Doing my best to get something usable out sometime soon. Right now I have to tie up a few loose connections so the highway loop isn't broken, before I put something out. It's not just the dreaded 'dead-end road' immersion breaker, but what happens when you have AI bugging out because a highway that's not supposed to end, just ends with no way out, or they end up driving off a cliff they never see coming because a bridge isn't there (etc). Fun to see/watch for a bit, but a completed highway is usually better in most cases. Nearly done with the bridge here. This is more along the lines of what I was looking for. Not 100% happy with the under-deck truss solution here but for now I suppose it will be OK. Please excuse any rendering errors with the metal trusses / beams, it's due to a transparency setting (with how it's rendered on my end) that I COULD NOT find for the life of me, so I just gave up looking for it in-stead of wasting more time looking for something that should be front-and-center obvious. It has no effect on how the model displays in-game. Yesterday was a wash - had one of the worst migraines ever. The kind where knocking yourself in the head with something would yield an *improvement* to your condition. Yeah it was that bad. Don't hit yourself in the head though, as for most people that would not be an improvement. Though I'm sure I can list a few people who could be improved by that. --That is all for the moment. Need to touch-up the distant LOD's so they color-match. I keep working on it here and there among other things. Getting the parking-lot/road on the other side of the dam fixed up, is next on the agenda. -The Bob BUGS: Bug but not a bug, misaligned grass bill-boards (sprites) auto-generated on the terrain in ALL levels should be fixed in the next game version. It's not a bug in Los Injurus or any 'level', it's something to-do with the game. Also, side-projection on terrain (mountain texture) should work on the next game version. So please don't report these two things as bugs. Thanks!
Well I found out why my body has been such trash-tastic quality this week, especially the really truly NASTY migraines (had another one last night into this morning, and the dull-ache type has been rather constant the last 6 days). Debby downer, also known as Hurricane Debby, is running up the west-coast of Florida right now. That's some 500 miles or maybe even more, from central TN. I CAN FEEL THESE THINGS COMING 800~1000 MILES AWAY* no joke. The local bad storms we had here unrelated to the Hurricane last Wednesday/Thursday is what combined with my body's ability to feel these Hurricanes coming, to send me into a hurt locker something severe... last night/today wasn't much different but definitely much more tolerable. Still couldn't read things or get any meaningful input going with this brain of mine today though, until just a few hours ago. I couldn't sleep a wink last night, same with Wednesday night. Hey, The Bob has a built-in hurricane detector! That's cool! ...to that I say IT'S NOT A FEATURE, IT'S A CURSE. Oh the purgatory I suffer in when a hurricane is coming. That said: I should have known, it's the first time it's been set off this year, and I suppose I like to forget - despite being in my 40's and should know better. You know you get migraines BAD when your sinuses just bleed, even if you didn't go outside or get into anything specifically dusty. Never-mind the dizzying / nausea and brain fry. Only have to put up with this another day or two, and it should clear out, as the storm dissipates and breaks up over land. How did I not figure this out until now? Simple, I don't know everything, but it IS a good excuse to keep an open mind, and hence always be open to learn something new. God bless those in Florida and all affected, stay safe out there, as it looks like it's heading into Georgia and will hang over the western Georgia border with it's neighboring state (Alabama, I forgot?) a bit, as it's wedged between two high-pressure (and comparably pain free) regions. So hope it doesn't stall out and flood out things even more than normally is the case (30+ inches, 0.75~0.8 meter). So if you're in Georgia, South/North Carolina, expect extreme moistening to occur - Florida is already getting it. *My ability to pick up hurricanes and nasty weather, including potentially tornadic storms just using migraines and joint pain seems to be getting more sensitive every year. Not good, but they don't tend to sneak up on me, either. I could be in a dead-sleep and out like a light, and a storm coming with tornadoes or chance of them will wake me up a good hour or two before it gets here, and often I can feel them coming the day before. I mentioned all this, as it might help some migraine sufferers out there diagnose what is causing them. A lot of times cold compresses or (if you know what you're doing) pressing a q-tip against abnormally swollen internal nasal/sinus tissue (please use CARE folks!) to help it release fluid/pressure build-up (which can be the cause) can both seriously help negate immediate pain, and make suffering them a lot more tolerable. LEGAL / FEED THE LAWYER STUFFS: Don't poke your brains out, please, as BeamNG is not liable for the drivel I put in my posts, nor what people do with said drivel, or otherwise because of it. So sorry for the off-topic, but I've been getting hammered by mother nature this week. I hope what I typed helps someone out there though. Do know I am working on finishing this bridge, and considering doctoring up a fix to make the highway work good enough that I can release something soon. I just haven't been able to do as much as I'd have liked in the last several days. I just haven't been releasing as often these days due to the terrain-grass misalignment issue with the game, which is a bug and will be fixed, plus I have way to much stuff torn apart right now - like part of the highway that has a 100 foot high (30 meter) cliff in the middle of it. If you folks truly DO NOT care how 'unfinished' things may be, then please express this opinion here in the following days, and I will strongly consider 'incomplete' revision releases to supporters. These may include oddly uneven roadways, unfinished or missing roadways, hideous terrain and other immersion breaking things, or sometimes ugly/unfinished/missing textures, in addition to some strangely broken AI acting like idiots or even falling on you from hundreds of feet in the air - because who knows why they're spawning UP THERE until I get around to fixing that (worry not, that's not currently a bug, but it can & has happened). HOWEVER, I hold myself and this project, which is funded graciously by supporters, month after month, to a higher standard. If you're OK with some clearly-marked less-than-perfect / unfinished versions being periodically released via the Patreon, do tell. --That is all! -The Bob
When the actual map remaster will be released cuz I got a new laptop and even on this one the map crashed after one time that I tried it seems like the files are broken so when you try to open it the game crashes
Please list the hardware configuration of your laptop, as currently intel 13th and 14th generation chips are experiencing defect issues, even some mobile chips (though mobile is much less affected, the crashes still CAN happen on some of the more high-performing chips). Or take a picture of the hardware info screen in BeamNG Drive. This screen, under OPTIONS >>> PERFORMANCE: Bridge is in! I still haven't completely prepared the environment that is underneath it, but it's in. In the last picture, you can see the unfinished, abandoned old section of highway (black colored 'new' pavement, as the now-older version of the highway was) on the right side going off into the distance. Just as it rounds the corner out of view is where the new section starts. You can see here that I'm bypassing this portion for favor of hooking up some other previously-unused areas with highway. The bridge's detail levels don't kick-in until really far away from it (or contrasting that, they fill in quickly as you approach even from a very far distance, so pop is much less notable), so it won't pop like some of the early house models still do (I am getting around to fixing that one day soon). The bay here (below the dam) will be filled in more (mostly changing the portions away from the dam), so it shows a small stream only as out-flow from the dam, and will be looking more like a tidal plain than the open bay it currently is (to be more like the other areas I've recently re-done). This will add a few more square miles of landmass and thus also more value to the environment, since this is a driving simulator and all (and we don't have a lot of boats, last I checked, ...and my vehicle of choice sinks relatively quickly too). So the bridge is in and thus that's one big obstacle out of the way, woohoo. Texture coloration on the beams is weathering steel, but I have to adjust the coloration of it a little bit (this uses it's own texture map-to name, so it doesn't bother the other things in Los Injurus if I adjust it some). --That is all! -The Bob
That's likely the issue. However, I do encourage you to test some other games, including UNREAL ENGINE games. There's issues on TONS of Unreal Engine games (these games use DX12 primarily, or Vulkan, and push the CPU pretty hard), High Rise City / Cities Skylines 1 or 2, even games that were console ports (and improvements of course) like The Last of Us which has a LOT of crashing or 'insufficient VRAM' or 'out of video memory' issues specifically or crashing out-right when creating shaders (which does hammer the CPU). This is anything from a 13600/13600K i5 and up, all i7 and i9 processors, 13th or 14th generation. Issues can be crashes to desktop, strange errors after 5~10 minutes of play (or a bit longer at times), or games being unable to load at all and just crashing out every time. Please look for a BIOS update for your computer, from the manufacturer's website. Submit a support ticket to your laptop or desktop computer manufacturer's website and ask for instructions and the file(s) you need to update BIOS. This won't erase your data on the computer, just reset a few BIOS settings maybe, when you update it. This will give you the INTEL BASELINE PROFILE with 125w/188w PL1 and PL2 (processor load/boost profile) settings, that should let your processor run a LOT cooler and a LOT more stable, if it is not already damaged. The damage is due to Intel basically over-clocking these things from the factory as a last-ditch effort to best AMD on benchmarks... I've been saying this for nearly 6 months now, but it's recently come out that *surprise surprise* that was pretty-much spot on (and actually the reason I didn't want an Intel-based desktop system - no offense personally, but this was due to the power use / heat and almost req'd liquid cooling, which itself is a big no-no on a dev-system). Not everyone is as picky as I am unfortunately, nor do they follow the intricate world of tech as much as I do, so I can't hold it against anyone that's got an intel-based system. However, look for a BIOS update, and get a spare thumb drive out to flash the BIOS with, put the BIOS file on it, and look up in your BIOS itself for the update routine. It must be the correct file, and the drive must be in the correct port if one is specified, and do it with an otherwise empty drive. Follow your motherboard maker's (or laptop/computer manufacturer's) directions specifically so that you don't bust the thing, but maybe good idea to back up your most important files before attempting this, just in-case things go bad. There will be more intel BIOS revisions out sometime in the middle of this month (August 2024), specifically to prevent further processor damage; but they have already released some revisions that should help alleviate some of the processor damage, or slow it down some. IF YOU OR ANYONE YOU KNOW HAS STABILITY ISSUES ON AN INTEL 13000 / 14000 SERIES PROCESSOR BASED SYSTEM, PLEASE SEE INTEL DOT COM TO INITIATE RMA AND LOOK UP THE MANUFACTURER OF YOUR MOTHERBOARD TO SEE FOR A BIOS UPDATE. THERE SHOULD BE A RECENT BIOS THAT SHOULD HELP THE ISSUE, AND A NEW ONE MID-MONTH THAT SHOULD PREVENT FURTHER DAMAGE. So yeah, DO take care and look out for some BIOS updates and RMA if you need to. Intel Community Forums CLICK HERE If you do not feel comfortable updating your BIOS, while there are plenty of Youtube walk-throughs on this subject for many different makes/models of machines of all vintage new and old; have a qualified tech do it as it's better than having a busted CPU. Intel has extended warranty of BOXED/RETAIL AND TRAY/OEM processors by *TWO* years in addition to whatever warranty it comes with upon prior and current purchase(s). Yes, this includes OEM processors, which normally have a very short warranty compared to 2~3 years for retail / boxed processors. This is a warranty extension for all 13th and 14th generation processors, from the end of your normal factory warranty, so at-least you have that piece-of-mind. EDIT: MSI has just released a micro-code (BIOS) update to fix their motherboards for intel processors. Processors which still prove unstable should be promptly RMA'ed via INTEL dot com or your system manufacturer. This update should not nerf performance compared to the previous recent BIOS, but compared to launch-day BIOS you might lose a small few % of performance in some things. That's better than a BOOM-screen-of-death, however. In other less drastic news, I've worked some of the other end of the highway re-alignment. The bridge in the distance is new, and uses a bridge deck the same width as the new bridge (it uses the filler piece from the large dam bridge to make it, but without the super-structure). There is also a new pair of on/off ramps here, an interchange half-built, there will be more on the opposite side (left) of the highway here as soon as I get a chance to build them. Some land expansion has taken place, got a few more acres rescued from the bottom of the bay, but there will be more done here to that extent. The old black highway can be seen in the last shot, with the dam and it's large through-arch bridge in the backdrop. It's a solid mile's drive from this bridge to the other one, but the highway will almost run parallel with the exception of being on the other side of the bay from where it was originally. MOAR STUFFS! New tunnel and another half-mile of highway is installed (not counting the tunnel). A good half-mile of surface road, a whole lot of rock walls, and a bunch more signs were added. Added a new gas station. There's even wear on the central double-yellow where vehicles turn in and out frequently. Just one of those little details. Also added a new parking area for tourist-stuffs. There will be a residential area off this side-route here further down the road, where a road stub (and some random sidewalks) is at. So entirely, a lot of work today on this. Probably around 10 hours of it. Ouch. My neck is not happy, but whatever, I got a lot of work done so it doesn't matter. Originally writ up a post and got more involved in fixing stuff and improving things - so it's a double-post with lots of media. Installing a mile of sidewalk piece-meal like this isn't something that happens fast, but needed it due to the tourist area here. --Do know I've been busy on it. -The Bob. @Gabriele 11111 I wish you the best with your computer. It is not fun when it's acting up; just know it's probably not Los Injurus or BeamNG Drive causing it. It should be covered under warranty, as this not only caused intel to extend the warranty, but also this is as big as the Pentium bug from the mid 90's when I had my 1st computer (or 2nd?).
It would be nice to get some updates on Patreon. I am sure most of us would be fine with some less than complete work.
Will do, I will fast-track a supporter/Patreon update after 3 more days of work. That means less than 8 days IRL. I honestly just need to finish the half-mile or 6/10ths of a mile of highway yet, so the loop is complete, build two highway interchange ramps, and throw together some fixes for the screwy AI. That will also take some of the pressure off me and free me up to do a few other things. BUG: Note to self, the roofs of the houses near the concept area (by the huge semi-circle ramp / skate park like thing) has a bug with one of the house roofs being invisible / rendered in wrong order. BUG???: Reported bug of new spawn point(s) added recently, being broken, reported here on this forum, cannot be replicated. I will assume they're working as normal, until I can find otherwise. If anyone can elaborate further on more recently added spawn points being somehow broken, please do! They work just dandy over here.
any chance of a drag strip and racetrack being added to this awesome map, as well as some open garages? this map is one of the best ones i have used in beam! keep up the great work and always remember life comes before a game!
Thanks! I like to think this map has everything, but it DOES lack a race track made of asphalt (it has a dirt track), and an asphalt drag strip. There's plenty of open space though, and I'm sure I can stuff one in here somewhere. I do plan on adding some/several, not just one. Myself, BeamNG Team, this business or website is not liable with what you do with the following info; but I'm listing this here to be NICE because having your PC broken sucks: INTEL 13000/14000 SERIES PROCESSOR FAULT ISSUE, assistance for ASUS motherboard users: ASUS release a micro-code (BIOS) update for their 790 series motherboards, get this update if you have a faulting or crashing computer with the mentioned CPU series. https://videocardz.com/newz/asus-fi...code-update-for-raptor-lake-instability-issue This links to a new article, not to the ASUS website, but you can feel free to look up the ASUS update for yourself. It's usually on the Asus website under SUPPORT / PRODUCT / MOTHERBOARD / Z790 (your model!) / BIOS UPDATES. Make sure your motherboard matches this model, otherwise it won't work or you could also brick the motherboard, and figuring out how to get it booting the back-up BIOS can be a bit tricky. Put it on an *EMPTY* USB stick and make sure it's the BIN file and not the zip itself, place the drive in the CORRECTLY MARKED rear USB port, and restart the machine. Enter BIOS, MAKE SURE TO NOTE YOUR BOOT DEVICE ORDER HERE FOR LATER, then proceed to the last page of BIOS, where updater tool can be found. Select update via USB stick and browse to point it to the file. Updating will take a few minutes. DO NOT TOUCH THE MACHINE until after it's done restarting one or several times, as other BIOS BOOT ROMS may be updated in tandem (immediately following the first restart or following the initial flash process). You'll know when it's done as it won't be doing anything for a while (a few minutes). Make sure to DISABLE the ASUS MULTICORE ENHANCEMENT feature in your BIOS with these processors! You may have to re-select the appropriate boot-drive in your BIOS utility under BOOT DEVICE ORDER to correctly boot your machine if you changed this specifically or have more than one SSD. OR, Windows might not boot. In most cases Windows will boot just fine, however, especially if you have your OS installed on an NVME device or have multiple SSD's and never messed with the boot-order, it should be fine. Just listed this just-in-case (someone messed with the sata devices/cables). This is just here for the convenience of those following along the Los Injurus development blog here, since there's enough of you to warrant it being worth my time to do so. As always, if you're still crashing after all this despite not overheating it, it's time to RMA your CPU! Intel has extended warranty by two years in addition to factory warranty periods for both retail boxed and tray/OEM model processors. That's right, up to five total years of warranty here. Go to intel dot com to initiate a return authorization, and under the right conditions they will cross-ship you one and refund your (up to 25$ USD) shipping costs.
The quad-stack at the airport is this very thing, just slightly condensed in regard to the fly-over ramps. *Points up* That thing, yes that one, over by the airport. Was fun to build, too, but it has been there for quite some time. I didn't want to take up so much room with it. We will get some more fly-overs near where that skate-park like ramp is next to the highway (not far from the Government Motors 'middle finger' towers) further into the future, but that area needs to be built-up a lot more to warrant them. Keep in mind the above-pictures are existing and have been existing for some time. OK, GREAT NEWS! The highway is NOW connected again! No, really, that's awesome, and it only took a few hours of work (4~6 hours). The AI is not connected yet, so dare I turn that on unless I'm willing to laugh A LOT. A nicely banked 90~100 degree angle bridge crosses a valley with a pair of seasonal tributaries (dry) feeding into the bay. Terrain work is only basic stuff, I didn't dress it up too much at all - really only what I had to. Just wanted it half-decent for screenshots really. Banking through the bends on this side of the tunnel is a little more lax than usual, but this IS a lower-speed zone due to the tunnel, curved bridge and such. Still, it'll be fairly nice and scenic when it's done up fully (not sure how much I'll get to that before the next supporter beta). Don't know what I'll do with the surface-road stub, but the old two-lane bridge was removed as I don't plan on keeping it. It's going to be somewhere else. I will try and get some AI on this tomorrow, depending on if I'm outside or in here. I had wanted to do this for a while, and it's a whole lot better than the dark-pavement highway it replaced, and adds just a little length (less than a mile) to the circumference of this highway loop, as it winds it's way around the outer-most edges of the map (in most cases). The old dark-paved highway remnants will be removed and replaced with a regular two-lane road to which will have entrance/exit ramps (some of which are in already). --That is all. -The Bob Did some mileage numbers: 4.4 miles of highway completely re-done this update Old highway ripped out - 3.4 miles, with 4.4 miles of highway added back in So +1 mile of highway added in after the 3.4 miles that were removed. Thankfully, it definitely is not more of the same, with a new tunnel (it's rather long) and a fancy bridge and dam, maybe the best is saved for last. When I finish detailing this part (1.2? miles of it that needs it), that's the last of the highway that needed improvement. That means *ALL* the highway is pretty much re-done except a very small portion near the dirt track that's less than a mile long - and that's only getting texture upgrades and a tiny-bit of widening for the right-side shoulders. Does that even count? Not sure, but that little bit of highway by the dirt track is of much lesser priority though compared to a bunch of other things. TODO: Improve AI and update last mile+ of highway and new tunnel to have AI. AI may not follow lane properly on the re-done section of highway in regards to the middle lane, but while it's buggy it's not a bug on my end, it is known & I have spoken with the devs about it extensively (I have been very involved with the AI TRAFFIC function since the inception of TRAFFIC AI, as I had developed Roane County to be one of the first maps to really use it properly when it was only a mod, this all going down well before being absorbed into the game. Roane County was being developed with beta versions of the mod and we were both updating like mad trying to make this monster a reality, which it did end up happening. It was anything but a chore and I quite enjoyed every day I spent on it). I suppose (but cannot confirm) this is something to look forward to in the next game-version update, whenever that happens to happen. It only is in regards to roughly four-miles of highway right now and only the middle lane, so stay out of the middle lane already. Try and get that surface road done where the old highway used to be, and it's ramps all hooked up. Add the DAM spawn point, because yes you need one more. This place is HUGE! Why did I do this? Finish the other side of the DAM (tourist parking) area. Those DAM tourists want too much! Get entire ZIP file back down below 5GB as it's just over (by 30mb) and that causes MEGA issues. ...and whatever else I listed yesterday or the day before, because I totally forget (which is why this stuff gets posted here). Figure out how many miles of highway are actually in Los Injurus. That's going to take an hour. Or two. Depends how much I fall off the thing, since some idiot (me) put cliffs everywhere and not nearly enough guide-rails or barriers that would normally otherwise prevent you from making your best Wile E Coyote impressions. Crunch. At-least we're in the right place/game/simulation. At-least I didn't forget the primary mission objects: driving & car crashing simulator! Please, do not hold your breath waiting for said barriers... It might be a while. -Again, that's it for now.
Just to let people know, there's been two requested features that I will eventually put into Los Injurus, but I am not sure when. This is due to LACK OF DOCUMENTATION. There's literally NO WAY for me to figure this out without ripping stock maps apart for a few days. I've actually been waiting on documentation for some time now, but I know the devs are busy. I haven't had time to look into user levels (other mods!) much any to see if anyone implements these things, and how they're done. I DO know how to make automatic street lighting by using a script to look up the time of day (and flip them on at night, off in the morning, to keep FPS impacts as low as possible). The features are: *Parked vehicles which randomly appear when traffic is on, user-settings permitting. I looked into this a while back, it wasn't as simple as putting map nodes in places and naming them the right thing... *Fuel stations with refilling capability. On fuel stations, I can see there's a fuel node with a rectangle 'function zone', and a map marker, and I believe there's script that describes both of these per-station / per-level. I will give it a shot and try to make it work, but NO PROMISES on that until *SOMEONE* makes some documentation on these things. In-fact the ONLY thing I can find on either of these features is people in the same position as me, wanting to know how to make it work. ALSO: *There's also the 'smart' traffic lights, but I think I have enough examples and info to make it work. It will be very time-consuming however, to implement, so give that time. SMART lights means the newer ones that will stop the AI drivers on red, SMART means they can 'see' the phase the light is at and stop / queue up if they need to, or go through if it's green because it has it's own script (Defines signal phase times, names of signals in a specific intersection / red/yellow/green duration etc, all so the AI is talking to the right one when it's within the defined zone / intersection of the traffic light). Sorry for the bold, this forum thing is BROKEN. Yes, it's stuck on bold. Sorry. I'll close and re-open the browser before doing the next post, hopefully that clears it. Stupid technology! At-least it's easy to read my momentary misery. Not sure if I should get a big bucket of booze before trying this fuel-station-snafu or a big bucket of prayers... (I don't drink). Both? Maybe? Will make another post Mon/Tues, especially if I finally find that ever-elusive 'any' key.
I know Bifdro has the parked car function on some of his maps like Isola Rocciosa so you might be able to ask him.
You would think it's as simple as just putting in AI nodes and pooling those into a script, but nooo-ooo! Simple? BeamNG? NEVER! Thank-you so kindly, Sir. Appreciate it. I figured I'd throw those out there in-case someone had that one little nugget of wisdom that I needed, or at-least directions to said nugget. *insert lots of swearing about things being complicated* Still on for Friday night / Saturday morning (USA central time) BETA release to supporters. You'll have the whole weekend to find bugs, and report them in. AI bugs don't really need reporting for this release unless they're really stupid & it's not to-do with the middle lane on the highway (in 3 lane portions, this gets a fix in-game whenever it updates again). ALSO, for those who noticed MAKE HOLE IN TERRAIN function in the editor doesn't show until you use the terrain painter, yes I reported that a few days ago. It SHOULD be fixed in the next major game version release along with the 3-lane one-way AI bug, whenever that comes around (sorry, I have no info here as to when).
All the AI I needed to put in, is in. Highway has AI. Ramps have AI. Surface roads messed with have updated AI. New surface roads have AI. Parking areas mostly have AI going to and from them but really not IN them a whole lot except the big one by the dam (right side) that's complete. The left-side lot on the dam is NOT done yet. Going to take a half-day to full day to do left-side lot. Finished the interchange that I had 2 of the ramps done at, now all four are there. The road leading up to them is now completed, too, except for some area right in-front of the (future un-built) hotel that I haven't finished up the striping (lines) for yet. The AI is as-stated above all done though except for that same little bit where the tourist hotel stuffs is going to be. So yeah, this is coming out nicely, and I was able to get a lot done with it today. Still need to work the terrain a lot more around here, but I'll see what I can get done before the next beta release. All roads pictured are finished grading and decently smoothed out / ready to go. Road stubs pictured will still be road stubs in the release, won't have time for those. Still on for Friday night / Sat morning for supporters/staff/contributors. --That is all. -The Bob
Bob...the level of work and detail you're putting into this is nothing short of legendary. Loving it.
c Wow! all the work you've put in to updating the freeways on this map is nothing short of amazing. I am especially delighted with how you've been upgrading the highway that goes along the western edge of the map. When will these updates be released on the map?