Released Isezaki Ijincho, Yokohama, Japan (Yakuza Like A Dragon)

Discussion in 'Terrains, Levels, Maps' started by AgentMooshroom5, Aug 16, 2023.

  1. AgentMooshroom5

    AgentMooshroom5
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    To add to this, lights are over half way done now and beyond that there's some model issues that need to be fixed too (mostly small stuff don't worry) but we're definitely near the finish line now. When's its actually released I have no clue but it shouldn't be too much longer now :)
     
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  2. theComputerNerd

    theComputerNerd
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    How's the progress on this?
     
  3. itz_rc

    itz_rc
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    these maps are amazing, ur tempting me to get the yakuza games now :<<<
     
  4. abyss9

    abyss9
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    You saved my day sir, I'm really enjoying your maps. Keep it up!
     
  5. AgentMooshroom5

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  6. Car_Killer

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  7. silence russian mods

    silence russian mods
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    looks great but I'm having an issue with the map not loading, it gets up to using 31gb of ram over 40 minutes but never loads in the map, should I let it load more?
     
  8. AgentMooshroom5

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    Yeah if its not erroring or crashing you probably just need to leave it a bit longer, first try it can take forever (especially if you have a hdd or slower ram or something)
     
  9. Nacho Problem

    Nacho Problem
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    I mean I guess it could take a while, but 40 minutes and using almost 32 GB while not even managing to load the map is just not acceptable... I've yet to see anyone be able to actually get some nice fluid gameplay on the map even if it looks really nice. It needs a whole lot more optimisation before it's actually playable though, the Tokyo Highway map showed how good it can be.
     
  10. AgentMooshroom5

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    The tokyo highway doesn't have many resources which is how it can be so good, it's all the same few textures over and over and the road models on their own don't require too many polys or details by nature. It can be optimised how it is because it's so spread apart, you only ever have maybe 5% of the map at the most loaded or visible at one time since the rest is out of sight and out of mind.

    We can't really do that here because the map is a single not particularly expansive area however, we already have super aggressive lods but due to how much stuff is always near the player there's always a large amount of assets that need to be visible and that's unavoidable without advanced culling stuff on the engine side. The load times are purely because there's like 8gb of models and 5000 textures and the game needs to load and then generate cache for all of these on the first run, and loading that many resources is something that will take time and we cannot do anything about, unless we delete half the map or something (which defeats the point really). For me it takes about 40 mins for cacheless first load and then 5-10 mins on subsequent runs (it was over an hour in the original versions a year and a half ago but vulkan improvements have massively improved this now. most of the remaining delays are windows related issues with file reading and you can do it in 40 seconds on linux) simply because there are limits to how fast the game and a normal computer will be able to process that much content, and lower end systems or hdds or slow ram would amplify this. We actively work with the people who understand and work on this side of the game to get these things as efficient as possible and this map has been used to test the limits of what's possible, but with the current state of the game engine there's only so much we can do without the sorts of advanced console features the original games have access to here. There's always a bunch of old ps2 game ports elsewhere on the forums if you fancy lightweight maps without much going on.
     
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  11. Car_Killer

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    Tokyo Highway map is a map port from PS2 in the end, it's got very low poly meshes and low-resolution textures. This map port is from a PS4 game with full-blown asset streaming and a much more modern rendering pipeline than BeamNG. So yeah all performance issues are known to us, you either need to lower your settings (mainly textures), close background apps, or just wait and hope that BeamNG updates will improve the situation.
     
  12. Car_Killer

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    Hey, I just posted a hotfix for missing cubemap textures, I forgot to rename one path...
     
  13. RusticTourer3851

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    Time to expand the Japanese lore on this one!!!
     
  14. ArsPro

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    Another great-looking map! It is so good my pc is gonna turn into a nuke i think, lol
    Can't actually describe how i enjoyed using simplified traffic cars... i hope there were more mods like this
     
    #34 ArsPro, Aug 18, 2024
    Last edited: Aug 18, 2024
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  15. Shimokitazawa5300cc

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    Nice mod though it nearly got my laptop killed
    (Imagine a Asus TUF Gaming laptop with 13th gen i7,RTX4060 AND 32GB RAM cannot run it up to 30fps...)
     
  16. Ghosty_

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    Ohh man, rip. I thought my pc was decent to run it. Well i guess not, tried everything, game crashes all times. Not your guy's fault but would like to see if you guys could do like a lower end pc optimized version for it. If thats not possible not a problem but would be awesome if that happens. Either way couldn't get to try it but the Map looks great either way. Keep it up :)
     
  17. itz_rc

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    upload_2024-8-20_7-30-59.jpeg
    this map is amazing from the 32ft ive moved since launching it, also this didnt happen on normal launcher, i think all 32gb ram is being drained at this point or vulkan is just playing up
     
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  18. DevTuned

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    am I the only one getting 2x the frames (~40FPS vs. ~16FPS) by not running through Vulkan? I obviously tried the Vulkan API initially, but after it being virtually unplayable because of the choppiness/stuttering, I gave the standard DirectX launcher a whirl and got noticeably better performance, although ultimately still wound up with the "80% system memory used" warning dialog after a few minutes of playtime.

    32GB RAM paired with a 1080Ti, fwiw.
     
  19. itz_rc

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    the directx launcher def makes a difference in performance, shame my 32gb ram and 3050ti laptop gpu cant handle still :<
    prob should try without 180 mods
     
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  20. ImJacksBrother

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    will an rtx 2060 and intel i7 10th gen (2060 has 4 gigs of vram iirc) work
     
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