Released Tokyo's Shuto Expressway - Metropolitan Expressway

Discussion in 'Terrains, Levels, Maps' started by Ezo, Mar 4, 2019.

  1. todove

    todove
    Expand Collapse

    Joined:
    Jun 25, 2024
    Messages:
    27
    Thank you for the update
     

    Attached Files:

    • 0012.jpg
    • Like Like x 2
  2. robert357

    robert357
    Expand Collapse

    Joined:
    Mar 15, 2016
    Messages:
    599
    Thank you for adding back drawing distance slider back!

    I tested map more and it looks like there are two areas that tank the FPS for my card (approx marked on the map with circles). All screenshots were made on low mesh settings, but on normal results were the same.
    why83ru3.jpg


    It basically cuts FPS by 20-30 no matter of distance slider when we are in these areas. However, when both of them are rendered at the same time FPS drop twice as much and that why distance slider helps a lot. It can be observed nicely on south-west end of the map, because on min distance I have around 70 FPS where on max it drops to 20 while looking north/north-east.
     

    Attached Files:

    • defn.jpg
    • defnmax.jpg
    • defs.jpg
    • defsmax.jpg
    • fn.jpg
    • fnmax.jpg
    • sendnmin.jpg
    • sendn.jpg
    • sendnmax.jpg
    • Like Like x 3
  3. brunifdez

    brunifdez
    Expand Collapse

    Joined:
    Nov 8, 2023
    Messages:
    173
    Quick question! Why did many functionalities like the ability to set Light rendering distance or toggle "Smart Shadows" got removed from the control menu?

    I recall playing on this map a while back ago and having access to these settings which helped to tune performance impact. However I have to say that the map's performance has increased VASTLY as I am able to play at night with 10 traffic cars spawned on ultra settings, something I couldn't do back then.

    One tip for everybody else to even improve performance is using Luuks Performance Mod which is out on the repo and disables collisions for AI cars which aren't near you!
     
    • Like Like x 1
  4. the_gunner8484

    the_gunner8484
    Expand Collapse

    Joined:
    Dec 10, 2023
    Messages:
    136
    Is there a slightly older version? i remember it just being called c1 or shutoko on the loading screen now its called "shutokow" and i cant load into it anymore.

    FIXED
     
    #504 the_gunner8484, Sep 20, 2024
    Last edited: Sep 20, 2024
  5. Schlompf

    Schlompf
    Expand Collapse

    Joined:
    Sep 22, 2024
    Messages:
    1
    Hello there,
    I am trying to get this map to run, but everytime that I add it to my content/level Directory, BeamNG just says that some files are missing or unreachable. Is that due to the new 0.3.3 udpate?
     
  6. hacker420

    hacker420
    Expand Collapse

    Joined:
    Dec 29, 2017
    Messages:
    1,113
    why are you adding it to content directories?
     
  7. Koichiro Iketani

    Koichiro Iketani
    Expand Collapse

    Joined:
    Nov 2, 2018
    Messages:
    909
    You're supposed to put the whole zip file in the mod folder, that's it, the game handles it by itself
     
  8. delta34

    delta34
    Expand Collapse

    Joined:
    Sep 23, 2024
    Messages:
    1
    hey! awesome map, but after the update eny time i load the map there is now ground, no road no nothing, i just keep falling, did i install it wrong or is it broken bc of the update?
     
  9. Musicman27

    Musicman27
    Expand Collapse

    Joined:
    Dec 13, 2023
    Messages:
    2,568
    Hehe New guy with funny PFP. *followed*

    Fyi, it's 0.33 not 0.3.3, and I dunno.
     
  10. Shaquille_Oatmeal

    Shaquille_Oatmeal
    Expand Collapse

    Joined:
    Sep 25, 2024
    Messages:
    3
    i do quite like this map. its large, the textures arent too bad, it overall looks quite good and im not bothered by the black hole guardrails as long as i dont crash into them. but i dont know if i just didnt drive for long enough but it feels quite repetitive. are there any specific routes i can take to get lots of changing scenery for a more "varied" experience?
     
  11. JonnyD683

    JonnyD683
    Expand Collapse

    Joined:
    Aug 9, 2021
    Messages:
    19
    So I remember a thing, where you only saw Japanese Beam NG vehicles populate the roads when traffic is turned on. I think it's a nice touch to the 'You are in Japan' vibe. I hope it's still a thing, as it's a great touch to the map.
     
  12. Koichiro Iketani

    Koichiro Iketani
    Expand Collapse

    Joined:
    Nov 2, 2018
    Messages:
    909
    Well it's a highway in densely populated cities, so there's not much in terms of scenery there. The C1 loop at north runs through all the buildings, while the Yokohane and Bayshore lines run south through a less dense area and an industrial area so a lot less buildings there
     
    • Agree Agree x 1
  13. autoibello

    autoibello
    Expand Collapse

    Joined:
    Oct 3, 2023
    Messages:
    155
    • Like Like x 3
  14. Miguelkun

    Miguelkun
    Expand Collapse

    Joined:
    Dec 8, 2016
    Messages:
    123
    How do I add yakusa traffic to this map? Is it possíble?
     
    #514 Miguelkun, Oct 4, 2024
    Last edited: Oct 4, 2024
    • Like Like x 1
  15. autoibello

    autoibello
    Expand Collapse

    Joined:
    Oct 3, 2023
    Messages:
    155
    Of course you can! Activate the mod, check "debug configurations" on the vehicle selector, go to the bottom and you will find the Agent Yakuza Traffic vehicles.
     
  16. SysVR

    SysVR
    Expand Collapse

    Joined:
    Mar 19, 2022
    Messages:
    27
    I used an altitude of 0.0m as the reference, but currently, as with other maps where objects exist at coordinates below 0m, no problems have occurred.
    *I performed batch automatic editing using Python.
    Code:
    import json
    import os
    import glob
    
    def process_items_files(directory):
        json_files = glob.glob(os.path.join(directory, '**', 'items.level.json'), recursive=True)
    
        for json_file_path in json_files:
            with open(json_file_path, 'r', encoding='utf-8') as file:
                lines = file.readlines()
    
            updated_lines = []
            for line in lines:
                item = json.loads(line)
    
                if 'position' in item and isinstance(item['position'], list) and len(item['position']) == 3:
                    item['position'][2] -= 848.907
                elif 'position' not in item:
                    item['position'] = [0.0, 0.0, -848.907]
    
                if 'nodes' in item and isinstance(item['nodes'], list):
                    for node in item['nodes']:
                        if isinstance(node, list) and len(node) >= 3:
                            node[2] -= 848.907
    
                updated_lines.append(json.dumps(item))
    
            with open(json_file_path, 'w', encoding='utf-8', newline='\n') as file:
                file.write('\n'.join(updated_lines))
    
    target_directory = "D:\\BackUP\\BeamNG\\levels\\c1\\main"
    process_items_files(target_directory)
    
     
    #516 SysVR, Oct 6, 2024
    Last edited: Nov 2, 2024
  17. SysVR

    SysVR
    Expand Collapse

    Joined:
    Mar 19, 2022
    Messages:
    27
    It was found that UV and lighting were destroyed in this tunnel.
    I ran the whole thing and found bug objects(yokohane_79.dae) and lighting corruption.
    upload_2024-10-7_14-46-24.png
     
    #517 SysVR, Oct 7, 2024
    Last edited: Oct 7, 2024
  18. Angry_Bird

    Angry_Bird
    Expand Collapse

    Joined:
    May 25, 2019
    Messages:
    1,249
    Does anyone noticed that when you enabled the AI, at 19 km driving from Tatsumi starting point and going straight on the main road that the traffic cars will suddenly disappear briefly and then reappear again (it was in the tunnels)?
     
  19. chickenjonte

    chickenjonte
    Expand Collapse

    Joined:
    Oct 11, 2024
    Messages:
    1
    Hi, all of a sudden I'm having an issue where the entire map appears to load in all jumbled up and and with no road. I've tried reinstalling the mod multiple times from both gdrive and mediafire and verifying game files, not sure whats broken.
    upload_2024-10-11_22-14-13.png
     
  20. SysVR

    SysVR
    Expand Collapse

    Joined:
    Mar 19, 2022
    Messages:
    27
    dete temp folder.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice