Well, I'm not saying all those other vehicles that were in it. --- Post updated --- Speaking of traffic, even if the traffic lights don't exactly do what they should do, shouldn't traffic at least give way?
i cant find the download, is it hidden in the comments or what? because i really want this mod --- Post updated --- wait i found it
While hopping back into topic of work on Seacrest, are you basing the plate designs off of the 2020 remaster? Also, how will you manage on having police vehicles utilize a special plate?
You could just make it so the plates have no customizable text, like those showroom plates people make
instead of giving you "ideas" and "suggestions" (which, lets be real guys, you are just complaining about tiny details and asking for impossible stuff. just let the modders work or fix it yourselves) im just here to say this is insane, and the amount of work this mustve taken is unreal. i never played the original so this is magic to cruise around in and feels like its endless. thanks for all the hard work. this is the best city map out, period.
Same here, but since the Seacrest license plate is based on California's, I believe it should have the 0AAA000 format.
I am such a talker, but here's something I'd like to point out on one of these traffic vehicles: They never sold the A3 as a 3-door hatch in the United States, and perhaps it should be 5 instead. Also, is AgentMooshroom5 the one who's going to be bringing them here, whether it's part of this map or his traffic tool?
Hm the map always crashes while loading with 0.32 (both on proton and the linux build). The logs say something about resaving the map file for a new format, but there are zero errors. It just silently crashes half way through the loading process This comes at a great loss to me because fairheaven is the best fancy and cruisable map this game has to offer. WCUSA is just too tiny.
I get this: 1365.97693|E|GameEngineLua:Exception| [string "lua/ge/extensions/core/cameraModes/crash.lua"]:44: attempt to index local 'data' (a nil value) =============== Stack Traceback >> START >> (1) metamethod C function '__index' (2) Lua method 'setCustomData' at line 44 of chunk 'lua/ge/extensions/core/cameraModes/crash.lua' Local variables: self = table: 0x0294b699f240 {hitPoint:vec3(1884.307709,-1720.389591,24.77790192), camOffset:vec3(-0.253170175,1.839357273,5) (more...)} data = nil (*temporary) = C function: builtin#6 (*temporary) = table: 0x0294a3b99508 {1:table: 0x0294a3b99bb8, 2:table: 0x029480c63748, 3:table: 0x0294a9a423e0 (more...)} (*temporary) = number: 37 (*temporary) = number: 37 (*temporary) = table: 0x0294a3c91da8 {enabled:true, name:crash} (*temporary) = boolean: true (*temporary) = number: 1.40203e-311 (*temporary) = table: 0x02948cb63e60 {focusedCamName:crash, cameras:table: 0x029480027018} (*temporary) = number: 37 (*temporary) = boolean: true (*temporary) = table: 0x0294a3c91da8 {enabled:true, name:crash} (*temporary) = string: "attempt to index local 'data' (a nil value)" (3) Lua upvalue 'setVehicleCameraByName' at line 368 of chunk 'lua/ge/extensions/core/camera.lua' Local variables: player = number: 0 name = string: "crash" withTransition = nil customData = nil veh = thePlayer vid = number: 82983 vdata = table: 0x02948cb63e60 {focusedCamName:crash, cameras:table: 0x029480027018} res = boolean: true (4) Lua upvalue 'set' at line 398 of chunk 'lua/ge/extensions/core/camera.lua' Local variables: camName = string: "crash" withTransition = nil customData = nil player = number: 0 (5) Lua field 'setByName' at line 416 of chunk 'lua/ge/extensions/core/camera.lua' Local variables: arg = table: 0x029510ec34b0 {1:0, 2:crash} player = number: 0 camName = string: "crash" withTransition = nil customData = nil isGlobal = nil (6) Lua field 'getCrashCinematic' at line 60 of chunk 'levels/fairhaven/lua/crashCinematic.lua' Local variables: dtReal = number: 0.0315179 veh = number: 82983 obj = thePlayer currentDamage = number: 0 damageDiff = number: -310282 speed = number: 1.86935e-05 (7) Lua local 'func' at line 1029 of chunk 'levels/fairhaven/lua/renderImgui.lua' Local variables: dtReal = number: 0.0315179 dont_showUI = boolean: true (8) Lua field 'hook' at line 699 of chunk 'lua/common/extensions.lua' Local variables: funcName = string: "onUpdate" funcList = table: 0x02948c6d4e48 {1:function: 0x029480fef0b8, 2:function: 0x02949ec4a2d0, 3:function: 0x0294a3bb0c50 (more...)} (for generator) = C function: builtin#6 (for state) = table: 0x02948c6d4e48 {1:function: 0x029480fef0b8, 2:function: 0x02949ec4a2d0, 3:function: 0x0294a3bb0c50 (more...)} (for control) = number: 4 _ = number: 4 func = Lua function '?' (defined at line 991 of chunk levels/fairhaven/lua/renderImgui.lua) (9) Lua function 'update' at file '/lua/ge/main.lua:519' (best guess) Local variables: dtReal = number: 0.0315179 dtSim = number: 0 dtRaw = number: 0.0297288 --------------- << END << Don't tell me to uninstall and reinstall, because I won't. SPECS: CPU: Intel Core i7-8700 GPU: NVIDIA GeForce RTX 2060 SUPER RAM: 32 GB (+128GB Pagefile)
Make sure you're dropping the .zip in a directory that looks somewhat like this "(BeamNG User Folder)\(Current version)\mods". Don't drop it in the "repo" folder. One of my friends had that issue with the map that way.
The start says camera in it... do you have the new crash camera on? That might be causing the problem.
I know it's off-topic, but I saw that you're also working on Paradise City and Seacrest County. I kind of see a trend that more and more modern and more detailed maps of other games are being modded into BeamNG and I was thinking would it theoretically be possible to bring the map of The Crew (or TDU) into BeamNG from a performance standpoint, because not only would that be incredible to play on, but it would also revive a dead game!
As cool as it would be, TDU map might be too large. TDU 1 Oahu map size is 1545km² and TDU 2 which added Ibiza island had a combined map size of 2116.6km² For comparison, biggest maps in BeamNG tend to be 4x4=16 km² It's probably because BeamNG loads all the map resources at once while TDU had a more optimized system in place. I mean their 1500km² map worked fine on weak 2006 hardware somehow.