Though this does make sense, I see it in an alternative way. For example, a Kia Sportage can be found in EU most commonly. However, you can also see that car in the US, not as common. This also can be aligned with Smart: most common in the EU and somewhat common in the US. Some cars that does not have this effect are ones like GMC, Buick, Chrysler, etc. Wherever this tool could go on with figuring out which one belongs in which category, it's just all depends on which cars are most common where. just a little helper i suppose idk
thanks for the answer! i'm really looking forward for this! kinda hope you would post pics of cars more though lol
I'll try and do that whenever i get around to doing that discord thing but not sure that'd really be possible reasonably, there's like 100 cars or something currently and i'm not sure if there's any convenient way to show them all off. Was considering github pages or something but i think i'd need to mildly learn web development for that to be able to organise it all. It would help if i wasn't mid reworking all of them too, i think theyre a bit broken rn
ETK-I needs and deserves some love Also what should a lore-friendly version of the Mercedes-Benz brand named? Mine would propose Markus-Bernd.
@EUDM fanboy ETK IS NOT MERCEDES! O.T. 325 km/h gauge + TCS and ESC decals + BeamNavigator + Edited dash (including UV adjustments) for compatibility + New speakers @fiest4a @driftbox
even disregarding these images, beamng companies are meant to represent multiple different real-life companies. yeah, it makes market competition pretty weird, but it frees up time, resources, and space.
more custom suspension things, doing a sorta 6100 truck frontend setup on the d-series as an extra option for the frame. putting off the dakar rally t-series until mid-december cuz for some reason i started it right before school started, and i've realized that project would take up a load of time. so back to basic prerunner stuff!
Holy crap those look good... Now I want that smart car as a vanilla vehicle. --- Post updated --- Also, any thread yet? Whatever that is, I want it.
Nice, how did you get the shading like that? A while ago I was working on a mod for the Pigeon that did that, but I couldn't get the body to shade quite how I wanted it to.
Been working on getting some thumbnails for my Stuntman style mission pack called STUNTDRIVER. Trying to show off as many of the custom icons work as I can.
Barstow IV drivetrain lowpoly models : Coming along nicely. I still have to texture it all properly and finish some other stuff. Once that's done it'll all be going in-game and the next big step will be the interior Please check out the dedicated thread if you haven't already! Quite proud of how the models turned out, they're very optimized and use similar techniques to the other vanilla engine models.
Hi. (Yes will brighten the side indicator textures and also maybe turn them into amber as well, forgive the modelling due to it is hard balancing between the lights to not clip into the headlight base support or the headlight glass)
Revised indicators and headlights as suggested by @IcedRoad , standard amber indicators (flashing only) Far: Close-up:
Heya, it's been a while. . . Finally did a bit of work on my wheel mod again. I have been wanting to upgrade all the textures to PBR with Substance painter and finally found a bit of motivation. The first wheel I worked on is the Yokohama Advan ADA. This one has also been completely remade since I was not happy with the model anymore. Also made the 5 lug version while I was at it. Here the current result I'm satisfied with. (please ignore the tire model poking through the wheel) And this is the old one for comparison: For the rest of the wheels progress will probably be slow since I need to find time and motivation to work on it. But the hardest part for me, which is actually starting on this, has finally been done. Whenever I got something to show I will probably post it here. Though don't expect a release anytime soon. We will see how all this progresses.