No big news on that map or other Criterion ports for now. On Burnout Paradise I'm adding traffic support slowly, there are so many roads. It's mostly done but there are issues with some materials UVs, but it's not blocking mod release as Beta. I'm busy with other stuff and in my free time I'm pushing to finish and release 2 big Yakuza ports and a few Infra maps with @AgentMooshroom5
Those INFRA imports sound fun, I definitely need to give those a try whenever they are released. What maps are you porting?
Just a bunch of maps, some work only as showroom, and some are a bit bigger. A few maps were merged into a bigger level where possible. The list of maps is, I think that's all: 1. Turnip Hill Hangar Yard 2. Easter Egg map - Stalburg Underground Gates 3. Castle Rock Island 4. Point Elias 5. Pitheath Canal 6. Black Rock Nuclear Power Plant 7. Central Stalburg Alleys 8. Never released map that was cut from the final game, Shipyard 9. Another cut map, Industrial District 10. Another cut map, Residential Area 11. Cut content map, Underground parking in a Cave All maps were converted by me, with @AgentMooshroom5 help. All materials were converted by me to PBR, some maps also have some features like physical props converted from Source Engine.
my dream would be to import the forza horizon 2 map but it would be impossible with xbox one version and slightly less impossible with the xbox 360 version, but the 360 one misses one of the best landmarks for example the coastal area
The Crew's (rip btw) maps are way too big for Beam's engine to handle. Would still love to see Midnight Club II's LA map. Something extremely cool (Imo) is if someone made a map mod with American Truck Simulator's San Fransisco map. Would be an amazing cruising/street racing map.
Not sure if this has anything to do with you or not, but i can't download from google. I keeps saying something along the lines of "too many people Q'd for downloading etc."