WIP MiraBX (or bxamar?)

Discussion in 'Land' started by liamkw09, May 19, 2024.

  1. liamkw09

    liamkw09
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    I decided to try to make my first mod, and i need help. Theres something weird going on with the mesh lining up with the jbeam, and i cant figure out how to offset it.

    20240518235325_1.jpg 20240518235349_1.jpg Screenshot2024-05-19000108.png Screenshot2024-05-19135933.png
    i also found these pictures of blender, and heres the meshlap/jbeam files.




    Screenshot2024-05-19151003.png Screenshot2024-05-19151033.png Screenshot2024-05-19151054.png Screenshot2024-05-19151046.png
    PROGRESS UPDATE: (5/19/2024)

    bodypannels aligned, though i think the nodes are a lil jank


    PROGRESS! (5/20/2024)

    Its pretty much ready to be released, i just need to check if theres anything i need to edit

    Screenshot2024-05-20234513.png
     

    Attached Files:

    • 20240518235343_1.jpg
    • Screenshot2024-05-18235745.png
    • Screenshot2024-05-19172244.png
    • 1116493-2dab6b4b3e9d5b1012a4e46c83386091.jpg
    #1 liamkw09, May 19, 2024
    Last edited: May 24, 2024
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  2. Angry_Bird

    Angry_Bird
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    My advice would be using BX's JBeam as a base and then you put the Miramar daes on them as a meshslap as you adjust the nodal positions.
     
  3. HighVoltage_Guy

    HighVoltage_Guy
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    For some reason it looks good and fits well. Keep going mate
     
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  4. whatawhat

    whatawhat
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  5. Braskus

    Braskus
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    These are the example lines you were asking for. They go on the end of of the part you were trying to mode. First being node(Can move and entire axle for example). Second being moving a flexbody and has no effect on how a vehicle behaves.

    {"nodeOffset":{"x":0, "y":-1.463, "z":0.111}}],

    {"pos":{"x":-0.95,"y":-1.463, "z":0.37}, "scale":{"x":1.0,"y":1.0,"z":1.0}, "rot":{"x":0,"y":0,"z":0}}],
     
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  6. someguy5738

    someguy5738
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    It's like that Rocket Bunny kit of the Silvia S14 with the completely different front end lmao
     
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  7. liamkw09

    liamkw09
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    This is the jbeam, its kinda a meshlap of sorts
    --- Post updated ---
    this helped SO MUCH, thank you. but now the mirrors and signals are off, recomendations?
    --- Post updated ---
    //bodywork
    ["miramar_bumper_F","miramar_bumper_F", "Front Bumper", {"nodeOffset":{"x":0, "y":-0.05, "z":-0.19}}],
    ["miramar_hood","miramar_hood", "Hood", {"nodeOffset":{"x":0, "y":-0.05, "z":-0.19}}],
    ["miramar_fender_R","miramar_fender_R", "Front Right Fender", {"nodeOffset":{"x":0, "y":-0.05, "z":-0.19}}],
    ["miramar_fender_L","miramar_fender_L", "Front Left Fender", {"nodeOffset":{"x":0, "y":-0.05, "z":-0.19}}],
    ["miramar_radsupport","miramar_radsupport", "Radiator Support", {"nodeOffset":{"x":0, "y":-0.05, "z":-0.19}}],
    ["miramar_fascia","miramar_fascia", "Front Fascia", {"nodeOffset":{"x":0, "y":-0.05, "z":-0.19}}],
    is there any way to help fix this fender issue? its literally just the flexbody. edit the code to be correct if you can
     

    Attached Files:

    • Screenshot2024-05-19135933.png
    • Screenshot2024-05-19172244.png
    • Screenshot2024-05-19172628.png
    • Screenshot2024-05-19172621.png
  8. liamkw09

    liamkw09
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    fixxed!
     
  9. pro_of_drift

    pro_of_drift
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    Progress?
     
  10. liamkw09

    liamkw09
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    trying to get it uploaded, js gotta wait upload_2024-6-9_0-1-14.png
     
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  11. pro_of_drift

    pro_of_drift
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    But how do you placed the front of an miramar on a bx ?
     
  12. HighVoltage_Guy

    HighVoltage_Guy
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    You take the Miramar dae and bx .dae models, fit them together in Blender, remove the parts you don't want, rename the new parts, export the dae, put in the mod folder.
    Import the Miramar jbeam parts, rename everything so it fits the bx, move the nodes around so they get along well with the bx chassis, eventually rename the nodes and eventually remake the beams that hold the Miramar parts to the bx ones and ig ur done.
    --- Post updated ---
    Oh and mess with the materials or smth, or even try remaking the textures cause they might stretch
     
  13. liamkw09

    liamkw09
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    pretty much but its a pain to do especially since i dont know blender all that well
     
  14. HighVoltage_Guy

    HighVoltage_Guy
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    All it takes is patience and self control
    Oh and don't get fuzzy when you get advice.
     
  15. liamkw09

    liamkw09
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    wdym dont get fuzzy?
     
  16. HighVoltage_Guy

    HighVoltage_Guy
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    Accept the advice, that's what I mean.
     
  17. liamkw09

    liamkw09
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  18. pro_of_drift

    pro_of_drift
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    The link of the mod doesn't work
     
  19. liamkw09

    liamkw09
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    im fixxing some shtuff
     
  20. Watt2007

    Watt2007
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    Wow, this mod is great, good Idea! Can't wait till you figure out how to release! Good luck
     
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