Thank you for pointing this out, I did not notice this. I have made the appropriate adjustments and I think it looks much better
It would be nice to be able to have older fronts like the round ones, USA front and Canada Front in the game
Small Update. Progress has been slow as school has been busy, and I have been making some money. Finished the suspension system and modeled a few more trim bits. The jbeam is starting to be created! Thanks for everyone's kind words and support! See you next update
Update! Since I've become one of the development team, I've put every experience I have about both car body structure construction and car suspension system into this Volvo 200-Series!\\\(۶•̀ᴗ•́)۶//// Here are some of the Examples of my Knowledge: (Showing Damage model and Suspension system I Built 2 years ago) Crash Model Example : Suspension Example (Front Independent McPherson Strut, Rear Independent 5-Linkage Multi-link) And I'm currently working on a completely scratch-made Jbeam Model! (づ ᴗ _ᴗ)づ♡ Here are some suspension geometry videos for you! : (WIP) I hope you have enjoyed this Update! (* °ヮ° *)
Hi, I was just wondering if you were planning on making a 242? If so, I can hook you up with some photos as I own a 242GT. I don’t really know how I would send you the photos though so I might need some help lmao.
perchance. Yes, the 242 will eventually be added into the mod. Thank you for offering photos of your 242, but I happen to also own a 242, so that won't be needed. Finally, heres a small update on the modeling side of things. The wagon model is almost finished, just a few small details I have to finish up. After I complete this, I will begin look development. Hope yall enjoyed this small update!
Ayy Hammerhead/Hammerhead RS from Wreckfest, but in BeamNG.drive might be a thing that's able to be done as a result of this mod (since the Hammerhead+RS are based on the Volvo 240-series). Looking forward to this with great interest!
What game is that? Is it a public or a private project? Also, why does it lag just before a collision?
Oh, It's a game on the Roblox platform called "Plane Crazy"! It's a game about building planes, but I found some possibilities of building something different, and they are some of my attempts at building unique creations! \\\(۶•̀ᴗ•́)۶//// It's on my YouTube channel " NormalMark1_ ", Check it out if you've got some time to waste! ദ്ദി(˶‾᷄ᗜ‾᷅˵ ᵕ) Because that game's not designed to adapt to these crash behaviors, there's no concept of "BeamDeform" In BeamNG which sets the amount of force needed for parts to deform permanently and never go back to their original shape! And the car would slowly break apart on its own if I was activating the physics all the time! (ᵕ—ᴗ—) So, I decided to add a switch that manually switches between activated physics mode and deactivated mode! That's why it lags before the impact event! (╹◡╹) Hope this answers some of your questions! ヾ(๑╹◡╹)ノ"
I once rolled over in this vehicle in real life. I wonder if I can recreate it. Flipped the car again and drove it home. Great work btw!
Could use working gauges, but it's alright for what it is. The dashboard has a bug where turning on the headlights just shows "IMPORTING TEXTURE"