CLARIFICATION!!! I have downloaded this mod and YOU DO NOT NEED TO BUILD IT!!! It is completed, but with an optional feature to remove a Jbeam folder in the file so you can remake it and learn Jbeam. --- Post updated --- Also, you NEED the mod (that is on the In-Game repo) called "Urbanmaid Core Resource Package", for these mods to work properly.
You don't need to build this mod, it contains 56 different configurations. One caveat, if you want to ride a Daewon DS6, you need to tap the checkboxes on the right in the "vehicles" menu on the "Expand Configurations" item, then score a daewon in the search bar and you will see 15 more configurations. Have a nice ride!
I seeing some problems with the Ibishu Lumiance O32 -RHD doesn't have the correct wipers. (need to be flip for RHD) -Automatic shifter for RHD need to be flip -Driveshalf in the body slot when it should be in the Dif slot. -Rear Dif say Front for some reason. -Rear Limited Slip, Rear Race Diff, and Rear Welded diff doesn't have any model showing up.
I'm facing exactly the same problems! When you select rear-wheel drive and rear differential in the configurations, will the car go after that?
I am having the same issue, despite core pack is installed and up to date. Tried spamming ctrl + r but remains the same. Restarted the game too. Also I have an error message: Could be conflicting with other mods? I have quite a few ... 835 to be specific, but can't be bothered to check one by one
Im not hating the mod, it's pretty good, but it has some problems: 1. Many of the exterior parts (Hood, trunk, fenders, doors, bumpers) have a good collision mesh (I assume it's from 2nd gen Pessima but slightly edited) but they're really hard to break or even bend for some reason, they're just too strong and the headlights are unbreakable. I've compared 2nd gen Pessima and Lumiance, the difference is insane, Lumiance barely got any damage but Pessima is completely destroyed (pic. 1-4). 2. Sometimes door randomly decides to unlatch itself from the car and it looks like this (pic. 5). 3. Theres probably a Jbeam issue, you can't grab the taillights using nodegrabber (pic. 6). 4. Lights don't work when you respawn the car (I don't really know what's the problem but i think you have to override the textures, press the brake or turn on the blinker (pic. 7)). 5. Other minor problems like shading issues, bad/missing textures etc. (other pics). - Tailgate bottom texture missing, only for the late wagon version (last pic)
Hmm... Everything works for me and I have a lot more mods than you do. If you downloaded the mod through the repository, it may be corrupted. Try downloading the mod as a file and move it to the desired folder, after that it should work.
Got it, thank you. I found an older version of the coremod deep down in my mods folder, that conflicted with the one from repo. Removed everything and installed both manually. Thanks.
Cool car, but can you make a USDM version with side marker lights/redflectors? Either integrated with the headlight/brakelight assemblies or as separate lights on the bumpers, like with the LeGran? Instead of only a side indicator?
THE DS6 IS FINALLY BACKK I'VE BEEN WAITING SO LONGGGGGGGGG YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH (also who remembers me when i still used the ds6 before it was removed) I also remember when this was still a sonata
The Wagon body is good but could make the back of the roof a little more slanted and maybe move the boot window down a little?
I am having an issue with the tail lights and window textures on most cars in Urbanlore, I have the core package, are the mods just broke?
Okay, dude, here's a detailed instruction on how to fix it: 1. Update the Urbanlore Package. 2. Reload the game cache using CNTRL + R. After that, everything should work, but if the error persists after these actions, then try to download the mod as files and move them to the desired folders of the game. Most likely, some folder in the game conflicts with another one, so you don't have textures. If the error remains, then write to me in person.
Dunno if it's the right place to ask, but with the new update on the Daewon Commercial Frame Vehicles (the bus) i cant get the customizable turbos to boost more than the biggest stock ones, is that a bug on my end?
For the Daewon Commercial Frame Vehicles (the bus), it's a awesome bus.I don't know if it's the right place,but there are a few small things I noticed. 1.It seems that the ABS brake system is not working. (Despite this thing but I really appreciate your hard work of utilizing the air brakes simulation into your mod,there are really few bus mods doing this.) 2.The clutch pedal is missing on all buses with 090 Chassis and a manual transmission.(the shorter bus,including the Poppy Pig crowd control vehicle) 3.Some vehicle descriptions seems don't match their real configs. (The trims circled in red are described as using automatic transmission,but they are actually using manual transmission,and the LN 120 City Mondrian Transit(marked in yellow) is described as powered by diesel,but it's actually a CNG bus)(also the other LN 120 City Mondrian Transit has door handles in the cab for front and mid doors,despite it only has a front door.) I know they are all small details,but this mod is so close to perfect,making me can't help posting this reply.