Just came across a photogrammetry of a place so i decided to import it into beamNG here are some photos of it this is only for photos not for driving around
haha cool, I ported this exact photogrammetry model to Beam a few months back. decided to check it out, but upon loading into the map, it's unfortunately just the baseline "fresh map" template you initially started with; no additional assets are present. after a ton of personal experience and lots of hard lessons learned, it's gotta be one of these: a) you accidentally didn't include the custom asset(s) you're planning to use in the actual .zip archive of the custom map you've shared b) you did include the 3D model(s), but you didn't spawn them into your map yet c) you did spawn them into your map, but you didn't save the level in World Editor d) you did spawn them, and you did save your level, but you didn't update your map's original files with the ones you just edited and saved in-game. you can do this by going to the "levels" folder located in your 0.32 file directory where your "mods" and "screenshots" folders are located and overwriting your original file(s) with the ones you recently altered (/0.32/levels/*yourmapnamehere*/). DO NOT get this appdata/local user directory confused with the main BeamNG install directory/program folder I'm pretty confident it's one of the above... if you end up getting stressed over it, feel free to drop me a DM and i'll give you a hand