The script I was using for the RHD traffic unfortunately doesn't work atm. I do have plans of fixing it eventually but no solution yet.
I think that map came out before the devs added AI support to Automation Test Track and had to use a workaround, namely two one-way roads on each side of the street. When ATT received AI I believe the game gained native left-hand traffic support.
Ah i wasnt sure if there were any vanilla maps with left hand driving. I had a look at Somerset and you are correct it uses two one way roads. Ill be having a look at ATT traffic as im trying to do a personal fix for the AI here. Thankyou for the info Edit Just had a look at ATT and the ai act the same as high force, they spawn on the left side of the road then drive onto the right side of the road as they pull away. Seems its broken for this vanilla map aswell. Any devs able to chime in on this?
Some new update , .32 I guess, fixed the problem with automation test track. High force works as well. The traffic now flows as intended.
Where is that one traffic vehicle from? Also, you know you ain't doing it right if your units are set in metric. lol
its good that the traffics working, im curious if we could maybe get the traffic to drive slightly quicker?