ah, the Wendover accident that got me wondering: exactly how much of the default content can you take out before BeamNG gets an aneurysm?
i remember it well: it was straight up the Wendover thats in game. was fun to watch the Discord have a meltdown over it, not gonna lie
Hmm i had been playing beam for 4 years then but i dont remember any of that i do remember them adding the wendover in a scenario before releasing it.
Sorry if I'm disturbing the topic at hand somehow, but I'd like to point out some issues I noticed in the mod so far: 1. Installing a nitrous injection kit on the hydrogen engine causes all fuel to disappear, might be more of an issue with how nitrous works in Beam (not sure, havent done any modding in lightyears) 2. Switching off/stalling the 2.5L I4 with a stage 2 performance block causes the block to become cracked, seizing up the engine Other things I've noticed is that the manual shifter has a 5-speed shift pattern on it despite the only available manual being a 6-speed and there's no sequential shifter despite there being a sequential transmission, but I'm pretty sure you might be aware of that already.
thx --- Post updated --- theres this issue where i go at low speed (10-16 kmh) and turn my g29 it rumbles somewhat idk why that would happen but it happens
The 2.7 V6 is really underpowered. 146 hp seems REALLY low considering the 2.0 I4 has like the same amount of power lol.
You're right I just get bothered by small things plus I am American lol. Another thing is that it seems that for whatever reason the car has a LOT of drag for whatever reason.
Thanks, the indicator sounds are in BeamNG but they're not included into any car yet, Remastered Sounds mod i think adds those new indicator sounds to the Sunburst.