Cancelled Isle Of Man TT Map Port

Discussion in 'Terrains, Levels, Maps' started by Kuube, May 20, 2024.

  1. Kuube

    Kuube
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    preview.jpg
    The Isle Of Man's first appearance in a racing game was in Manx TT Super Bike released in 1995 that was entirely based on the circuit and the bike racing it was home to. The circuit's first full appearance in a car racing game was in Grand Prix Legends in 2019. Two years prior Isle Of Man Rider's On Edge released the full circuit entirely laser scanned.

    In 2020 the Grand Prix Legends version of the map was ported to rFactor 2 as a mod for rFactor 2 players to enjoy. After an unspecified but short amount of time someone ported an early version of that map to Assetto Corsa. About a year ago I tried my hands, fingers and patience at porting the Assetto Corsa rFactor 2 port of the map to BeamNG but my PC hardware was not ideal and my HDD was slowly dying. Despite this I finally finished porting the roads and background meshes, after 8 total hours of highlighting, grouping and skimming for assets I might've missed in Blender. I loaded the map and spawned my car and it clipped through the mesh as collisions weren't enabled, but the map was actually in game. I was very excited as this would've been the first BeamNG port of the map. However, the next day as soon as I opened BeamNG to work on the map I found every single byte of data wiped from my system including mods, user data, screenshots and tragically the Isle Of Man map I had just ported that day before from my disk drive. 8 hours of fully committed effort completely wasted and down the drain with almost all evidence completely wiped from existence... Except for these two screenshots I took...
    Screenshot_2760.png
    Screenshot_2761.png

    In the modding community there are people who beg modders for certain vehicles, physics, features, etc., without ever trying the work themselves, but I obviously don't speak for everyone here. I am a beggar nonetheless, but in my situation, I genuinely attempted this Isle Of Man map in BeamNG. Due to hardware issues, it was not successful.

    To get to the point, I am asking all map modders if you guys would consider making this port for the entire BeamNG community, not just me, while acknowledging that I myself tried to but hardware issues made it impossible for me to do this project :( it's a Nurburgring that's 3x longer and more dangerous than the actual Nurburgring itself and it would be a pleasure for all casual or hardcore sim racers, myself included, to drive and grapple the narrow and harsh roads.

    Thank you for taking the time to read my post, and again, please consider this humble request. With nothing else to say, I bid you all a great rest of your day :)
     
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  2. pigeonperson

    pigeonperson
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    Sorry to hear that is got wiped. My dad used to ride his Ducati along this route. Not competitively, only for the fun of it, and that's how I know about it. It's even sadder to hear what happened considering how much time you spent on it. I might have a look into porting, but I'm only learning the basics of the editor at the moment, so I probably don't have the skills for that at the moment.
     
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  3. Andryusha

    Andryusha
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    It's the 100th time I've seen modders magically losing all their files and still can't understand how it can happen.
    Even if the game updates your files don't just disappear but remain in an older folder (e.g. 0.31 instead of 0.32)
     
  4. Kuube

    Kuube
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    Nope, they literally disappeared. I literally reopened BeamNG the next day and not only was my map lost but all my user data along with some files outside of BeamNG folders ended up missing. I made sure I saved it correctly before exiting, too. I think part of the reason my files disappeared was because I was using more RAM than I had in my system (21GB > 8GB xd) by the time I started exploring the map. Then my deteriorating HDD was also an issue
     
    #4 Kuube, May 21, 2024
    Last edited: May 21, 2024
  5. Andryusha

    Andryusha
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    RAM is not connected to your data storage in any way.
    It is totally normal to be using more RAM than you have physically installed if you have a pagefile turned on.
    You don't really know how a PC works apparently.
     
  6. Kuube

    Kuube
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    What's important is that my BeamNG and other data are gone. That remark you put at the end wasn't necessary as I stated that my thoughts were just thoughts, not fact. I never said I knew anything about computers anyway. Thank you for acknowledging this and let's not escalate this misunderstanding any further.
     
  7. Kuube

    Kuube
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    I found some old screenshots I took in Blender when I was preparing the map for BeamNG
    Screenshot_2723.png Screenshot_2722.png Screenshot_2611.png

    I also took an overhead screenshot of the map to marvel at its massive size and Blender wouldn't even let me zoom out more so I couldn't capture the entire circuit xd
    Screenshot_2725.png

    Lots of curves and elevation changes. Would be very fun to loop around.
     
    #7 Kuube, May 23, 2024
    Last edited: May 23, 2024
  8. Bugs 2

    Bugs 2
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    I decided to take a shot at it, its not great as its the first time ive ever tried to port a map. You spawn on the template world floor so you need to go into free cam and go into the air a bit and respawn with f7
     

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