I accidentally posted in the wrong place. The I have the Claria, Saga, Pesima Liftback, and the KLJP expansions installed along with the core mod itself. Why do I have a feeling the next Steam version of BeamNG might fix it? Either way I deleted the SBR folder in the 1.6.1 expansion of KLJP so it works fine now.
I answered that so early in the morning I did not read the damn name properly I am an idiot and I apologise..
>resolved< Hello! Love the mod and all it brings. I wanted to report an issue I am having. The notchback body: I can spawn it in (for example the base model), and I can drive it just fine. My tachometer/speedometer UI app will not appear while this body is selected. Normally, on some broken mods this happens AND the car is not drivable at all. However, in this situation the car seems to be functioning just fine. Yet it is somehow affecting the tachometer UI app appearing, or not giving it the info it needs; I'm not sure what the issue is or how that works. Thanks! Edit: Nevermind, I actually found the issue. It had to do with D-troxx 200bx parts. With that disabled, all is well for the notch again.
One thing I'd like added is a third headlight like seen on the optional Gains Beam product on the attached image. It's a niche thing Japanese enthusiasts know about. It could be a grill replacement for the MKI Pessima, Zenith, or maybe the 2nd-Gen Signia. Another item I'd like to see is maybe a digital dashboard for the MKI Pessima and perhaps some very late 80s looking decals saying "ANTI-LOCK BRAKES" or some other commonly boasted car stuff from the late 80s.
In that case, please make it work with the EX and normal Pessima front end. If possible, could you do a luxury Pessima MKI like the Covet? Also see if you can integrate the Yamato Crescendo mod in the future.
1. Latest BeamNG teaser 2. All the content after the remaster will likely (if not, certainly) not work with the updated 200BX and will most likely have to be remade from the ground up.
if the name of the car is changed in the files it will be easy to add it back but if its not you will have to change all of the names to like 200bx and i dont know if you can post a old version of a remaster/refreshed car made by beamng making it that you have to go to the forums to upload it
Rip 200 BX configs. No need for coupe versions anymore. They still haven't added a vanilla rotary though.
Thankfully, I saw this coming and backed up coupe.zip. It now lives in my mods folder until this gets updated to work with the new BXes