Released Isola Doriluce

Discussion in 'Terrains, Levels, Maps' started by stegosaurus04, Feb 16, 2023.

  1. ║vilo.║

    ║vilo.║
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    this is looking really nice
     
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  2. stegosaurus04

    stegosaurus04
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    thank you! I really appreciate

    allora c'è qualche altro italiano hahaha
    that's good advice I hadn't thought of that, it suits better
     
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  3. waboll

    waboll
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    looks very promising, i love how the roads look it really gives an italian vibe
     
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  4. stegosaurus04

    stegosaurus04
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    april update
    reworked old road, with new textures, potholes and debris (slow down they pop tyres)
    handplaced 130 guardrail sections and updated spawnpoints
    screenshot_2024-04-07_19-11-52.png screenshot_2024-04-07_19-14-47.png
    (2 more pics on page 1)
     
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  5. stegosaurus04

    stegosaurus04
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    may update
    reworked city intersection and more sidewalks (I will texture and complete these when all of them will be in place)
    Senzatitolo-1.png screenshot_2024-05-01_21-26-46.png
    first custom signs
    Senzatitolo-2.png
     
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  6. waboll

    waboll
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    looks amazing cant wait!
     
  7. robbonabbo

    robbonabbo
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    You should use a bit more of a reddish-cobble texture for sidewalks. Not only realistic, but distinguishes from Gray Road
     
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  8. Rafek

    Rafek
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    lookin' awesome so far
     
  9. EUDM fanboy

    EUDM fanboy
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    I can wait for this, but it will be hard.
     
  10. bussin.buses

    bussin.buses
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    #50 bussin.buses, May 4, 2024
    Last edited: May 4, 2024
  11. carcrasher8848

    carcrasher8848
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    Basically means you're exiting the town/city, as they literally are opposite of the sign that indicates you're entering.
     
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  12. stegosaurus04

    stegosaurus04
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    that color is the right one! just did a small try here
    screenshot_2024-05-04_14-24-43.png
    p.s. thank you all for the kind words
     
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  13. stegosaurus04

    stegosaurus04
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    june update
    since I scraped my mom's car parking it into the garage, I thought I could improve my parking skills without further damage by recreating the garages of my 1970s apartment building! all dimensions are real except the width of the boxes (3mt vs 2,40mt real one) because it was just too narrow

    screenshot_2024-06-01_10-58-48.png 20240505_150328.jpg
    more sidewalks, and new city square
    screenshot_2024-06-01_18-03-30.png
    View attachment 1138384
     
    #53 stegosaurus04, Jun 1, 2024
    Last edited: Jun 1, 2024
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  14. AlexKidd71

    AlexKidd71
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    That’s amazing work and progress. Isn’t learning making a map very satisfying? Same with me. I’m on my map project for almost two years right now since I haven’t that much time. I started with zero knowledge and learned a lot. But I still don’t dare to make a thread for my project :oops:
     
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  15. qaqa2

    qaqa2
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    That is sick
    I cant wait to try this map out, your work is just amazing
    also will there be more underground garages like this?
     
  16. stegosaurus04

    stegosaurus04
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    It is, a lot! can't wait to see your work as well

    thank you! map is quite small, I don't think so... I now want to finish the two seafronts and sidewalks
     
  17. stegosaurus04

    stegosaurus04
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    july update
    new olive oil factory:
    screenshot_2024-06-30_17-00-48.png screenshot_2024-06-30_16-44-54.png
    lot of sidewalks texturing:
    screenshot_2024-07-02_11-41-18.png screenshot_2024-07-02_11-46-14.png
    new retaining wall (wip)
    Senzatitolo-1.png
     
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  18. Murokmakto

    Murokmakto
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    looks very good so far! with the number of italy assets already available in the game it is beyond me why there are not many more mediterranean themed maps in the repository. Yes, the vanilla Italy map is nice and all but we have all driven it countless times and there is so much more that can be done with the available assets..
     
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  19. Retro_Motors

    Retro_Motors
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    looks awesome!
     
  20. brunifdez

    brunifdez
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    Hey I would like to suggest that you avoid using Italy's tree models, as they are extremely outdated and kind of ruin the look of any map that uses them!
    You could try sticking to newer map's assets or try making them on your own!
     
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