What's the point of junkyard cars rn except for tearing them apart even further? Restoring them seems to be unprofitable
You can't really tear them more than the frame. You build it from the ground up. Profitable or not. The part that ruins the economy is the used part prices imo.
Hi, Im getting some issues entering the used cars dealer, i tried it on west coast by foot and with a car. See the crash log. edit: i think im having some conflict with steering wheel --- Post updated --- I tried again without the steering wheel connected, and keeps crashing, another log.
Yes, cars with detachable frames (D-Series, Burnside, etc) also cheap beaters with a rollcage/partitions are kinda OP --- Post updated --- Ah, it actually slipped from my mind that you can't buy older vehicles from a new car's dealership
Log files don't contain anything useful when the game crashes, the crash prompt should give a clue as to what's happening. Only thing I can think of is not enough RAM because spawning a lot of vehicles all at once takes a lot of RAM or some issue with Vulkan. You can also try turning off traffic to free up memory before entering a shop.
Just released version 1.16.6 to fix some more issues that have been reported, most notably I've gone through all maps and fixed waypoints so AI should now be able to race as expected. I've also moved inventory links init from a frame delay call to a hook call which should fix a bug caused by this code being executed before the player vehicle has spawned. Fixed missing GPS waypoint on West Coast USA Fixed West Coast USA dock warehouse delivery spot inside containers Replaced delayed ilinks init with call in onVehicleResetted hook (potential fix for ilinks init bug) Fixed broken race waypoints on every map (waypoints probably changed in 0.33) Fixed West Coast USA island trailer spawn point inside building Fixed used part value changing when removed from vehicle when using imperial units Improved precision of kilometers to miles conversion
That was fast ! Take a break if you need one for the next major update ! Any way for me to way to raise the used part prices ?
Line 740 of ui/modules/apps/beamlrui/app.js controls the used part buy price: Code: return .9 - (0.8 * (Math.min(1.0, odo / 250000000))) Long story short: If you reduce 0.8 to 0.4 then the lowest possible used part price scale becomes 50% because 0.9 - 0.4 = 0.5 Full explanation: .9 sets the maximum price at 90% of the full price for low odometer values (you could increase that a bit to like 0.95). 0.8 is subtracted from 0.9 to get the final part price scale. This is the value you want to reduce to increase the prices. odo / 250000000 is used to create a multiplier for 0.8 that reaches 100% when the part odometer is 250,000 km Math.min caps the previous multiplier at 100% for odometers above 250,000 km so parts don't get cheaper past that point The worst possible price scale (at 250,000 km and above) would be 10% (0.9 - 0.8 = 0.1). If the odometer is 125,000 km, 0.8 is multiplied by 0.5 and becomes 0.4, which is then subtracted from 0.9 to give a final scale of 0.5 (50%).
I got a massive softlock now, once buiding the suspension, the car simply slams into the ground, and once it does that, it damages the suspension and bumper instaled, BUT THEN U CANT REMOVE OR CHANGE NEITHER ADD OTHER PARTS. Then u got it looped, -repair -slams -tryna edid the part - CANT -repais -slams...........
That's a good idea, it worked but depending on the fps, u hafta go either fast or precise with the timing before the car slams into the ground
Thanks ! For future versions (apart from the feature requests) Could you make it so once you have a minimum of one race in any club, you get locked in it until you complete it ? I'm 'stuck' at the final boss of silver drag clubs (the PICCOLINA LOL) and need to tune/build better to beat that little thing. But If I come in too strong, It'll skip the last race. I know I can toggle the option but a lock is more refined, so you "commit" to that club. One more, maybe you add special events for specific cars ? Can be anything, track, freeroam racing, even challenges. Heck, you can even add every vanilla car as a special event racing kind of deal. --- Post updated --- 11 fps, I see....lol
Nah, i got softlocked once again, but now for another reason, once using the freeze time + the safe mode edit, the part u install will be unremovable, so then, if u installed a core part of the car that MUST be there for it to run, now u will have a perfect scrap car ALSO, once doing that, the odometer for every single part gets negative mileage PS: another part can not substitute the "wielded" one so the car really becomes scrap
As much as this mod is neat in concept, it's extremely easy to soft lock, and there's very little documentation as to how you're supposed to go through it. It'd be nice for there to be an easy way to reset it, my game now crashes when I start the mod cause I scrapped a car while I was buying another. How do I reset it?
You installed the mod in the game folder. You're supposed to install in the userfolder. This is clearly shown in the install guide and video tutorials. Delete all folders contained in the BeamLR zip from your install folder then validate integrity through steam to get back lost scripts and such. Then install the mod in the userfolder, carefully following install instructions. You're not supposed to pause the game while making edits to your car in this mod, it can cause a bunch of issues, this is listed as a known issue. When you need to remove suspension parts you should turn on part edit safe mode from the advanced options before doing so. I can see how it becomes a problem if you didn't do it preemptively so I'll probably make it so repairing the car with part edit safe mode on will enter safe mode so you don't get soft locked. What do you mean you scrapped a car while buying another? If you did this while the game is paused, stuff will break. Don't pause the game when you're interacting with mod features. You can pause while driving around, racing, etc. but not when you're interacting with menus from the mod. If that's what happened there's no easy way to fix it. Post log files so I can see if there's any errors. Still some file probably got corrupted, which is the reason the mod won't load anymore. Reinstall the mod to fix. Cheat yourself money if you don't want to start from 0. If you can cause the issue reliably by following specific steps, let me know about them and attach log files so I can take a look.
r3eckon im sure that if u looked for people to help you with this project in beamng's discord you'd get a LOT of voluntary help, this is easily the best mod in the game and im sure that everyone who played it agrees