OG Thread

Discussion in 'General Off-Topic' started by moosedks, Jul 6, 2024.

  1. moosedks

    moosedks
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    You can only post in this thread if your account was made in 2012.
     
  2. simsimw

    simsimw
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    No?
    --- Post updated ---
    I don’t think it worked
     
  3. someguy5738

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    They didn't mean literally. It looks like this is just a place for the "OGs" to claim their title.

    Anyways, it also appears I was 9 years too late to claim that title, this will be my first, last and only message on this thread, peace


    (I know this doesn't convey the message I intended, but this was just too funny)
     
  4. Occam's Razer

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    Damn :( Guess I'll leave, then lol
     
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  5. moosedks

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    I don't really care if you're account is from 2012, obviously it's not against any real rule to post in this thread lol. I miss the early days where I was modifying Jbeams and trying to use Blender on a Pentium D computer and a 8400GS graphics card in my room that would become 100 degrees F in no time with my trash picket CRT monitors, rigged xbox360, and archaic pentium technology running.

    Anyone remember the playable demo that was available in the very early BeamNG days? You could drive the pickup truck on the old grid map. I think that specific build was lost to time.... There were also a couple live stream tech demo things with Gabester's music on them that I have no idea if they exist any more.

    I'm just feeling nostalgic.

    BTW my computer still isn't good enough to run BeamNG.Drive
     
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  6. zach444

    zach444
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    Loved watching the game when i was a kid, bought it in 2019 and thankfully didnt join the community before 2021. I do agree that things where simpler back then, but without a pentium d computer and a 8400gs graphics card we wouldnt have the amazing mods we have today :cool:

    For me, what i miss the most is the old menu.. sounds stupid to say because the new one is arguably better but i guess thats just the nostalgia getting to me aswell :rolleyes:
     
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  7. bussin.buses

    bussin.buses
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    Bring back the light BeamNG menu! I miss the sidebar, too.
     
  8. simsimw

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    Bring back Google Android UI!
    --- Post updated ---

    --- Post updated ---
     
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  9. Occam's Razer

    Occam's Razer
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    Yeah, I remember the early days. Not super well, but enough. I joined the same day that Beam released, but I had been lurking since not long after the first trailer was unveiled.

    Probably my strongest pre-release memory was when DoNotEat posted progress on PenguinvilleNG (which looked pretty cool) only for the devs to reveal about a month later that they were using a different game engine entirely. A victim of progess, if ever there was one.
     
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  10. simsimw

    simsimw
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    weird to think I was 6 when beamNG came out
     
  11. moosedks

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    I recall the Bubbleawesome Folding@Home/BOINC threads quite well.

    It was CryEngine? Then Torque3D I remember. Licensing for the other engine was too expensive.

    I would love it if the BeamNG mod team sponsored somebody to start treating BeamNG as a serious simulator instead of a crashbox. You know, to make videos showing competent drifting and track lapping while using a wheel setup instead of everyone else that just suck at driving and don't understand that it should be as hard to drive as the real world. I'm tired of looking up "BeamNG" and all the videos are crash nonsense with modded in Dodge Challenger and CoolKidBMX or whatever yelling and crashing. No offense to him.

    Also I hope there is an open world GTA type game with BeamNG physics some day, no flying bullshit motorbikes. It would make so many children cry when they hit a curb and demolish their wheel and suspension LOL. Instead, things have gone in the opposite direction. You hit curbs in GTA 5 to go faster, and the game is made for children. I do understand that, even now, the modern gaming consoles don't have the compute power to achieve this physics simulator open world, so it's a total non-sequiter.

    Maybe when a $500 console gets a 20+ core CPU like a Xeon server this might be somewhat possible. Think: "BattleField 4 GTA BeamNG" and that would be the sickest game to ever be released. Oh well, everything with COD Battlefield and GTA seems to have gone to shit for me. I played that 100 person COD shooter thing right up until a truck ran me over while ascending a 30 degree hill at immense speed. Uninspired cash grab Garbage for kids seems to rule the video game market.

    I have gotten very old in a short amount of time, unfortunately.
     
  12. zach444

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    Beamng has shown other kinds of content for a long period of time now, it’s just YouTube’s algorithm screwing us over and ruining the reputation with generic crash video #1013857

    Whenever Beamng has been to tech conventions, they use a steering wheel with a big screen tracking telemetry and input !afaik!. Several unofficial orginasations (sorry for poor spelling, I’m not from an English speaking country) use Beamng as a racing sim/off-roading sim. Since I am apart of one of those, I’ve seen the way they use Beamng, and I can tell you it includes a lot of programming and professional setup;

    We have a racing league with a license system, and we have stewards, safety cars, broadcasters and commentators. We have an entire rulebook that we enforce through tickets and discussions. Bottom line is, if you know where to look, Beamng is used for its other purposes as well instead of just being a crashing sim. The community im apart of view the crashing as a side effect, instead focusing on true thermals and how to make fair regulations regarding setups and which parts to use. Anyways, I’m getting majorly off track here :p

    I believe you can find several interesting videos about Beamng if you look beyond what YouTube’s crappy algorithm gives you, and if you ever want any help don’t hesitate to reach out or share a post here in this thread

    An open world type of game with Beamng’s physics would require a nasa computer, and even then it would still be quite laggy. I see the concept and it’s totally doable in the near future, but in my opinion not for least another five years.. also would we use todays invisible (apart from debug) player model, as a locked first-person game? I’m not quite sure

    Regarding Battlefield x Beamng, I’d love helicopters and futuristic military maps/vehicles etc, but I would rather not see Beamng turn into a weird Crossout clone xD

    You’re never too old for video games, atleast that’s what I think :rolleyes:
     
  13. gtaman788

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    HAHA i guess am a OG. Im from the ROR days :D NEVER

    looked back since 2011 When my mum passed and i was a mess playing Korn ( later GG allin ) AND i found rigs of rods. AND From there
    that and my family/friends and ROR Really helped me get by.

    later in 2012 the hype for beam REALLY kept me going.

    AND even today i play beam on a daily base :)
     
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  14. moosedks

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    I'll be hitting double digit FPS in no time
     

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  15. zach444

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    IMG_4532.jpeg
    Read that as hours, not fps ahaha but yeah I bet
     
  16. Occam's Razer

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    You might want to look into Jimmy Broadbent's videos. He hasn't made very many BeamNG videos IIRC, and he was pretty critical of the program in the early days. But he's warmed up to it since then and always treats it seriously, using wheel/pedals instead of controller or keyboard and treating the experience as simulation rather than a toy. There's also FailRace. His videos are less about serious racing, and they do usually devolve into destruction, but he's at least a more calm, composed (read: not child-oriented) presenter, and crashing is always a consequence of the challenge rather than the singular objective.

    And while his sense of humor can be polarizing, Muye does have some more serious driving-focused videos.

    I mean, it kinda depends on what you mean by "open-world." BeamNG's career mode is a sample of what this kind of thing might look like. The city isn't traffic-dense, and the world is small, but it's not far beyond what most consumer PCs can handle. I don't know how pedestrians/human enemies might impact the performance, though, and that's to say nothing of multiplayer.

    Yeah, mass market appeal is the #1 target for AAA gaming, but you'd be remiss to ignore the blossoming indie/AA market. Stray, Dredge, Psychonauts 2, Satisfactory, Outer Wilds, Dave the Diver, to name but a few recent examples that I can personally say I loved. Most of these aren't multiplayer time fillers like the big names are, but they take unique ideas with niche followings and run with them to hell and back.

    That said, I've only really ever heard glowing things about Battlefield 1. Was that one bad, too, or are you describing more general trends?

    Dude, preach.
     
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  17. moosedks

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    I found this guy's videos and they're pretty cool, at least the ones I saw were.



    BeamNG runs at 10-15fps on my computer. I have an A10-6800k APU and 8GB RAM... it runs just how I remember it running on my old Pentium D. I can't believe BeamNG wants 32GB of RAM now. I also can't believe that my 8GB is really holding any FPS back.... I'd be a fool to upgrade it
     
  18. NismoR35

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    I stumbled upon RoR back when I saw something vague on Google Sketchup of all places lol. Did a proper google search and found RoR instead, and had been mostly lurking around for most of 2011 to 2012, and then the whole thing with Beam kicking off, created an account here the day before the tech demo came out, and then bought the alpha access like, the next day after, and still (mostly) lurking since.

    I had a refurb'd Lenovo Ideapad laptop back then that I tortured until the graphics card on that died. Don't remember the specs off the top of my head, but I think I still have the carcass stashed somewhere in my office.
     
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  19. simsimw

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    Sketchup? You mean the program I use to design my DIY projects?
     
  20. NismoR35

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    Yup. Remembered seeing kids trying to pass off models they found off of Sketchup/Warehouse as "theirs".
     
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