBeamNGFAIRHAVENTSeriesCrashcopy.jpg
     
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  16. Stefan190506

    Stefan190506
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    No , it's gonna be cool and even funny, after all its just a game , i would love to get crash cam after breaking driveshaft or blowing an engine.
     
  17. Cookiehead

    Cookiehead
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    yeah, might be funny for some or annoying for others
     
  18. Ibi5hu

    Ibi5hu
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    Same
     
  19. M D Gourley

    M D Gourley
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    Force Feebback is working as usual for me.
     
  20. RedSmokeFZW YT

    RedSmokeFZW YT
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    Chances that if you are going to do a port of Ventura Bay from Need for Speed (2015), how exactly will it function (especially since the game wasn't designed to be looked at in a daylight setting)?
     
    • Agree Agree x 1
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