This is a great idea... as it makes my PC collapse under pressure when trying to load more than 5 real vehicles onto a map...lol.
Just 2 little things I noticed: 1. American police car in Italy 2. ETK I-Series has texture issues because of the update Would be nice if these could be fixed!
V1.2 is now available - fixed missing texture bug when adding prop car to a map, fixed textures on etki, fixed missind textures on pickup gauges (I didn't have this bug on my pc, but I've removed the thing that most likely caused it) --- Post updated --- there is instruction in mega.nz folder --- Post updated --- Also if you have any edited default beamng maps (check levels folder), prop cars might not appear in the map
I get this: when I click on the link near Download Prop Cars with longer LOD's (better for photos, worse performance).
Hi, tried installing the mod but It won't show up in the repository and says "Error in Modmanager" "Invalid Zip File" "/mods/repo/Prop_Cars.zip"
It's not a repo mod, so remove it from there and put into your BeamNG installation then "mods" folder.
The "No Texture" bug on the D-Series's gauges still appears in-game whenever I turn on the headlights. The ETK I-Series seems to work fine but not the D-Series I guess.
Ok thanks, found the area you showed but I am missing a mods folder here *edit sorry i posted so many copies of that
Cool mod! But i lose some fps and... 1) see that hungry marshal 2) why i can see aurata in city? 3) illegal parking? pickle 4) that guy wait teaser lol 5) dirty texture boys 6) aurata moment(2) 7) bad asphalt 8) BIG pickle (3) 9) i want to go japan(why rhd car in usa) 10) why police use 80s car? Don't take this as a rebuke, I'm just being humorous.
is there any way to decrease the amount of cars spawned without having to manually delete from world editor? it does decrease my fps from 30 to 17-21
there is no "Prop_cars.zip" and the instructions.txt tell me to put it somewhere else than the instructions on this post do if i do either of these, or both, it still does not work
in tutorial i thought "pre-placed on most official BeamNG maps" meant that uppon installing and reopening that the cars would be automatically placed
There is a chance that this mod breaks the 0.33 update's WCUSA, causing the map nor vehicle to load in. I didn't test it any, but it's the only mod I deactivated since the 'broken mod finder' listen a bunch of relevant files there, and that fixed the issue. There is a chance this happens on more maps/every map, though it could just be because some internal files have changed for WCUSA due to the update. Hope it'll get fixed, this is such a nice mod to have to fill-in the parking lots and streets, especially on Italy.