Ok, I'm confused... I've been getting mixed reviews of the performance capabilities of this "Vulkan" renderer, and it seems to vary with different CPU and GPU setups... does it increase or decrease performance? What is the intent of getting Vulkan into the game? Does it work well with low-end/potato PC/laptop setups? Intel chips (Mine's a CORE i5, coupled with an Intel iRIS Xe graphics card with 16GB RAM if that helps)? I fear that if it's not friendly towards lower-end PCs, my FPS is going to suffer a huge drop, and it's already low enough as it is
The effect of a fully finished, fully stabilized Vulkan renderer, ideally should always (or almost always) be higher framerate, and also faster development speed (on our side as programmers; in other words, we can do more development per update if we can deprecate DX, and work on a single renderer for both windows and linux). The current work-in-progress Vulkan renderer, however, not being finalized yet, can have a negative or positive impact depending on many factors. For example, if you're short on VRAM, Vulkan might vastly underperform compared to DX. But if Vulkan resources fit within your VRAM, then it might boost framerate. That's just a simplified example, being work-in-progress means there's going to be more corner cases for the time being. For now, people need to try and see
Yeah, i did some research and, the truck we're going to get is called a "mid-size truck". It's like if a truck and a pickup made a baby. Why does it exist? Go ask Mother Mecha XD
I really don't doubt their utility, it's just that I've only seen these in the US and they're so different that our trucks here. I remember finding the chrome parts really cool, and it's on every random delivery trucks in the US it seems (at least NY where I was), in comparison our trucks here look like dumpsters. The one thing I'm unsure about are the long hoods on the smaller trucks, they look unpractical in the city. Why is that still a thing?
One thing I know for sure, is that american roads are usually in straight lines. In Europe (i live in France), the roads are narrow, and there's not much distance between cities. There is slopes, frequent turns... The US are flat, and big, so a long, big truck would be more appropriate to go long distances without breaking! --- Post updated -- Barcelona (Spain) and Brooklyn (US). In this case, a US truck in Barcelona wouldn't go anywhere, and a Euro truck would break down from the distance in US
Mostly design traditions, since the original trucks from the early 1900s had hoods in front and as engines and trailers grew, the trucks naturally also got bigger. For a time from the late 1950s to about 1980 there were strict length limits and because of this, cabovers saw a surge in highway use, with long hood conventional vehicles being more for construction, logging, oversized load heavy haul and similar. After the late 70s/ early 80s transport deregulation however, conventional hood trucks became preferred (again) for their increased comfort and easier engine access than cabovers of the time. It’s not just road layouts but also simply the fact that US truckers such as myself drive longer distances and spend more time away from home than in Europe. For the record, there are mountains in the US like the Rockies and Appalachians, as well as cities with hilly, curved roads such as Boston, Pittsburgh and San Francisco. While I’m sure that the euro cabovers of today are a lot nicer than those of the 70s and 80s, most American truckers still prefer conventionals --- Post updated --- For more information on the topic, look up the Federal Bridge Formula, basically it says that having the axles spread farther apart reduces wear and tear on bridges and road surfaces. This is another reason why conventional trucks are favored over cabovers.
Good to know, I have 15.9 VRAM usable, that could explain why it doesn't work for me. I hope to put some economies for better VRAMs.
And with 4 GB of VRAM, it WILL be short on VRAM. --- Post updated --- At that point turn your settings down. I'm sure you can work with only a couple of things set to "ultra".
It's a medium duty truck for when you need more payload capacity than a 1 ton truck but you don't need a full size class 8 truck The normally come is class 4 or 5 depending on who you ask and go up to a class 8 in some cases It's pretty much the only trucks we run here in the US with a chassis mounted upfit aside from the occasional dump truck and rollbacks/tow trucks --- Post updated --- We used to have the coe but it fell out of favor for a better ride and when standardized trailer lengths came about the setback axle helped with the turning radius but for the most part those are used for warehouse to warehouse or warehouse to supermarket sized store the rest I'm pretty sure is done by medium dutys
Ultimately D3D11 is still going to be there to use, 4GB of vram isn't really ideal anymore (especially for BeamNG)
Even if an update is "nothing to be excited about" it will still have interesting things for content creators. new vehicles and configs are always nice to have, and calling it disappointing is a matter of preference. This update seems to be focused on making changes to the engine that will make future updates easier or even possible at all, so not something regular players will find exciting but it will pay off on the long run.