Released Prop Cars V1.0 - Static version of BeamNG Vehicles

Discussion in 'Terrains, Levels, Maps' started by KAMUS_, Jul 5, 2024.

  1. M D Gourley

    M D Gourley
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    This is a great idea:D... as it makes my PC collapse under pressure when trying to load more than 5 real vehicles onto a map...lol:p.
     
    • Agree Agree x 2
    • Like Like x 1
  2. Poirot

    Poirot
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    Just 2 little things I noticed:
    1. American police car in Italy
    2. ETK I-Series has texture issues because of the update
    Would be nice if these could be fixed!
     

    Attached Files:

    • screenshot_2024-07-21_12-09-08.png
    • Like Like x 3
  3. KyleJian

    KyleJian
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    i got missing textures on my vehicle
     

    Attached Files:

    • BeamNGdrivex642024-07-25145144.jpg
  4. Grumvad

    Grumvad
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    That's what happened to me.
     
  5. KAMUS_

    KAMUS_
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    V1.2 is now available - fixed missing texture bug when adding prop car to a map, fixed textures on etki, fixed missind textures on pickup gauges (I didn't have this bug on my pc, but I've removed the thing that most likely caused it)
    --- Post updated ---
    there is instruction in mega.nz folder
    --- Post updated ---
    Also if you have any edited default beamng maps (check levels folder), prop cars might not appear in the map
     
  6. Hank_Montgomery

    Hank_Montgomery
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    I get this:

    when I click on the link near Download Prop Cars with longer LOD's (better for photos, worse performance).
     
  7. KAMUS_

    KAMUS_
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    I fixed it.
     
  8. V51Solo

    V51Solo
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    Hi, tried installing the mod but It won't show up in the repository and says "Error in Modmanager" "Invalid Zip File" "/mods/repo/Prop_Cars.zip"
     
    • Agree Agree x 1
  9. Ananel81

    Ananel81
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    It's not a repo mod, so remove it from there and put into your BeamNG installation then "mods" folder.
     
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  10. V51Solo

    V51Solo
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  11. Grumvad

    Grumvad
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    The "No Texture" bug on the D-Series's gauges still appears in-game whenever I turn on the headlights.
    The ETK I-Series seems to work fine but not the D-Series I guess.
     

    Attached Files:

    • 20240727182607_1.jpg
    • 20240727182926_1.jpg
  12. Ananel81

    Ananel81
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    The buttons are not in english in my case, but they should be in the same order than your Steam.

    1.png

    2.png

    3.png
     
  13. V51Solo

    V51Solo
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    Ok thanks, found the area you showed but I am missing a mods folder here
    *edit sorry i posted so many copies of that
     

    Attached Files:

    • Screenshot2024-07-27120906.png
    • Screenshot2024-07-27120906.png
    • Screenshot2024-07-27120906.png
    • Screenshot2024-07-27120906.png
    • Screenshot2024-07-27120906.png
    • Screenshot2024-07-27120906.png
    • Screenshot2024-07-27120906.png
  14. GEKA

    GEKA
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    Cool mod!
    But i lose some fps and...
    upload_2024-7-28_0-31-38.png upload_2024-7-28_0-33-26.png upload_2024-7-28_0-34-36.png upload_2024-7-28_0-39-59.png upload_2024-7-28_0-45-27.png upload_2024-7-28_0-46-46.png upload_2024-7-28_0-47-28.png upload_2024-7-28_0-48-47.png upload_2024-7-28_0-50-40.png upload_2024-7-28_0-54-39.png
    1) see that hungry marshal
    2) why i can see aurata in city?
    3) illegal parking? pickle
    4) that guy wait teaser lol
    5) dirty texture boys
    6) aurata moment(2)
    7) bad asphalt
    8) BIG pickle (3)
    9) i want to go japan(why rhd car in usa)
    10) why police use 80s car?

    Don't take this as a rebuke, I'm just being humorous.
     
    #34 GEKA, Jul 27, 2024
    Last edited: Jul 27, 2024
    • Agree Agree x 1
  15. Cookiehead

    Cookiehead
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    is there any way to decrease the amount of cars spawned without having to manually delete from world editor? it does decrease my fps from 30 to 17-21
     
  16. Franz027

    Franz027
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    @KAMUS_ I have a bug to report:

    Road texture is weird...

    20240803191815_1.jpg
     
  17. yesyes

    yesyes
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    there is no "Prop_cars.zip" and the instructions.txt tell me to put it somewhere else than the instructions on this post do

    if i do either of these, or both, it still does not work
     
    #37 yesyes, Aug 3, 2024
    Last edited: Aug 3, 2024
    • Agree Agree x 1
  18. Richard Brooks

    Richard Brooks
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    in tutorial i thought "pre-placed on most official BeamNG maps" meant that uppon installing and reopening that the cars would be automatically placed
     
  19. Richard Brooks

    Richard Brooks
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    also, with this i don't see a file labeled as "shapes" instead i see a thing called biometool upload_2024-8-19_2-30-28.png
     
  20. Danny Werewolf

    Danny Werewolf
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    There is a chance that this mod breaks the 0.33 update's WCUSA, causing the map nor vehicle to load in. I didn't test it any, but it's the only mod I deactivated since the 'broken mod finder' listen a bunch of relevant files there, and that fixed the issue. There is a chance this happens on more maps/every map, though it could just be because some internal files have changed for WCUSA due to the update.

    Hope it'll get fixed, this is such a nice mod to have to fill-in the parking lots and streets, especially on Italy.
     
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