Making mods for 0.3.3

Discussion in 'Content Creation' started by Simurated, Jun 10, 2024.

  1. Simurated

    Simurated
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    Hello, don't ask why i am playing 0.3.3, i just like old BeamNG.

    So, i was wondering if its easier to port stuff/create mods for 0.3.3 than versions like 0.32, I'm trying to port Asphalt 8 cars with a friend. Will it be easier?


    (i am so sorry for creating this thread)
     
    #1 Simurated, Jun 10, 2024
    Last edited: Jun 11, 2024
  2. Christian S.

    Christian S.
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    It’s probably not possible.
     
  3. Agent_Y

    Agent_Y
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    Jbeam/QA support
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    I imagine it will be much harder due to lack of documentation and any debug tools in that version
     
  4. Simurated

    Simurated
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    okay, so i guess it's possible, it crashes horribly of course, jbeam is from the grand marshal, its used as a test. So JBeam and speed and steering will be fixed using archived pages of the outdated docummentation wiki.
    upload_2024-6-23_15-34-44.png upload_2024-6-23_15-34-54.png upload_2024-6-23_15-36-31.png upload_2024-6-23_15-38-14.png
    Also, the model from Asphalt 8 (Audi RS8 E-tron 2012 Prototype) actually has removable parts, and not just some model that has no parts at all.
    --- Post updated ---
    people on the beamng discord server told me it "isn't" possible because "that's not how it works"
     
  5. HighVoltage_Guy

    HighVoltage_Guy
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    My guess is that you absolutely can do such mod in such old version of the game, while also tracking down when every new feature has been added to the game exactly, so you don't evoke it into your mod dedicated to work in a game ver. that does not support it.

    Another suggestion would be to check the documentation from that time:

    https://web.archive.org/web/20140710072250/http://wiki.beamng.com/Content_Creation


    Combined with the new documentation:

    https://documentation.beamng.com/modding/vehicle/

    That applies mostly to the jbeam arguments and how it would work.
    Textures? Specular map, albedo/diffuse/color map and a normal map. Optional ones: opacity map and glow map, which is basically a color map that has some glowing effects on it.

    You can even try making the models and textures detailed, I don't think it would make much of an issue.


    *You can also check a more up to date documentation from the 0.3.3 one, also on Internet Archive. The thing is to filter the jbeam arguments/features that did not exist back then and not attempt to use... them.

    My guess, idk now.


    ------------------------

    You can also use the jbeam plugin in Blender to edit your jbeam files, there wouldn't be any issue for sure.
    I am using the blender plugin to edit 0.22 jbeam files and it works quite flawlessly too.
    I mean if the syntax did not change much from 0.3.3 until present, I don't see why it wouldn't be picked up by the plugin :rolleyes:.
     
    #5 HighVoltage_Guy, Jun 25, 2024
    Last edited: Jun 25, 2024
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  6. Simurated

    Simurated
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    an actual helpful comment, thank you so much! I'll try the method with my friend
     
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  7. HighVoltage_Guy

    HighVoltage_Guy
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    I wish you a fun time and a ton of motivation :D
     
  8. xjikom

    xjikom
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    Blender plugin can import 0.3 jbeam and pc well
     
  9. HighVoltage_Guy

    HighVoltage_Guy
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    Good to hear

    Now idk about Lua, if you intend to go that deep. I guess you gotta follow only the old versions of the docs
     
  10. Simurated

    Simurated
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    Alright i changed my mind on porting to 0.3.3, ill do 0.4. The earliest steam version
     
  11. Simurated

    Simurated
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    Nope, nevermind, some mods for it are broken from 2014
     
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