Version 1.16.4 has been released, with this version the mod is now compatible with the latest BeamNG update. At least as far as I can tell nothing seems broken, though I'm sure some bugs have slipped through. The biggest addition with this new version is performance class restrictions for race clubs. Bronze league now requires a car under C class, while silver league requires a car under S class. The night only "high risk" race clubs don't have this restriction. To compensate for the restrictions, it is now possible to skip bronze and silver leagues league if your car is too powerful. This should reduce a lot of the grind required to complete all gold leagues and unlock the final track event. The class restrictions can be turned off through the options menu. If this is your first time installing BeamLR after a BeamNG update, please read this section of the github readme for instructions on how to install then restore your backup. Because BeamLR files aren't migrated like the rest of the userfolder you have to do a fresh install before copying your backup from the old userfolder into the new userfolder install. Anyhow, here's the full changelog: Added performance class restrictions for race leagues (bronze below C, silver below S) Added button to skip bronze and silver race leagues (if car is above class restriction) Fixed incorrect BX-series config files in drag race clubs (bugged when won in pink slips) Missing config files for pink slips rewards are now avoided (message will be displayed) Scrapyard cars now have odometer and price ranges (200,000km to 400,000km for $200 to $400) Fixed parts that can fit in multiple slots causing missing slots in edit menu Updated drift scoring app to show current combo multiplier Fixed jbeam cache related issue causing AVB data to be used for non AVB cars Fixed dragstrip slow mo triggering after race complete when driving through finish again Slightly increased length of race start markers to fit longer vehicles (0.33) Updated West Coast USA level files for new game version (0.33) Updated modified lua scripts for new game version (0.33) Updated traffic spawngroups with new configs using shared "simple_traffic" model (0.33) Fixed West Coast USA island part shop trigger inside building due to map changes (0.33) Fixed West Coast USA race waypoints outside aiRoads due to map changes (0.33) Implemented legacy drift scoring system (doesn't affect game outside BeamLR) (0.33) Fixed missing West Coast USA dragstrip triggers and waypoints (0.33) Implemented changes for new drag system compatiblity (deactivates "practice" drag in scenario) I forgot to add: I noticed while reviewing changes before uploading this version that the vehicle specific seat load slots seem to have been changed into universal seat load slots. I personally didn't have any issues with config files from the previous version, however if you're having trouble loading your configs, before anything else you should try removing the vehicle model (ex: "legran_") from these slots as can be seen below.
Tried with ZERO MODS and a clean user folder, clean beamlr I still get the camera bug I'll post a full log next time, here's the only console error codes clean career reset. I buy a car, change to it, get out, get in, scrap it while inside and I get the camera bug. The first person walk model is seen from my perspective.
It appears to be working now, (I let steam re download some files in the main game folder for a test. But I still haven't scrapped any car yet. I'll backup the career and try later.
Hello, every time I win a race Pink Slink when I go to sell the car the game crashes and when I open it again it shows fatal error moon
Just released version 1.16.5, a very small patch for races on West Coast being broken due to AI roads and waypoints. If you encounter other races where the AI just stays at the start without moving, check console for a line that says "Path between waypoints ..... Not Found" and post it here with the name of the race club, this tells me what waypoints need to be fixed. Fixed West Coast USA broken waypoints and AI roads causing race opponents to stay in place Reduced torque increase from mid-grade and premium fuel (2.5% for mid-grade, 5% for premium) Not really possible, I mean the career UI is built for official career mode, it would be a ton of work to change it so it works with my mod. Post log files.
olá pessoal, alguem sabe me dizer como faço para melhorar a embreagem? modifiquei o carro mas ela sempre sobreaquece.
Outro item, seria legal poder modificar pressao de turbo e pneus, na pista de corrida ou na rua mesmo, são itens que não precisam estar na oficina para alterar na vida real.
Devs removed the waypoint I used for that destination. Open beamLR/mapdata/west_coast_usa/gps and find this line: Code: Dragstrip=race,drag_7,Dragstrip Race Club Replace it with this: Code: Dragstrip=race,drag_1_stage,Dragstrip Race Club By the way I highly recommend turning force disabling traffic through the options menu to race on the dragstrip, for some reason traffic can spawn on it. This isn't an issue with the mod as it happens in safe mode, I already reported this to the devs in last version but it hasn't been fixed.
Verifica se não está pressionando a embreagem enquanto acelera, o famoso "queimar embreagem". Se não for isso, precisamos de mais detalhes do problema. O que exatamente você está fazendo? Check if you ain't pressing the clutch while stepping on the gas, aka "burning clutch". If it's not it, we'll need more details on the problem. What exactly is that you're doing? Eu nunca mexi nisso no BeamLR, então não sei como ajudar. Mas pra pedidos, você pode fazer um aqui no tópico pois o autor ouve nossas ideias. I've never tinkered with that on BeamLR, so I can't help. But for requests, you can ask here on the thread as the author listens to our ideas. No freeroam, abre o menu de UI Apps e procura na lista por "BeamLR race" ou algo assim. Daí é só editar o HUD da forma que preferir ou verificar se ele não está desmarcado. In freeroam, open the UI Apps menu and search on the list for "BeamLR race" or something. Then you just have to edit the HUD in any way you prefer or check if the boxes are unticked. Poste em inglês, pois o tópico e o autor falam inglês. Ninguém vai te entender falando português aqui. Post in english, because the thread and author speak english. No one will understand you speaking portuguese here.
Found a WC delivery mission with bad coordinates. "City dockyard warehouse" Lol I deleted a container in editor --- Post updated --- I repaired selected apart from a light bar and I got this --- Post updated --- What's the mechanic behind the Used parts ? and the prices ? stage 2 and stage 3 sameish price used.
What's the mechanic behind the Used parts ? and the prices ? stage 2 and stage 3 sameish price used If you have mods, it might be it. I'm lucky and have about 200 working with the mod. --- Post updated --- Is it possible to make paint cost money ? Also, have a small fade for all opponents spawning in and out, also, preview the parts we buy on the car before buying ! I got in the groove again, and my god it's GOOD !!!! On WC, building my Pesima, but blew my engine with a minimum 25kw NOS ? is this because of the part odometer high values ? (had good parts that should hold)
Hello, I have a problem since the previous version of the mod, where for some reason, my save is buggy and when I go to repair the car, my money is deducted from the repair, but the car is not repaired. This doesn't let me play, because I can't repair my car, and consequently I can't modify it. To fix this and start playing again, I have to restart my save or go back to a backup where this hadn't happened yet. (I'm using Google Translate, sorry for any errors)
Post log files. Thanks for letting me know about the delivery spot, I fixed it for next version. Not sure what happened with the water level, nothing about this mod touches it, I'd say your other mods are responsible. Used part prices are linked to the odometer, the price decrease maxes out at 250,000 km. If your save got bugged start fresh and cheat yourself money to rebuild the cars you had. Don't try to keep playing on a bugged save. Then as soon as you encounter an error on a fresh save post log files here so I can check what causes the issue. If you get further errors after a save is bugged there's no way for me to tell what caused the first problem.
But I can just pay very little for ALL parts less so, for the engine and oil pan then. If the odo on parts has 0 mechanics attached, it just makes the regular price meaningless. If used parts have an odo threshold %chance for failure, that's way different !
its the odometer, for example, i got a stage 3 turbo for 500 bucks and the stage 2 was 2000 bucks lol