its only on the top half of the tunnel so you will only notice in tall vehicles but it is lower than the low clearance signs
Ok, im wondering. How exactly does the crasch cam work? I assume it takes a damage number and if it exceeds it, it triggers, and for rolling it checks if the car is on the roof. I think additionally it should also crash the car if the driveshaft brakes.
Lots of mods (like the Bruckell VRV mod) have a weak driveshaft, it breaks easily when you have a powerful build. Won't be good if you accelerate and get a crash animation shown.
Je ne sais pas pourquoi, mais je ne peux pas l’installer, il n’y a aucun endroit pour l’installer. Est-ce que sa le fait a vous aussi ?
I dunno if that's just my problem, but oversteer and understeer assistance just doesn't work on this map (playing on gamepad). And i think its only on some surfaces? (and of course road is one of them). Sometimes one of the tyres touches the concrete roadside (on bridge for example) and it suddenly kicks in, but as soon as all 4 tyres back on the road, it doesn't work again.
Well i just found out you can open the fairhaven zip file in the repo mods folder of beamng drive and easily delete the imput maps remap of the keybindings from the mod itself if it conflicts with your current keybindings custom which in my case it did... and now i can rock crawl and place all the rocks i want down on this map without the loss of my transfer case gearing keybinds and manual trans keybinds and trucking too.... and flying... Within the zip file itself without unzipping it. yay
Brilliant work Car Killer and to all involved and look forward to future updates Loaded up the T- Series and noticed the odd overhanging sign is a little to low and can not get the truck in the Tunnels, if that's what they are called. Screenshots attached.
No , it's gonna be cool and even funny, after all its just a game , i would love to get crash cam after breaking driveshaft or blowing an engine.
Chances that if you are going to do a port of Ventura Bay from Need for Speed (2015), how exactly will it function (especially since the game wasn't designed to be looked at in a daylight setting)?