The 64 Bit version is not published yet as we fear it might have some deeper problems in the physics still. We are investigating it and it will get published in some update later.
Ah, m8, I got this. But my beam didn't crash. There you go m8. Oh, UI stopped updating though. And some sounds are on loop.
tdev, I hate to ask this but could you please push the fix for ui to the experimental branch? It's unplayable for me at the moment. and i really want to play!
Hey tdev, does the UI rely on any specific timings? I got more UI crashes it seems when I was borderline unstable. Also, I got a UI crash right before I BSOD'd. That might have something to do wth it, or I could be off on a rant.
The only pattern I've noticed is that it happened twice to me upon clicking "Play" in the map selector screen. Only happened twice, second time being today.
I have found a thing that causes it for me. If I use the menu straight away, like open the game and click a map I'm okay. I never encounter this bug. Say while loading the game (it does take a little while) I get bored and distract myself with a video then when I then attempt to use it after a while I get this bug.
The second line is an error from jquery. That happens because jquery tries to be compatible with every browser. The first error as well as the "oUpdate is not defined" error are syncronization errors. That happens if the gui isn't fully loaded and the game tries to push information to the gui. There's no connection to the unresponsible gui error.