WIP Beta released 1968 Chevy Nova - UPDATE 0.5b - WORKS ON EXPERIMENTAL NOW

Discussion in 'Land' started by AdR, Jan 1, 2015.

  1. AdR

    AdR
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    BeamNG Team

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    Hi guys, this is my first take at modding BeamNG. I'm best known as ADR (as it stands for my full name, Alberto Daniel Russo), mostly in the Carmageddon community, also in the early NFS days back then, too, and some other games. I'm talking about 15 years ago, so I've been around.

    I'm not going to bore anyone with personal details (check my signature for more info), so let's get to the point.

    I've decided to use this model I've done about 10 years ago as my test mule, just because it looks decent and has all the parts I need, plus a bunch of custom options I did back then (engines, wheels, exhausts, paintjobs, etc.). And also, the Nova is a cool car to customize and mess with.

    68nova04.jpg 68nova05.jpg

    As you can see, it's not my finest work exactly, but it has everything I need to mess with this game engine.
    This is how it looks so far in game:

    68nova01.jpg 68nova00.jpg

    I'm still dealing with material issues, trying to figure out how stuff works, testing different setups, etc. I've based the jbeams on Gabester's fullsize model, though I don't even know how to stretch them to fit mine, so it's kind of messed up. I had fun crashing it, anyway!

    68nova02.jpg 68nova03.jpg

    All I can get so far starting with my own Jbeams is a car that crumples like a piece of paper. I can get them from the Blender exporter, but I need to figure out what the hell I need to add to have a proper jbeam working.

    I'll post any updates as I go learning and figuring stuff out. Of course, any suggestions are welcome!

    ----------------------------------------------------------------------------------------------------------------------------------------
    UPDATE 0.5b (01/10/15) WORKS ON EXPERIMENTAL

    Basically, that, now fully works on experimental version.

    Just a couple of things to make sure it works properly:

    Delete all content in:

    \Documents\BeamNG.drive\cache\vehicles\68nova

    and delete the previous version folder before installing:

    \SteamLibrary\SteamApps\common\BeamNG.drive\vehicles\68nova


    DOWNLOAD

    -------------------------------------------------------------------------------------------------------------------------------------------
    Update log:
    UPDATE 0.4b (01/08/15)

    2015-01-08_00001.jpg 2015-01-08_00005.jpg


    - Fixed front bumper / grille / supports jbeams
    - Fixed front suspension geometry / steering jbeams
    - Rear jbeams also fixed, still WIP but works better when crashing
    - Door jbeams improved, still WIP
    - Functional lights (kind of, still missing glow)
    - New 427 V8 engine 3D model and transmission
    - Some interior work, new low poly seats and textured parts
    - New textured trunk interior
    - Dirt map added to diffuse color
    - New parts configurations
    - THRUSTERS!!Update 0.3b
    2015-01-06_00001.jpg 2015-01-06_00003.jpg 2015-01-06_00004.jpg

    Includes:
    - Improved jbeams
    - New engine options with realistic setups:
    - 427 V8 L72 450 hp Corvette engine
    - 350 V8 320 hp Nova SS Engine
    - 3.55 and 4.11 rears
    - Muncie M20 and M21 4-speed manual transmissions (427 comes with M21, 350 with M20)
    - Comes default with Firestone Wide Oval tires and flying "dog-dish" hubcaps
    - Torq Thrust wheels optional
    - Body color is now changeable
    - Mapped AO, diffuse and normal maps for the body
    - No more missing textures issue

    Known bugs:
    - Lights won't break
    - No brake lights
    - Chassis / Frame parts not textured
    - Steering issue, need to fix geometry
    - Front wheels dissapear when using the parts configurator, instead choose setups from vehicle selector drop down menu
    - Windows on doors won't break
    - No functional steering/pedals/shifter/gauges
    - Seats and Torq Thrust wheels with too many polygons (need to make low poly model)
     

    Attached Files:

    #1 AdR, Jan 1, 2015
    Last edited: Jan 10, 2015
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  2. Dc5R

    Dc5R
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    Re: 1968 Chevy Nova

    looks cool , trying it out .
     
    #2 Dc5R, Jan 1, 2015
    Last edited: Jan 1, 2015
  3. FeelsBadBro

    FeelsBadBro
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    Re: 1968 Chevy Nova

    Looking Awesome gonna test now :D
     
  4. MultiGamerClub

    MultiGamerClub
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    Re: 1968 Chevy Nova

    Looking good, checked out his websitre aswell, DAYUM.. That's OP!
     
  5. KennyWah

    KennyWah
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    Re: 1968 Chevy Nova

    I wish I could model, I can jbeam fairly well as I recently had some fun messing about with the cevetta bolide making another race model just two days ago, but my modeling skills are far below par as I don't understand blender/general normal mapping...
    specifically how to normal map for beamng
     
    #5 KennyWah, Jan 1, 2015
    Last edited: Jan 1, 2015
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  6. AdR

    AdR
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    BeamNG Team

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    Re: 1968 Chevy Nova

    That's why it's a WIP and a BETA, is not meant to be finished in any way. I just uploaded an early version if anyone wants to mess with it or just crash it.
    The whole point of this is to have fun, right?

    I'm working on my own Jbeam setup right now, I'm sure it'll take a while to have everything set up and refined.
     
  7. Dc5R

    Dc5R
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    Re: 1968 Chevy Nova

    Oh ,okay :D Good Luck ! Also you're really good at modelling!
     
  8. Rwarcards762

    Rwarcards762
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    Re: 1968 Chevy Nova

    This car looks absolutely amazing. I've been waiting for something like this in BeamNG.drive.
    Can't wait for future updates to it! Good work so far:D
     
  9. AdR

    AdR
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    BeamNG Team

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    Re: 1968 Chevy Nova

    Thanks! I'm trying to make my own jbeams, so far, I've got the car running, kind of, but it's still a mess as the suspension parts are not exactly right.

    Decided to use as a base the Moonhawk jbeams, as they fit very close to the nova:

    68nova07.jpg

    The thing is, how the hell can I adapt the nodes to the model? do I have to do this by hand (notepad)? or is there any program suitable for it?
    Tried the real time editor by GregBlast, got to open the jbeams there but there's no way I can move anything (would be very useful!), not even reading the documentation, I couldn't find a way to move a node or beam.
    If anyone can help me out with this, would be very useful, and I can release a more "solid" version of the car, at least using the Moonbeam jbeams for now.
     
  10. Goosah

    Goosah
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    Re: 1968 Chevy Nova

    DL Notepad++ and set the language to javascript. Makes the node coordinates nice and red and easy to read :) I did all my work to make my Corolla mod in notepad++ (started with hatch jbeam, hacked most of it away then rebuilt), its really not that bad. After every change you can hit ctrl+R in the game and see the updated position. I find Masa's jbeam editor is very good for visualizing the structures when you are trying to understand things, better than the games bright green lines. I'd also suggest doing things like commenting out the roof nodes when you are working on the floor, for example. All the connecting beams will dissapear, and you'll be able to see what you're working on with less clutter. Keep the physics paused in that case though!
     
  11. crimsonskull

    crimsonskull
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    Re: 1968 Chevy Nova

    yes. now time to re-create my favorite scene from death proof.

    on another note. it could be just me but does the back end of this nova seem low?
     
    #11 crimsonskull, Jan 2, 2015
    Last edited by a moderator: Oct 21, 2015
  12. dmarch10

    dmarch10
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    Re: 1968 Chevy Nova

    looks great, but wheels are wonky as fuk:(
     
  13. AdR

    AdR
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    BeamNG Team

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    Re: 1968 Chevy Nova

    Well, after hours of messing with notepad++, jbeams numbers, parts, etc, this is the result:

    68nova08.jpg

    Now it looks decent and is very playable. Used the moonhawk jbeams as a base, modified them enough to fit my model and voilá! :cool:
    Oh, also messed with the engine.

    Bugs? of course, it's all trial and error here, so don't expect a final product yet.

    DOWNLOAD '68 Chevy Nova 0.2 beta

    Props to gabester for the moonhawk jbeams and some textures. Now grab it and have fun!

     

    Attached Files:

    #13 AdR, Jan 2, 2015
    Last edited: Jan 2, 2015
  14. SoHigh00

    SoHigh00
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    Re: 1968 Chevy Nova

    Looks pretty bad ass, although the lack of backfaces makes the model look a bit 'meh' after a crash. It's an easy fix so it would be cool if it would be added in the next beta :3 The model itself is pretty good looking. It's a bit high poly with the over 270k tris but surprisingly I have little to no fps issues with it...Most of the stuff, especially the seats could be used to bake a normal map for a lower poly version. They look pretty gorgeous though :D Same with the rims...100k tris only on the rims..man that's like almost three times more polys than my whole Honda model.
     
  15. B_Wilco

    B_Wilco
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    Re: 1968 Chevy Nova

    The engine and drive train is a little weird. The 10k rev limit is a bit excessive and makes the transmission bog in first gear.

    This thing is a lot of fun! Keep it up.

    I did look up and modify the engine files to add the Stock Nova SS 396CI (375HP) and a 427 from the Stingray (530HP) as well as the 4speed manual transmission. Makes it kind of a hand full to drive in anything that isn't a straight line:p (or in a straight line for that matter)
     
  16. Joe voss

    Joe voss
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    Re: 1968 Chevy Nova

    there are no textures for the glass and Engine the car does not hit 100 like the moonhawk.
     

    Attached Files:

    • 2015-01-03_00001.jpg
  17. rsb0204

    rsb0204
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    Re: 1968 Chevy Nova

    THE ADR? oh man this is like Christmas! its great to have you here, absolutely loved your work in carma2. welcome to beamng.
     
  18. FilsFilms

    FilsFilms
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    Re: 1968 Chevy Nova

    Oh God! That car is awesome! Will make a video today.
     
  19. GLion

    GLion
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    Re: 1968 Chevy Nova

    You're THE ADR? man you make great stuff in carma!
    Can't wait to see what stuff you'll be making in beamng!
     
  20. 14ramosr

    14ramosr
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    Re: 1968 Chevy Nova

    Read the first post. Also, did you not see the "WIP-Beta Released"?
     
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