Street Legal Racing Redline - A spiritual successor is coming

Discussion in 'Other Games' started by Singh336, Dec 18, 2014.

  1. TheAdmiester

    TheAdmiester
    Expand Collapse

    Joined:
    Aug 7, 2012
    Messages:
    577
    It'll be a paid game, it mentions being on Steam and early access.


    Also, there's no reason not to back now, because it doesn't even charge you until it ends if it's successful.
     
  2. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    I played the SL series and CRC extreeemely much, also added my own creations (incl. a awesome Volvo 740 in CRC...) but there was always a feeling that the guys creating it really didnt know what driving and modding was all about. Cars felt pivot point controlled (a la Colin McRae series) and the modding... never ever seen so beefy tires in my life. This might have changed though but the trailer didnt convince me :)
     
  3. Singh336

    Singh336
    Expand Collapse

    Joined:
    Sep 5, 2013
    Messages:
    208
    Yes true, but I think he means he wants to wait until the game comes out, if it reaches the goal on KS.

    IMO F2P games are the most expensive way to play. That business model really wouldn't work too well here where we are trying to promote game modding etc.

    Yep for sure, I agree. Physics tuning is a whole other universe in its own right, in my opinion.


    SL and CRC used older iterations of their physics engine, and actually despite what you might think about the engine itself which they designed.. it's really good.

    It just comes down to the parameters and adjustment, we got SLR to be a whole lot better than before. Out of the box, in my opinion its completely unusable.. and I think that's really down to the fact that you need a lot of real world experience, and time. Time being one thing they probably never had.

    For example this video
    https://www.youtube.com/watch?v=zE-y6CYMhys

    [youtube]https://www.youtube.com/watch?v=zE-y6CYMhys[/youtube]
    whats the damn youtube tag to embed ? lol

    There is no other physics engine in here than the original Invictus engine. All he did was adjust the params.

    I actually had a go at this a few weeks ago, we have made a physics lab tool and track to help tune the cars physics in real time, and its something we want to put in the new game so everyone can enjoy it... but the difference with the current game is that there is literally zero explanation of what these variables and params do.. so you have to 'guess' and i got a headache just trying to do that...

    however in my testing I realized just how crazy something can get with a few tweaks...


    What I'm getting at with my lengthy posts (sorry) , is that even if worse case the physics aren't as expected out of the box, at least have the ability to tune them, and we will, from the alpha stage onwards and if we come up with a good setup that most people like, we can just add it to the official game.
     
  4. TheAdmiester

    TheAdmiester
    Expand Collapse

    Joined:
    Aug 7, 2012
    Messages:
    577
  5. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662

    Very informative, thank you, ill most definitely have a look at it!
    Im all ears, always liked the posibility of the physics getting changed/updated as the game develops. I had months or even years of fun with these series, especially CRC. It gave me a nice mix of realistic physics and drive/drift-ability out the box. Now im more of a hardcore physics (more in handling then deformability) in front of anything, because if the physics are somewhat spot on its a guarantee that fun is a factor. Now, that is alot easier typing then doing :rolleyes:
     
  6. Singh336

    Singh336
    Expand Collapse

    Joined:
    Sep 5, 2013
    Messages:
    208
    Yep, its definitely its own 'universe' or its own 'art' when it comes to perfecting the physics tuning, that's why i think its best to be left open for people to tune. Provide the explanations of what the params do and lets see what we can come up with, through a joint effort.

    Thanks for the tip on the youtube embed ! makes sense

    - - - Updated - - -

    Oh yea, the interview with carthrottle went live

    http://www.carthrottle.com/street-tuning-evolution-is-about-to-shake-up-the-entire-field-of-racing-games/

    I wish we could reach out to more sites like this, I know BEAMNG had a very strong PR campaign, any idea who they reached out to ?
     
  7. TheAdmiester

    TheAdmiester
    Expand Collapse

    Joined:
    Aug 7, 2012
    Messages:
    577
    Have you tried Jalopnik? A lot of their users and articles talk about used cars, tuning, car culture, etc and they're a huge site.
     
  8. Jon

    Jon
    Expand Collapse

    Joined:
    Aug 9, 2012
    Messages:
    116
    YES! finely a car game i can see myself playing in the long run!
    I have always loved SLRR and would have been playing it still if it wasn't for the weird physics and camera movements.

    I am most likely gonna back it as i truly want to see this game come true (hopefully things won't go so slowly as Beamng)!
     
  9. Autofan

    Autofan
    Expand Collapse

    Joined:
    Jun 26, 2013
    Messages:
    470
    Yea if you can get on Jalopnik that would be great. racedepartment.com, simracingworld.com and maybe isrtv.com seem like good places to spread the word and get some attention.
     
  10. Singh336

    Singh336
    Expand Collapse

    Joined:
    Sep 5, 2013
    Messages:
    208
    Hey

    We did have an article written here http://oppositelock.jalopnik.com/street-tuning-evolution-on-kickstarter-1673451428

    Nothing official though, I tried to email some of the editors, nobody responds. It's very difficult, and its a shame.

    hey, thanks for your comment...

    by the way

    for the weird physics try this
    http://streetlegalmods.com/downloads/game/misc-parts/Rev-Physics-Alpha

    It's pretty solid IMO, cars don't do funny things anymore.

    Make sure you install it on top of Stage 1 here:
    http://streetlegalmods.com/downloads/game/the-games/SLRRMWM2011---The-Compilation-STAGE1


    Should give you a pretty usable SLR !



    Right now we are just putting all of our resources into trying to reach out and get more sites like CT share our story and spread the news...

    it's amazing the push we got from CT and car memes, but we need more than that of course...

    - - - Updated - - -

    Also, thanks for the suggestions on the other sites, I've sent them all an email and msg on fb :)
     
  11. L0c4lh0sT

    L0c4lh0sT
    Expand Collapse

    Joined:
    Oct 8, 2013
    Messages:
    57
    We need more attention to this....
    Can you guys please spread the word and help make this campaign reality? I normally won't beg for anything but this game must be released!

    @Singh: Have you tried posting over at www.automationgame.com? I bet those guys would love seeing their engines in STE :eek:
     
  12. VeyronEB

    VeyronEB
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,537
    Good news, the official screenshots and a gameplay video have been released. There has also been a pretty indepth interview with Singh on the TheSLAPTrain1 youtube channel. It shows a good bit of gameplay and talks a lot about what is planned for the game, info about the kickstarter campaign and a whole load of details on planned modding support and game features.

    Interview and gameplay:


    Official screenshots are here also:
    http://streettuningevolutionmods.com/forums?m=posts&q=5

    Looking really good so far :D
     
    #32 VeyronEB, Jan 23, 2015
    Last edited by a moderator: Oct 21, 2015
  13. VeyronEB

    VeyronEB
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,537
    #33 VeyronEB, Jan 31, 2015
    Last edited by a moderator: Oct 21, 2015
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice