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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. aljowen

    aljowen
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    I think you need to round the corners a little bit on the rear to help bring the rear pillars in a little bit.
     
  2. BlueScreen

    BlueScreen
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    Shouldn't the front wheels be a little bit further from the frame? You can barely turn them 10 degrees as they are. Unless it has four wheel steering I don't see that getting around a corner at all :|
     
  3. Bisofication

    Bisofication
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    Done ;)
     
  4. Ninja 5tyl3

    Ninja 5tyl3
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    They are used for crash testing, so they tend to only go straight.
     
  5. BlueScreen

    BlueScreen
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    You'll need a massive open area and a long time just to get the thing aligned properly. Real crash tests mostly use rail-mounted carts afaik, which aren't mobile.
     
  6. Dummiesman

    Dummiesman
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    Volksfagen Turbo. Complete with thrusters

    (imported from here)
     
    • Like Like x 1
  7. MakKerbal

    MakKerbal
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    Will the control surfaces break away as well, I am looking forward to this...
     
  8. Dummiesman

    Dummiesman
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    (I know seeing this car is getting repetitive, last post of it in the dev screens, promise.)

    Perfect ;)

    (imported from here)

    (imported from here)

    Appropriate coltris in place

    (imported from here)
     
    #3868 Dummiesman, Dec 10, 2014
    Last edited by a moderator: Dec 10, 2014
  9. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Steering radius is about 25-28 degrees actually. And I still have some more room to smash in 1 or 2 degree :p
    It weights around 1.5 tonne right now. The front blocks are changeable, so I might make ligher/heavier variants, or different kind of accessories. Still have to mount some on-board cameras (not invisible ones, but actual models of cameras. Maybe detachable too)

    60FPS Video for more sweq

    [webm=]http://www.beamng.com/attachment.php?attachmentid=48067&stc=1&d=1418212011[/webm]
     

    Attached Files:

  10. luchvk

    luchvk
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    The bird in live! :D

    Angry-Bird

    (I wanted to release it sooner but I ran into PC problems.)
     
  11. Again_Dejavu

    Again_Dejavu
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    Is there any easy way to map out large amounts of nodes and beams?
     
  12. dkutch

    dkutch
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    Holy crap is this RoR? lol


    No lie it's pretty refreshing to see a simple mesh like this. :)
     
  13. Brett

    Brett
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    Its pretty refreshing seeing someone make their own model here :)
     
  14. Hati

    Hati
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    Nadeox, that crash car you're making. Please do it with a pole attachment and a deformable barrier... just like crash tests have :p
     
  15. DrowsySam

    DrowsySam
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    Ehh..

    [webm=]http://puu.sh/dr81F/d58bc6a377.mp4[/webm]
     
  16. eletricmano

    eletricmano
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    It is so satisfying to watch the two rotor things go inside each other perfectly.
     
  17. Aboroath

    Aboroath
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    Second this with the addition of a 4 ton variant.:cool:
     
  18. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    CAMERAMRERZ


    (imported from here)

    (imported from here)


    (imported from here)

    Works good, gives a nice view onboard. Now have to make them as parts and detachable.

    There will be :)
     
    #3878 Nadeox1, Dec 12, 2014
    Last edited: Dec 12, 2014
  19. DrowsySam

    DrowsySam
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    100x slomo, byebye D15.


    [webm=]http://puu.sh/dryXi/697df3e137.mp4[/webm]

    Quad
    4d6c041c07.jpg

    And double, selectable in the parts config.
    779c7b7b0c.jpg

    And hidden thrusters to enjoy carnage, shh.
     
  20. Aboroath

    Aboroath
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    Aug 25, 2013
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    Those screens are absolutely friggin' breathtaking.:cool:
     
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