No mesh Problem with separate map models

Discussion in 'World Editor' started by M1LF_STEALER, Aug 5, 2024.

  1. M1LF_STEALER

    M1LF_STEALER
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    May 30, 2022
    Messages:
    10
    During version 0.31, i modified the map "Johnson valley" for a project, saved the map for my project, the modifications to map consisted of turning the dune kicker base camp into a small town. I imported the "Buildings" folder from the industrial site map files, to the Johnson valley shapes folder, I imported this "buildings" folder for buildings, warehouses and other structures, the map was saved after all of these changes. Then after update 0.32, the Johnson valley map returned to its original state for the update. I then went into the files of version 0.31 to get my modified map into the 0.32 version. There were lots of missing textures and files, so then i copied the missing files from the Johnson valley map back into the modified Johnson valley files, which fixed the issue. Then there was the 2nd issue of the missing "industrial site" models, they only appeared as "No mesh", pink blocks of text. When I first put the Johnson valley files into the modified version to resolve the main issue, the "buildings" folder from industrial site appeared in the folders, without me putting them in manually, even with that the imported models were still shown as "no mesh". I tried removing the industrial site's "buildings" folder and putting it back in manually but the models still weren't showing, still as "No mesh". When looking at the scene tree and inspector in the level editor, the "no mesh" objects are recognized as the industrial sites models (Files names), though nothing from there. I have tried removing and adding the "buildings" folder back in, refreshing asset data, dumping directory, still no progress.

    TLDR: Imported "buildings" folder from industrial site to Johnson valley during 0.31, reimported "buildings" folder for 0.32 with modified map file, but the industrial site models still show up as "NO MESH" even when they have the same names of the industrial site models
     

    Attached Files:

    • Screenshot3180.png
    • Screenshot3181.png
  2. VectriciXY

    VectriciXY
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    Nov 6, 2022
    Messages:
    97
    I guess maybe the paths of the assets you've added into the map are messed up in the update. You can check shapeName of the "No Mesh" models in the Inspector, and modify it to see whether you can get that works.If so, maybe you should go to the levels/mapname/main/MissonGroup and do a find-and-replace in the items.level.json files. Sorry for my bad English, I hope that helps.
     
  3. M1LF_STEALER

    M1LF_STEALER
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    May 30, 2022
    Messages:
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    My goodness, changing the names of the models in the inspector did work, thank you so much you saved my work, I hope you have a great life
     
  4. VectriciXY

    VectriciXY
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    Nov 6, 2022
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    97
    I'm glad that helps, good luck with your work;)
     
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