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BeamNg Drive?!?!

Discussion in 'General Discussion' started by Thatguy5480, Jul 31, 2013.

  1. .Alpha

    .Alpha
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    Forgot to take into account the minutes, sorry.
     
  2. moosedks

    moosedks
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    I think you got that backwards it uses the cpu intensively.
     
  3. GeoTelnet111

    GeoTelnet111
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    Maybe. But, I may be getting these mixed, isn't Torque's simulated physics GPU driven? As the 'Rendering' is? :p. Both in this case are used extensively, but not to the extreme like Crysis.
     
  4. scorp200

    scorp200
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    actually they said that beamng will use both gpu and cpu. basically any available resources.
     
  5. GeoTelnet111

    GeoTelnet111
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    Like I just said^^^. Lol
     
  6. logoster

    logoster
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    Actually, physics are cpu driven, however, there going to have opencl so that SOME of the physics can be offloaded to the gpu
     
  7. Thatguy5480

    Thatguy5480
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    I just got a driver for my Intel Graphics that Vastly improves OpenCL performance

    So i think i might have a chance in running this!
     
  8. .Alpha

    .Alpha
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    If it's gonna take all that to run this thing, I am pretty well screwed :c
     
  9. Wheelie

    Wheelie
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    This is what I'm gonna play during my first time driving/crashing :D



    More specifically from 1:00
     
    #169 Wheelie, Aug 3, 2013
    Last edited by a moderator: Oct 21, 2015
  10. AstonishingA

    AstonishingA
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    Christchurch, New Zealand here!
     
  11. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    I'm wondering if that's the release, if they compiled the files into an uneditable package or just keep everything as it's with the Torque Project Manager. Also if there's World Editor in the demo (if so, it would mean we will be able to mod, which is like the most interesting feature. Personally I think modding/adding cars shouldn't be in the demo, but in the full one, as it will involve people in buying the game).
     
  12. moosedks

    moosedks
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    people will probably figure how to mod it anyway. It would probably discourage a lot of people from modding it until it's easier though
     
  13. Die Anna

    Die Anna
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    After RoR this have to be brilliant engine/game - if the counter count to relese i will only hope my old pc handle it.
    I'm also interested in moding cars (maps are easy to do with mudbox/worldmachine/photoshop or even torque) cuz there some junk in my 3dmax garage w8ing to add and crash ^-^
     
  14. MikeOMe

    MikeOMe
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    Driver, loved that game. The soundtrack was nice so I see why you chose that.
    Me myself is thinking of using this soundtrack for my time on BeamNG Drive.
     
    #174 MikeOMe, Aug 3, 2013
    Last edited by a moderator: Oct 21, 2015
  15. Kamil_

    Kamil_
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    Even with no editor you can still get the T3D editor, it's the same.
    It's just harder if the game is packed up into some retarded file :p
     
  16. Thatguy5480

    Thatguy5480
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    Weak SoundTrack, This should be BeamNg's soundtrack...

    This song will give you goosebumps ;)
    BeamNg's OST FTW!!!

    OMG, 310 users online, we might break a record today!!!
     
    #176 Thatguy5480, Aug 3, 2013
    Last edited by a moderator: Oct 21, 2015
  17. Rocking_Star

    Rocking_Star
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    Yep, that captures just how Epic BeamNG is.
     
  18. Masheen88

    Masheen88
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    I'll give you a call when i need a ride to the grocery store. LOl :p been a long time since i thought about Driver.
     
    #178 Masheen88, Aug 3, 2013
    Last edited by a moderator: Oct 21, 2015
  19. Thatguy5480

    Thatguy5480
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    WE BROKE A RECORD TODAY!!

    442 (and counting) Users Online today, Congrats BeamNg!!!:)

    Looks like this site is getting alot of attention today because of DRIVE...

    P.S Gabester has 666 posts, spooky....
     
    #179 Thatguy5480, Aug 3, 2013
    Last edited: Aug 3, 2013
  20. JAM3SwGAM3S

    JAM3SwGAM3S
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    Hip Hip.....Hooray :)
     
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