Thank you for adding back drawing distance slider back! I tested map more and it looks like there are two areas that tank the FPS for my card (approx marked on the map with circles). All screenshots were made on low mesh settings, but on normal results were the same. It basically cuts FPS by 20-30 no matter of distance slider when we are in these areas. However, when both of them are rendered at the same time FPS drop twice as much and that why distance slider helps a lot. It can be observed nicely on south-west end of the map, because on min distance I have around 70 FPS where on max it drops to 20 while looking north/north-east.
Quick question! Why did many functionalities like the ability to set Light rendering distance or toggle "Smart Shadows" got removed from the control menu? I recall playing on this map a while back ago and having access to these settings which helped to tune performance impact. However I have to say that the map's performance has increased VASTLY as I am able to play at night with 10 traffic cars spawned on ultra settings, something I couldn't do back then. One tip for everybody else to even improve performance is using Luuks Performance Mod which is out on the repo and disables collisions for AI cars which aren't near you!
Is there a slightly older version? i remember it just being called c1 or shutoko on the loading screen now its called "shutokow" and i cant load into it anymore. FIXED
Hello there, I am trying to get this map to run, but everytime that I add it to my content/level Directory, BeamNG just says that some files are missing or unreachable. Is that due to the new 0.3.3 udpate?
You're supposed to put the whole zip file in the mod folder, that's it, the game handles it by itself
hey! awesome map, but after the update eny time i load the map there is now ground, no road no nothing, i just keep falling, did i install it wrong or is it broken bc of the update?
i do quite like this map. its large, the textures arent too bad, it overall looks quite good and im not bothered by the black hole guardrails as long as i dont crash into them. but i dont know if i just didnt drive for long enough but it feels quite repetitive. are there any specific routes i can take to get lots of changing scenery for a more "varied" experience?
So I remember a thing, where you only saw Japanese Beam NG vehicles populate the roads when traffic is turned on. I think it's a nice touch to the 'You are in Japan' vibe. I hope it's still a thing, as it's a great touch to the map.
Well it's a highway in densely populated cities, so there's not much in terms of scenery there. The C1 loop at north runs through all the buildings, while the Yokohane and Bayshore lines run south through a less dense area and an industrial area so a lot less buildings there
Of course you can! Activate the mod, check "debug configurations" on the vehicle selector, go to the bottom and you will find the Agent Yakuza Traffic vehicles.
I used an altitude of 0.0m as the reference, but currently, as with other maps where objects exist at coordinates below 0m, no problems have occurred. *I performed batch automatic editing using Python. Spoiler Code: import json import os import glob def process_items_files(directory): json_files = glob.glob(os.path.join(directory, '**', 'items.level.json'), recursive=True) for json_file_path in json_files: with open(json_file_path, 'r', encoding='utf-8') as file: lines = file.readlines() updated_lines = [] for line in lines: item = json.loads(line) if 'position' in item and isinstance(item['position'], list) and len(item['position']) == 3: item['position'][2] -= 848.907 elif 'position' not in item: item['position'] = [0.0, 0.0, -848.907] if 'nodes' in item and isinstance(item['nodes'], list): for node in item['nodes']: if isinstance(node, list) and len(node) >= 3: node[2] -= 848.907 updated_lines.append(json.dumps(item)) with open(json_file_path, 'w', encoding='utf-8', newline='\n') as file: file.write('\n'.join(updated_lines)) target_directory = "D:\\BackUP\\BeamNG\\levels\\c1\\main" process_items_files(target_directory)
It was found that UV and lighting were destroyed in this tunnel. I ran the whole thing and found bug objects(yokohane_79.dae) and lighting corruption.
Does anyone noticed that when you enabled the AI, at 19 km driving from Tatsumi starting point and going straight on the main road that the traffic cars will suddenly disappear briefly and then reappear again (it was in the tunnels)?
Hi, all of a sudden I'm having an issue where the entire map appears to load in all jumbled up and and with no road. I've tried reinstalling the mod multiple times from both gdrive and mediafire and verifying game files, not sure whats broken.