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[Experimental Branch] Inputmap not working (Logitech MOMO Racing)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Theo20023, Oct 29, 2014.

  1. Theo20023

    Theo20023
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    Aug 9, 2014
    Messages:
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    Every time I load a map(mission) the Wheel doesnt work.
    I tried CTRL + M to reload the inputmaps but it's just giving me this error every time:
    beamng error.PNG

    It does recognize the Wheel in the menu Input test UI..
    Changing Throttle/Brake axis being put together in one axis or not (Logitech Wingman) doesnt effect anything.
     
  2. logoster

    logoster
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    2,084

    obviously there is something wrong on line 1
     
  3. Theo20023

    Theo20023
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    Code:
    // Product Name: Logitech Momo Racing Force Feedback Wheel
    // GUID: {CA03046D-0000-0000-0000-504944564944}
    // axes: 
    
    //%device = "{CA03046D-0000-0000-0000-504944564944}-" @ %joyNum;
    %device = "joystick" @ %joyNum;
    
    // camera
    %mm.bindCmd(%device, button2, "np_x(1);", "np_x(0);");
    %mm.bindCmd(%device, button3, "np_x(-1);", "np_x(0);");
    
    // movement
    %mm.bind(%device, xaxis, steer_direct);
    %mm.bind(%device, rzaxis,"RI", brake_direct);
    %mm.bind(%device, yaxis, "RI", accelerate_direct);
    
    %mm.bind(%device, button9, toggleShifterMode);
    
    // paddle - left
    %mm.bind(%device, button0, shiftDown);
    // paddle - right
    %mm.bind(%device, button1, shiftUp);
    
    %mm.bindCmd(%device, button7, "beamNGResetPhysics();", "");
    //%mm.bindCmd(%device, button7, "beamNGTogglePhysics();", "");
    %mm.bind(%device, button8, parkingbrake_toggle);
    %mm.bindCmd(%device, button6, "beamNGSwitchVehicle();", "");
    //%mm.bindCmd(%device, button6, "beamNGZoom(-1);", "");
    //%mm.bindCmd(%device, button7, "beamNGZoom(1);", "");
    %mm.bindCmd(%device, button5, "beamNGResetCamera();", "");
    %mm.bindCmd(%device, button4, "beamNGCameraToggle();", "");
    //%mm.bind(%device, btn_back, beamNGControl);
    //%mm.bind(%device, btn_x, toggleFirstPerson);
    
    echo("Momo FFB mapping loaded");
    

    Whats wrong here?
     
  4. tdev

    tdev
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    Developer
    BeamNG Team

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    Aug 3, 2012
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    3,074
    use %mm instead of %device, look at the other input maps for examples.
     
  5. Theo20023

    Theo20023
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    Ooohhh..... now it makes sense!! :p Thank you tdev ^^
     
  6. Kevin_Hahn

    Kevin_Hahn
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    But is it working? Still didn't for me.
     
  7. Theo20023

    Theo20023
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    Would it be possible to just delete the "%mm = "joystick" @ joynum" part?
    The other inputmaps don't have it to..

    - - - Updated - - -

    Deleting the mentioned part works!
     
  8. Kevin_Hahn

    Kevin_Hahn
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    Maybe my game is corrupt. :( I have my custom MOMO map working perfectly on the stable version (Not Steam)... Would you mind posting your code for the MOMO? :eek:

    Thanks,

    Kevin Hahn
     
  9. Theo20023

    Theo20023
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    Code:
    // Product Name: Logitech Momo Racing Force Feedback Wheel)
    // GUID: {CA03046D-0000-0000-0000-504944564944}
    // axes: 
    
    //%device = "{CA03046D-0000-0000-0000-504944564944}-" @ %joyNum;
    //%mm = "joystick" @ %joyNum;
    
    // camera
    %mm.bindCmd(%device, button2, "np_x(1);", "np_x(0);");
    %mm.bindCmd(%device, button3, "np_x(-1);", "np_x(0);");
    
    // movement
    %mm.bind(%device, xaxis, steer_direct);
    %mm.bind(%device, rzaxis,"RI", brake_direct);
    %mm.bind(%device, yaxis, "RI", accelerate_direct);
    
    %mm.bind(%device, button9, toggleShifterMode);
    
    // paddle - left
    %mm.bind(%device, button0, shiftDown);
    // paddle - right
    %mm.bind(%device, button1, shiftUp);
    
    
    %mm.bindCmd(%device, button7, "beamNGResetPhysics();", "");
    //%mm.bindCmd(%device, button7, "beamNGTogglePhysics();", "");
    %mm.bind(%device, button8, parkingbrake_toggle);
    %mm.bindCmd(%device, button6, "beamNGSwitchVehicle();", "");
    //%mm.bindCmd(%device, button6, "beamNGZoom(-1);", "");
    //%mm.bindCmd(%device, button7, "beamNGZoom(1);", "");
    %mm.bindCmd(%device, button5, "beamNGResetCamera();", "");
    %mm.bindCmd(%device, button4, "beamNGCameraToggle();", "");
    %mm.bind(%device, xaxis, steer_direct);
    //%mm.bind(%device, btn_back, beamNGControl);
    //%mm.bind(%device, btn_x, toggleFirstPerson);
    
    echo("Momo FFB mapping loaded");
    I'm so sorry for the late reply :I I'm not such a forum guy..
     
  10. Kevin_Hahn

    Kevin_Hahn
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    Thanks for your time! Gonna check it out now! :)
     
  11. Theo20023

    Theo20023
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    Does it work?

    -edit-

    I hope so :D
     
  12. Kevin_Hahn

    Kevin_Hahn
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    Nope! :( I don't know what I'm doing wrong... Then again, it is experimental, so I shouldn't be whining! :p
     
  13. KiloHotel

    KiloHotel
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    Sep 29, 2012
    Messages:
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    My MOMO wheel also hasn't worked since the experimental update, this does not help that. Thanks for the effort though.
     
  14. Theo20023

    Theo20023
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    Try this
     

    Attached Files:

  15. Kevin_Hahn

    Kevin_Hahn
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    101
    Just tried it! The game now recognizes the MOMO inputmap in the "inputmap test" area, but still fails to execute the controls in-game! :(
     
  16. Bubbleawsome

    Bubbleawsome
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    You need to download an older version of the logitech gaming software. One with the old logo. The new ones do not recognize the MOMO wheel and it doesn't work without them.
     
  17. Kevin_Hahn

    Kevin_Hahn
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    Aug 6, 2014
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    Yes, I contacted logitech support a while ago and received the correct version with the old logo, which works perfectly for every game, including BeamNG stable. I don't know the deal with the experimental version, but I bet it's because it's still a WIP. Thanks for trying to help, Bubbleawesome! :)
     
  18. Bubbleawsome

    Bubbleawsome
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    You do have the newer version of the momo wheel right? The one with the red centerline and 6 buttons? It works for me on the newest one. Odd.
     
  19. KiloHotel

    KiloHotel
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    That input map helped, thank you.
     
  20. Theo20023

    Theo20023
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    .. I have the one with a red stripe in the Center of the wheel and 6 buttons...
     
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