WIP Beta released Autobello Formula Kart Classic (Bodykit Update 2024-02-11)

Discussion in 'Land' started by kirbyguy22, Jan 22, 2019.

  1. kirbyguy22

    kirbyguy22
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    90
    alpha4.jpg

    Public Alpha 4! This update features the much-awaited bodykit, along with two liveries! The new steering system from my previous post is too unstable and not available for now.
    Download:
    autobello_fkartc_alpha4.zip
    Changelog:
    • Added optional front fairing, front bumper, and sidepods with two liveries (Dead Bull and EightySeven)
    • Tweaked handling for more grip, it should now be faster than Alpha 0.2 around the track
    • New steering wheel model
    • Created new textures for many parts of the model, including tires, fuel tank, and floor tray
    • Fixed tachometer, speedometer, which also fixes compatibility with the Oversteer and Understeer assists (thanks nachtstiel!)
     

    Attached Files:

    • Like Like x 10
  2. oren4

    oren4
    Expand Collapse

    Joined:
    Jul 14, 2023
    Messages:
    6
    love it! handles great
     
  3. Ax50

    Ax50
    Expand Collapse

    Joined:
    Aug 12, 2019
    Messages:
    479


    It's incredibly fun! I took the opportunity to try VR in Beam for the first time with it and this is such a well suited mod for VR. This can't get any closer to the real thing I think! This needs to become a multiplayers series as soon as possible haha
     
  4. someguy5738

    someguy5738
    Expand Collapse

    Joined:
    Sep 9, 2021
    Messages:
    364
    Hey kirbyguy, I just realized you're uploading the updates to the forums and not the repo. Any reason for that? Just wondering.
     
  5. kirbyguy22

    kirbyguy22
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    90
    The engine sounds are from another game so they're not my property. I plan to replace the sounds with samples generated from Ange's Engine Sim but at the moment there's no way to hold at certain RPMs for recording in the build that supports 2-strokes.
     
    • Like Like x 4
  6. CheezusCrust

    CheezusCrust
    Expand Collapse

    Joined:
    Feb 15, 2024
    Messages:
    1
    Not sure if you've answered this previously in the thread, but is there a chance that we could get a shifter kart variant of this in the future? This kart is exactly what I've been looking for for ages, and a shifter variant would make it complete. I have zero modding knowledge for Beam so I have no idea if this is a big ask or not.
     
  7. GreenBug1969

    GreenBug1969
    Expand Collapse

    Joined:
    Nov 24, 2020
    Messages:
    55
    Great update! Had a bug where the enging explodes if it was hit in the back, but it drives great!
     
  8. bob hd

    bob hd
    Expand Collapse

    Joined:
    Feb 17, 2024
    Messages:
    1
    Hello, I noticed the new version on the kart has weird grip compared to my irl shifter. I took some time messing with the tire friction values and found values that make the kart feel close to my shifter. I have recorded a video in game and irl. You can compare how each reacts.



    I changed the wheel friction settings as follows:
    Front
    noLoad: 2.1
    fullLoad: 1.9

    Back
    noLoad: 2.5
    fullLoad: 2.35
     
    • Like Like x 2
    • Agree Agree x 1
  9. Lewis_RDW_Xu

    Lewis_RDW_Xu
    Expand Collapse

    Joined:
    Jan 10, 2023
    Messages:
    48
    The brake won't work under Arcade ABS situation, but apart from that makes it a great toy. Wondering if there's gonna be 4-stroke version(GX200, Briggs Lo206 or similar lawnmower things)for more competitive racing use.
     
  10. bugattilover

    bugattilover
    Expand Collapse

    Joined:
    Feb 23, 2024
    Messages:
    62
    its a good mod
    --- Post updated ---
    also does anyone want a powerfull audi a8
    --- Post updated ---
    There is one problem is that the speedometer in the game only says netrual and you cant switch it to drive even if you go out of the game it wont fix that
     
    • Agree Agree x 1
  11. nachtstiel

    nachtstiel
    Expand Collapse

    Joined:
    Dec 10, 2016
    Messages:
    497
    It does not have a transmission, just the centrifugal clutch.
     
  12. bugattilover

    bugattilover
    Expand Collapse

    Joined:
    Feb 23, 2024
    Messages:
    62
    that makes sense
     
  13. kirbyguy22

    kirbyguy22
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    90
    I gave this idea a try, and it's extremely fun! Also, a preview of the new sounds. They're from a royalty-free pack of dirt bike recordings that I bought, so these should be suitable for Repo release when the time comes.

    Adding a transmission to the physics is pretty easy, however it needs modeling of some new parts like a shift knob and transmission would require more time. I am currently remodeling a lot of the drivetrain components, and I probably shouldn't start making parts for the shifter kart when the main kart isn't done yet. (as much as I want to!)
     
    #153 kirbyguy22, Feb 25, 2024
    Last edited: Feb 26, 2024
    • Like Like x 5
  14. Vincent 3

    Vincent 3
    Expand Collapse

    Joined:
    Jun 28, 2022
    Messages:
    4
    Me and a bunch of my friends race 4 stroke briggs karts i was wondering if i could possibly help 3d model some things like modern Bodywork and a 4 stroke engine. I know it’s supposed to be like a classic kart but it would be nice to have something to practice on in winter. also i don’t know if it would be helpful but i have footage with telemetry and dyno graphs for a lo206 motor.

    @vm40 on discord

    Attached are some pics of my kart and my friend’s these karts would be the bodywork i would model
     

    Attached Files:

    • 352377367_273557688371964_6730052017697994047_n.jpeg
    • IMG_0007.jpeg
    • Like Like x 1
  15. kirbyguy22

    kirbyguy22
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    90
    newengine.jpg
    Left: Old engine model, right: new engine model
    They look quite different as the "new" engine model is based on an older engine. The original model was based on the Parilla TT75, while the new one is based on the older Parilla TT25 from the early 1980s. The new model now includes a modeled carburetor and centrifugal clutch.

    A 4-stroke engine variant would be interesting to have. Torque graphs and engine weight would be the most useful to have if you're able to get those.
    As for the modern bodykit, I'm not sure. I would rather keep that for a more modern chassis, but if you have models for them already, I wouldn't be opposed to helping you JBeam them onto the kart :)
     
    • Like Like x 4
  16. nachtstiel

    nachtstiel
    Expand Collapse

    Joined:
    Dec 10, 2016
    Messages:
    497
    In the backyard kart, I have a 212cc Predator engine. The torque values were pulled from a dyno, aside from the 7000 rpm value, and adjusted to account for drivetrain losses. If you would like to use them, the values are these:
    Code:
            "torque":[
                ["rpm", "torque"],
                [0, 0],
                [500,  14],
                [1000, 15.4],
                [2000, 18.7],
                [3000, 18.8],
                [3500, 19.5],
                [4000, 17.7],
                [4500, 17],
                [5000, 16.5],
                [5000, 17.1],
                [6000, 15.4],
                [7000, 7.2],
    
               
            ],
    
            "idleRPM":2000,
            "maxRPM":6250,
            "revLimiterType": "soft",
            "revLimiterSmoothOvershootRPM": 250,
            "inertia":0.01,
            "friction":0.5,
            "dynamicFriction":0.0001,
            "engineBrakeTorque":2,
    
     
  17. Vincent 3

    Vincent 3
    Expand Collapse

    Joined:
    Jun 28, 2022
    Messages:
    4
    I've started modeling the briggs Lo206 motor that we use its in a rough build i also plan on doing the following bodywork: KG 506 bumper(40kart), KG 507 bumper(8kart), KG 508 front fairing(8kart), KG 506 front fairing(40kart) and Freeline evo sidepods(both karts) these are the most common bodyparts where i'm from. i do have tourqe graphs i got online for the briggs i might also model the kart chassis soon even just for personal renders but i would gladly hand it over for a kart mod
     
  18. renda

    renda
    Expand Collapse

    Joined:
    Feb 25, 2024
    Messages:
    1
    brakes dead? nice mod otherwie
     
  19. robbonabbo

    robbonabbo
    Expand Collapse

    Joined:
    Aug 9, 2021
    Messages:
    147
    1980s? I used to do professional races on these (60cc and 125cc). I might be wrong, but they basically looked the same.
     
  20. kirbyguy22

    kirbyguy22
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    90
    The original bare frame configuration is based on an early 1980s DAP GP chassis. The body kit is anachronistic as they weren't really used in karts until the mid '90s but I thought they would make a nice addition.

    Non-shifter karts have only rear brakes which demand a very different braking technique from cars. It is rare to achieve over 1G of deceleration while braking due to the weight shifting off the rears, which limits braking potential.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice