Issue with Recording and Playback of Large Bollard Movements in BeamNG.drive's AI Manager Scrip

Discussion in 'Props' started by dsdsdfdafdf, Apr 26, 2024.

  1. dsdsdfdafdf

    dsdsdfdafdf
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    Joined:
    Sep 10, 2023
    Messages:
    7
    Hello everyone!

    I've encountered an issue when recording actions for large Bollards in the AI Manager script in the game BeamNG.drive. When I record the movements of the Bollards and then play back the recording, the objects flip over and start spinning around themselves instead of moving along the designated path.

    I've tried several configurations of parameters in the AI Manager script, but the problem persists. I have the latest version of the game installed, and I'm only using official mods.

    Has anyone else encountered a similar issue? I would appreciate any advice or recommendations on how to fix this situation.

    Thank you!
     
  2. Ananel81

    Ananel81
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    Joined:
    Sep 7, 2021
    Messages:
    1,257
    Can you provide a video please? I don't understand what's happening exactly.
     
  3. Minichaud

    Minichaud
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    Joined:
    Apr 24, 2024
    Messages:
    4
    Hello, script ai cannot use special vehicle command by itself so i'm not sure a prop will ever be able to do what you recorded.
    Now for the flipping and spinning its probably a combination of the assistant being turned on and a large node overlap but since you're using a prop just turning the assistant off might help you.
     
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