Congratulations, you are approximately the 100th person to start a thread asking for/about multiplayer without using the search function first or having anything actually constructive to add to the subject. You may now collect your reward of salty long time community members being angry and/or disappointed about your thread.
Yea sure if you can make a working multiplayer that doesn't kill every computer on earth I'll try it out.
Doesn't matter. The terms of service state that you have to be at least 16 years of age to use the site, so you are treated here like you are 16+.
Not really an excuse either because this is a thing... If you'll notice it appears at the top before you make any post. Especially because you are new you should have read this prior to posting. I know a lot of people don't which is why we see so many threads being duplicated. I'd say rea it every time before you post anything until you feel comfortable that you understand all four steps.
Rigs of Rods is almost nothing like BeamNG at all. I'm not one to properly explain this, but why not try playing both games for 15 minutes and note the differences. The devs have explained this many times in many different threads. Here's one example:
(because this discussion is going on) Personally I could see LAN being more duable as the bandwidth from PC to PC over Eithernet over LAN weither it be Gigabit or 100MBps is still much larger than using the internet and it doesn't have to travel hundreds of miles or shoot into space. Granted if you use WLAN it goes down a bit and latency may rise but still a bit more duable. For all speed reasons as long as your CPU can handle it yeah split screen, etc. is better.
He meant local as in one PC. Like splitscreen. Think of it like playing a racing game on one console/tv with another person. I think it'd be cool if we could have that, but each player gets their own designated screen. (Obviously for people like me with more than one monitor.) Anyway, multiplayer is just too big of a feature to implement right now. The devs have more important things to work on like fixing the current issues.
Local is still going to have issues because it will be running the game twice once for each screen. Yes it will likely be easier to do than online MP but both are still a ways away. Yes everyone wants to be able to play this with someone but at the same time there still isn't a game to be played so MP isn't really needed yet. This game is going to take a lot of time and require a lot of patience if you are expecting much to come of it in the near future you are going to be disappointed. This game is still years away from being an actual game. Sure racing might be added sooner than later but it will be the very basic of what they want to do with this engine.
"Local/same PC". From the back attack image. Networking code does not distinguish between a LAN and a wan. Ultimately you open a TCP or UDP connection to a particular ip address and send packets of data. Your networking hardware (switch and router devices - and I don't mean the piece of cheap plastic crap people call their router at home - those are a combination of many networking devices not just a router) both at home and on the ISP side deal with working out if its a local IP address or somebody 1000 miles away.