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0.32 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Apr 16, 2024.

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  1. Koichiro Iketani

    Koichiro Iketani
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    3.8 bar on a 2.0 and only makes 500 or so hp? I'm not a tuning expert but that sounds a tad low to me
     
    • Agree Agree x 1
  2. SemKill

    SemKill
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    This does not depend on the displacement only, it depends on the compression ratio, number of valves, cylinder head flow, camshaft and etc
     
    • Agree Agree x 6
  3. brunifdez

    brunifdez
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    • Agree Agree x 2
  4. NeoLikesThinkpads

    NeoLikesThinkpads
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    If we ever get a florida based map, i think they should add florida man
     
    • Agree Agree x 2
  5. EUDM fanboy

    EUDM fanboy
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    Deleted
     
    #605 EUDM fanboy, May 3, 2024
    Last edited: May 3, 2024
    • Agree Agree x 2
  6. Devel6016

    Devel6016
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    In the mission Highway Loop 2, the AI always crashes out on the same spots. They consistently do this every time, and it honestly just makes the race unfair.


    also excuse the resolution its so the game could actually be playable
     

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  7. Technological

    Technological
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    The simplified AI traffic cars interact weirdly with flowing water. They get pushed by the water a lot easier than non-simplified vehicles. It's almost like they are lighter than the non-simplified vehicles. I noticed this in Utah...
     
    • Agree Agree x 2
  8. Koichiro Iketani

    Koichiro Iketani
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    I think they are, they're also less structurally strong than regular vehicles
     
  9. Dieter Huysamen

    Dieter Huysamen
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  10. LegThePeg

    LegThePeg
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    Weird. If you are looking for the Horn on the BX, I believe it is under the dashboard
     
  11. Firepal3D

    Firepal3D
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    It's worse than that. You can just drive in the water without the engine ever locking up, at least in the Bruckell Legran...
     
    • Agree Agree x 3
    • Like Like x 2
  12. VolvoFan

    VolvoFan
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    Ok nothing to do with 0.32 but I just accidentally gained beamng forum dark mode....
    --- Post updated ---
    upload_2024-5-5_14-45-8.png
    --- Post updated ---
    Like how did I do this I didnt do anything
     
    • Like Like x 3
  13. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    They are simplified cars, unfortunately they need some sacrifises in terms of realism to perform well, for example they have a lot less surfaces on the body structure so the aerodynamics need to have more drag to account for that which causes the water pushing issue, and they have the whole engine thermals system disabled which means they can't drown, overheat, etc. Fixing these would mean a noticable performance loss with traffic.
     
    • Like Like x 9
    • Agree Agree x 1
  14. SixteenGuns

    SixteenGuns
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    Hello people, I have a question: What am I supposed to do when I flip my truck and trailer? I can easily flip the truck back up, but I can't despawn the trailer, or give it back, so my solution is to restart the game, but isn't there a more intuitive way to do this?
     
    • Agree Agree x 1
  15. Koichiro Iketani

    Koichiro Iketani
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    The trailer is effectively a vehicle so you can switch to it by pressing Tab and reset it like any other car

    Also, from the vehicle menu you have options to despawn current vehicle or all other vehicles in case you need to
     
    • Agree Agree x 1
  16. SixteenGuns

    SixteenGuns
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    I should've specified, I was talking about career mode haha
     
    • Agree Agree x 1
  17. emery1212

    emery1212
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    Mar 2, 2022
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    After update .32 terrain paint layers are off by one pixel in both X&Y axis. This issue isn't listed in "Known Issues." Is this a bug or an intended feature of the update?

    Thank you for your response.


    screenshot_2024-05-06_09-01-42.png
     
    • Like Like x 1
    • Agree Agree x 1
  18. LegThePeg

    LegThePeg
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    Interesting. I know previously there was an issue like that but with grass instead of terrain paint.
     
    • Agree Agree x 1
  19. GavrilMan2973

    GavrilMan2973
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    Sep 21, 2023
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    892
    The 32ft B-Train Flatbed taillight props do not align with the actual light meshes. :confused:
    screenshot_2024-05-06_13-38-34.png

    (And yes, this was also discovered in Safe Mode, it still does not align properly.)
     
    • Agree Agree x 1
  20. BrynCoops

    BrynCoops
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    Joined:
    Dec 13, 2015
    Messages:
    715
    Kinda hard to show through a screenshot, but the BX is missing an interior windshield mesh.
    There's the outer mesh, the broken glass mesh, but no inner one.
    Screenshot13.png

    The backsides of the front signals in the bumper are also missing, and so far as I have seen the Covet also has this issue.
    screenshot_2024-05-07_01-13-30.png screenshot_2024-05-07_01-13-42.png screenshot_2024-05-07_01-13-52.png
     
    • Like Like x 7
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