I think I see what you've done.. So, the mod needs to be in Resources/Client, and then someone (anyone) needs to join the server. This is because it needs some sort of validation that the ocean exists, because otherwise, it has nothing to work with. So if no one joins, then the server won't know whether it has an ocean or not since it can't directly communicate with the game. I think I should change this though, maybe remove the checks. That way you can just start a server and do /flood_start without ever having to join. I can just do the checks on the client instead. Hope this helps! --- Post updated --- Oh, my bad. You meant for singleplayer. I've just tested it then, and it seems to work fine for me. Maybe try re-downloading both mods to see if that fixes it, hopefully it does
The menu doesn´t open for me. No matter what key I bind it to. Also, when I downloaded the mod my entire UI disappeared.
When i enable the rain option and turn up the rain amount even to like 5 it immediately takes up all 48gb of my ram... Can someone please explain why? I am using the new vulkan release. specs are R5 5500 (oc to 4.5ghz) 48gb ddr4 3200mhz, and a rtx 3060 12gb
um guys nothing is working like the water is not raising and anything! but its a good mod tho not gonna lie
fegr --- Post updated --- YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO --- Post updated --- IM UNDERWATER WITH A EV LOL