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Early Experimental Preview of Career Concept

Discussion in 'Microblogs' started by tdev, Sep 19, 2022.

  1. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

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    Heya folks, I've been a little MIA hard at work on some other tasks within the game and I've meaning to get back to some of the questions and remarks over the past days!

    First of all, I love this, thank you for taking the time to share!


    The basic "minimap" functionality is certainly required for Career Mode to become much more enjoyable, and it's a staple of any driving game. Unfortunately the current (old) implementation of the minimap tech is very very slow and cumbersome and although it's received some attention it's never been re-written to be extremely performant, and so we currently have it left out of the default Career Mode UI. This is a major pain point from the gameplay perspective and we really want for it, but currently it's not up to par yet and so it's not visible by default. We certainly plan to incorporate it and use it, especially for upcoming police gameplay and more!

    The favorite vehicle feature is currently in its simplest form, significantly ahead of what's available on Steam, and it will be included the upcoming game patch. However, we've decided not to allow multiple cars to be favorited simultaneously. We want to avoid the complexity of managing tiers of favorites—like having a 'most favorite' versus a 'less favorite' car. For now, you can set one specific vehicle as your favorite. :)

    It's fantastic to see the innovations that mod and other games are bringing to the table. What aspects of that mod do you particularly like and think should be integrated into our game, that aren't already part of our upcoming features? :)

    Absolutely, the primary distinction between our game and other driving/racing games lies in the realistic physics of our vehicles. Unlike simply upgrading a vehicle from "performance level 3" to "performance level 4," our game requires more nuanced adjustments. Adding new hardware can increase power but can also affect weight distribution, suspension setup, brake bias, traction, and much more. This complexity makes it challenging to scale gameplay to match each player’s unique modifications, which is why we initially introduced a straightforward racing format: "Here's the race, here are your opponents, now go achieve these goals with a provided vehicle and earn your rewards!"

    For instance, racing a slower vehicle with in your high-performance Scintilla would likely result in an easy win. To maintain balance and challenge, we started with races that provide a specific vehicle tailored to the challenge. This ensures a consistent and repeatable experience. The next step was to introduce bonus stars for players who reattempt the challenge with their own vehicles, offering a fresh perspective on the same race, hitting two birds with one stone: Race with your own vehicle, OR as we intended with a balanced challenge.

    This is part of our ongoing development, and until we fully launch the Motorsports Branch, the gameplay experience may feel a bit provisional. As always, thanks for your patience and engagement as we continue developing, hang tight!
     
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  2. LoSboccacc

    LoSboccacc
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    What the thing i like most from beamlr: all races have your own vehicle, not a loaner/default. And you get to bring your car to track event on external maps, so one moment you're in west coast, get a race in automation test track, you get there and do the race and your car is there! Amazing.

    The thing beamlr lacks and may need some help from engine folks (wink wink nod nod): damage persistence in the car config so you can keep the state when moving one map/mission to another

    Other nice things: scrapyard buys for project cats, races are organized in leagues of increasing difficulty with a clear winning state, part odometer performance

    Things that are meh: oil leak mechanic. Part performance already punishes enough for old parts, the oil refill is just idk busywork? Doesn't impact gameplay that much, you just go item menu and use oil every now and then. I understand the realism angle and i dont mind the mechanic, but it doesn't really have a gameplay aspect beyond clicking a few menu every now and then if you know what i mean.
     
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  3. P2FX

    P2FX
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    I think a calculation based on simple power to weight ratio would be good enough to set the classes for racing, and let the player tune the suspension and what not to get a leg up, more reasons to upgrade parts and use the tuning function. They don't all have to be like this just a few "bring your own tuners day" races would make a lot of people happy.
    Also any chance for repeatable AI races? I know you can play a race as many times as you want but the rewards can only be earned once, you can't live off from racing unlike deliveries. Maybe after a few days of cool down the rewards will be available again, like regular racing events. Again they don't all have to be like this, maybe the last few races you unlock like the highway races and the circuit races are legit properly organized events you can repeat indefinitely, and that in itself would be a reward for finally graduating from sketchy illegal street racing into a pro.
     
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  4. Division_Devin

    Division_Devin
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    I think what people want to see from the motorsports area is the ability for their chosen vehicle to be used exclusively to complete racing related events, like how we can choose our own vehicles for delivery game play. BeamLR does this by assigning performance classes to the player vehicle. Performance class is determined by power to weight, which isn't end-all, be-all when it comes to racing, but it could help implement another idea:

    Opponent racers that match current player vehicle performance class. What that would boil down to is a pool of vehicles in specific performance classes that could appear when the player enters an event. for instance, D-Class (lower performance vehicles) would have a pool of say 10-15 vehicles that the game could choose between. These vehicles could be default configs, or configs that were made by the dev team to be competitive in the class. Race payouts and rewards could scale with the number of laps and number of opponents for the given challenge/race to make the game more interesting. Currently the time trials and races area easy to cheese by reducing the number of opponents or laps down to 1 and still receive the same payout/XP rewards.
     
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  5. HerbieVW953

    HerbieVW953
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    are there any plans on being able to eventually pick more than one car because I'll probably just pick the BX-series because it's my default car, I just think it'd be cool to have it and the CCF at the top or something along those lines not just one is all, because it just feels like most people would pick the same car as what their default is
     
  6. Dr. Death

    Dr. Death
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    Does this imply there will be more nuanced and complex performance upgrades coming? I'd love to have spark timing or fuel ratio at least to some singular value for everything degree, since we already have engine overheating, dont know about pre ignition. I'd also like to see the game simulate the obvious drawbacks of going for a performance engine for higher RPM.
     
  7. CaptainZoll

    CaptainZoll
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    That seems like a massive scope increase from the current system of torque curve and fixed values for efficiency, friction, etc.
    To add realistic engine tuning parameters, you'd be looking at replacing the entire engine simulation with something like what Automation has, which would not only take tons of development time, but would also eat into optimisation.
    It would still be cool though...
     
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  8. Dr. Death

    Dr. Death
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    *Very cool, which is why i asked, not that i think it's mandatory for the game, but it would be very cool.
     
  9. ISO_Master

    ISO_Master
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    Now, that is probably a stupid question, but I'm just not sure enough. Is this mode coming to all the maps?
     
  10. Kuube

    Kuube
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    Then they could further integrate Automation for it then, right? The tuning doesn't have to be done in game. I've also been thinking the same thing he has for a while about in depth engine tuning for BeamNG.
     
  11. LoSboccacc

    LoSboccacc
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    sorry wrng thread
     
    #1131 LoSboccacc, Aug 26, 2024
    Last edited: Aug 26, 2024
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  12. P2FX

    P2FX
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    So there's a rendering issue that happens only in career mode, the non-colorable black part of those tow-tone Scintilla wheels will appear as gray. Here's a picture of the same car in career mode and in free roam.
     

    Attached Files:

    • BeamNGdrivex64_2024_08_28_01_37_54_357.jpg
    #1132 P2FX, Aug 27, 2024
    Last edited: Aug 27, 2024
  13. VolvoB10M

    VolvoB10M
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    Is there a way to connect further trailers in career mode that have been fitted with tow bars? I can't enter the trailer like in free roam and I can't interact with anything but the tailgate and support leg externally, attempting to use the couple command just uncouples the first trailer. I was going to create an increasing amount of mayhem which grew every time someone offered a small utility trailer for sale.

    beamngroadtrain.jpg
     
  14. EUDM fanboy

    EUDM fanboy
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    Would it be possible to add the ability to buy used parts?
     
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  15. Stefan190506

    Stefan190506
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    I like idea of Sponsorships , it feels like NFSU2
    upload_2024-8-28_18-22-34.png
     
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  16. energypolice52

    energypolice52
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    Any plans on adding the dry van trailer to career mode deliveries?
     
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  17. ARES IV

    ARES IV
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    Could it be that you have left the vehicle? Vehicle that you are not in right now, have reduced graphics quality to an extent. This is particulary visible when using high reflection paints.
     
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  18. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

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    This is in the plans, but for later down the road!

    You can currently own up to 5 vehicles (representing the 5 garage doors outside of the garage) and in the future the plan is to allow players to rent/purchase more storage space for their vehicles, but right now it's limited to only 5.

    Certainly not a stupid question! For now all Career Mode related development is taking place on WCUSA for a multitude of reasons; chiefly that it's still under heavy WIP and not ready to branch out to other levels at all!
     
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  19. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

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    Sounds really fun, but this isn't unique to Career Mode, and is more of a game-wide systemic issue to solve, but I'll pass it on for sure!
     
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  20. HerbieVW953

    HerbieVW953
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    How many storage spaces are you allowed to buy? (please say as many as you can afford so i can own like 500 cars)
     
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